Difference between revisions of "Stoicism"

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'''Stoicism''' is a feat.
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== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
 
| image        = Stoicism_icon.png
 
| image        = Stoicism_icon.png
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| requirements =  
 
| requirements =  
 
* [[Constitution]] 7
 
* [[Constitution]] 7
* [[Will]] 7
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* [[Will (Base Ability)|Will]] 7
 
}}
 
}}
  
'''Stoicism''' is a feat. The damage reduction happens after armor resistance/threshold. It stacks additively with other sources of reduced/increased damage taken, such as [[Conditioning]], [[Infected Wound]]s, [[Morphine Shot]], [[Aegis]], [[Lifting Belt]].
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The damage reduction happens after armor resistance/threshold. It stacks additively with other sources of damage modifier.
  
 
{| class="wikitable"
 
{| class="wikitable"
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=== History ===
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{{Damage modifier sources}}
* [[0.1.14.0]] - feat introduced
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{{clear}}
 
{{clear}}
  
 
== Specializations ==
 
== Specializations ==
 
{{Specialization
 
{{Specialization
| name =  
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| name = Stoicism
| max  =  
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| max  = 5
| text = Increases the damage reduction percentage per stated missing health by additional {0}% for each specialization point.
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| text = Increases the damage reduction percentage per stated missing health by additional 0.1% for each specialization point.
 
}}
 
}}
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== History ==
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* [[0.1.14.0]] - feat introduced
  
  

Latest revision as of 13:40, 12 January 2020

Stoicism is a feat.

Feat

Stoicism feat icon Stoicism
You receive 1% less damage from all sources for each 4% health missing.


Requirements

The damage reduction happens after armor resistance/threshold. It stacks additively with other sources of damage modifier.

Current health (<%) 96 92 88 84 80 76 72 68 64 60 56 52 48 44 40 36 32 28 24 20 16 12 8 4
Damage reduction (%) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Damage modifier sources
Source Damage modifier Damage/attack type(s) Type Notes
Evasion -0% to -85% Area of effect attacks Skill
Stuntman E -20% Area of effect attacks Feat additive to evasion, still capped at -85%
Tempered: Cold E -30% Cold Feat
Tempered: Heat E -30% Heat Feat
Tempered: Acid E -30% Acid Feat
Tempered: Electricity E -30% Electricity Feat
Conditioning -10% to -25% Mechanical, Heat, Cold Feat
Conditioning -5% Mechanical, Heat, Cold Specialization
Parafibrotic Regenerative Injection HD -15% Mechanical, Heat Special ability special ability granted from the Technomedic Exoskeleton
Heavy Metal HD -7% to -20% Mechanical Feat
Heavy Metal HD Varies Mechanical Specialization
Stoicism -0% to -24% All Feat 1% per 4% health missing
Stoicism -0% to -12% All Specialization
Beyond Cold -15% and -40% Mechanical and Cold Feat activated when Chilled or Frozen
Blast Balaclava Varies Explosions Headwear
Ancient Rathound Leather Armor -5% Mechanical Armor Suit
Infused Ancient Rathound Leather Armor -5% Mechanical Armor Suit
Infused Ancient Rathound Leather Armor Varies Heat, Cold Armor Suit
Infused Leper Serpent Leather Armor E Varies Bio Armor Suit
Nanocomposite Plate armors Varies Critical Hits Armor Suit
Blast Overcoat armors Varies Explosions Armor Suit
Gray Spec Ops Armor E -20% Explosions Armor Suit
Blast Suit -85% Explosions Armor Suit
Lifting Belt -5% Mechanical Belt
Bioinvestigative Belt -10% Bio Belt
Chemoinvestigative Belt -5% Heat Belt
Electroinvestigative Belt -15% Energy Belt
Sea Serpent Slaying Sash E -15% Bio Belt
Ancient Rathound Leather Tabi Boots -5% Mechanical Footwear
Infused Ancient Rathound Leather Tabi Boots -5% Mechanical Footwear
Blast Tabi Boots Varies Explosions Footwear
Nervosomnifer -60% All Drug
Morphine Shot -50% All Drug
Aegis (medicine) -15% All Drug
Irongut -75% Bio Drug
Laylow -10% Bio Food
Canned Mushrooms -15% Bio Food
Canned Fish -15% Cold Food
Canned Meat -5% Mechanical Food
Canned Stew -8% Heat Food
Canned Czernina E -15% Heat Food
Cooked Burrower Egg -35% Poison Food
Sea Serpent Fillet E -20% Poison Food
Mutie Stew E -35% Acid Food
Kzozel E -10% Mechanical Food
Kzozel Yantar E -15% Mechanical Food
Mushroom Brew -10% Mechanical Food
Leper Poison E +10% to +60% Mechanical Poison Max 6 stacks, 10% per stack
Chemical Destabilization: Acid +25% to +50% Acid Status effect Max 2 stacks, 25% per stack
Chemical Destabilization: Heat +25% to +50% Heat Status effect Max 2 stacks, 25% per stack
Chemical Destabilization: Cold +25% to +50% Cold Status effect Max 2 stacks, 25% per stack
Infected Wound +10% to +30% All Status effect Max 3 stacks, 10% per stack
Infected Wound with Vile Weaponry: Damage specialization +15% to +45% All Status effect Max 3 stacks, 15% per stack
Contaminated +10% to +200% All Status effect Max 20 stacks, 10% per stack

Specializations

  • Stoicism (5 levels) — Increases the damage reduction percentage per stated missing health by additional 0.1% for each specialization point.

History