Difference between revisions of "Blueprint: Sledgehammer"
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(Added Spikes and Blades.) |
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{{infobox item | {{infobox item | ||
− | | image = | + | | image = Blueprint: Sledgehammer.png |
| itemquality = normal | | itemquality = normal | ||
| name = Blueprint: Sledgehammer | | name = Blueprint: Sledgehammer | ||
Line 8: | Line 8: | ||
| weight = 0.05 | | weight = 0.05 | ||
| value = 500 | | value = 500 | ||
− | | description2 = Sledgehammer can be a powerful melee weapon in the hands of strong wielder. | + | | description2 = Sledgehammer can be a powerful melee weapon in the hands of strong wielder.<br><br>A powerful sledgehammer strike can send damaging mechanical waves even through the thickest of armors.<br><br>It can even carry some manner of power module for when the cold steel isn't enough. |
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− | A powerful sledgehammer strike can send damaging mechanical waves even through the thickest of armors. | ||
− | |||
− | It can even carry some manner of power module for when the cold steel isn't enough. | ||
| component1 = Metal | | component1 = Metal | ||
| component2 = Handle | | component2 = Handle | ||
− | | optional1 = | + | | optional1 = Enhancement |
| diffmod1 = 10% | | diffmod1 = 10% | ||
| optional2 = Energy core | | optional2 = Energy core | ||
Line 33: | Line 29: | ||
; Handle | ; Handle | ||
− | * | + | * {{Itemlink|Sledgehammer Handle}} |
− | ; | + | ; Enhancement (optional) |
− | * | + | * {{Itemlink|Electroshock Generator}} (50-100% of quality as electroshock damage on primary, 25-50% on secondary targets) |
+ | * {{ComponentGroup|SpikesBlades}} | ||
; Energy core (optional) | ; Energy core (optional) |
Latest revision as of 12:55, 24 January 2022
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Contains detailed instructions on how to create a sledgehammer. | |||||||
Use: Download blueprint into your wristpad. | |||||||
Weight: 0.05 | |||||||
Value: 500
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Produces various sledgehammers.
Required skills
- Mechanics (skill level needed depends on component quality, 20 or more)
- Electronics (only for optional electroshock attachment)
Supported parts
- Metal
- Handle
- Enhancement (optional)
- Electroshock Generator (50-100% of quality as electroshock damage on primary, 25-50% on secondary targets)
- Steel Spikes (Adds damage on melee)
- Tungsten Steel Spikes (Adds damage on melee)
- TiChrome Spikes (Adds damage on melee)
- Serrated Steel Blade (Adds Bleeding Wound proc)
- Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
- Serrated TiChrome Blade (Adds Bleeding Wound proc)
- Energy core (optional)
- Plasma Core (provides energy capacity)
Related feats
- Power Management (+35% energy capacity)
- Weaponsmith (+5% critical chance)
Locations