Difference between revisions of "Utilities"
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[[File:Utility slots highlighted.png|right|thumb|350px|Utility slots highlighted on the game UI. This character has 3 slots available and 3 unavailable.]] | [[File:Utility slots highlighted.png|right|thumb|350px|Utility slots highlighted on the game UI. This character has 3 slots available and 3 unavailable.]] | ||
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− | '''Combat Utilies''' are | + | '''Combat Utilies''' are a class of [[items]]. |
− | + | == Mechanics == | |
+ | Utilies are powerful combat utility items that can only be used when equipped in utility slots {{key|Q}}, {{key|W}}, {{key|E}}, {{key|R}}, {{key|T}}, {{key|Y}}. | ||
− | + | Your character has a limited number of utility slots, starting at '''2''', which can be increased by the [[belt]] you wear and certain [[feats]] such as [[Quick Pockets]]. | |
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− | + | Utilities can be swapped or equipped during combat, but doing so costs '''50 AP'''. (25 AP with Quick Pockets) | |
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− | + | == Types == | |
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− | + | === Throwing === | |
− | + | All offensive [[throwing]] utilities such as grenades and throwing knives count as '''combat utilities''' rather than [[weapons]]. Combat utilities do not have explicit critical stats, but any offensive utility that can critically hit uses the default base values of 5% critical hit chance and 100% critical damage bonus. Other throwable items such as [[flare]]s also exist. | |
− | + | The stack size of throwing knives is limited to '''30''', grenades to '''10''', caltrops to '''5'''. Acid Flasks to '''99''' | |
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− | === | + | === Crossbow special bolts === |
− | + | These are what makes [[crossbows]] versatile; bolts can be made serrated, coated with poisons, rigged with explosives or small electroshock charges and so on. | |
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− | + | The stack size of special bolts is limited to '''99'''. | |
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− | + | === Other utilities === | |
− | + | Other items, usually electronic devices, that supplement your combat abilities or ID badges that must be worn. | |
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− | + | {{Utilities navbox}} | |
− | + | [[Category:Items| Utilities]] | |
− | [[Category:Items]] | + | [[Category:Utilities| Utilities]] |
− | [[Category:Utilities]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Latest revision as of 22:17, 20 March 2021
Combat Utilies are a class of items.
Mechanics
Utilies are powerful combat utility items that can only be used when equipped in utility slots Q, W, E, R, T, Y.
Your character has a limited number of utility slots, starting at 2, which can be increased by the belt you wear and certain feats such as Quick Pockets.
Utilities can be swapped or equipped during combat, but doing so costs 50 AP. (25 AP with Quick Pockets)
Types
Throwing
All offensive throwing utilities such as grenades and throwing knives count as combat utilities rather than weapons. Combat utilities do not have explicit critical stats, but any offensive utility that can critically hit uses the default base values of 5% critical hit chance and 100% critical damage bonus. Other throwable items such as flares also exist.
The stack size of throwing knives is limited to 30, grenades to 10, caltrops to 5. Acid Flasks to 99
Crossbow special bolts
These are what makes crossbows versatile; bolts can be made serrated, coated with poisons, rigged with explosives or small electroshock charges and so on.
The stack size of special bolts is limited to 99.
Other utilities
Other items, usually electronic devices, that supplement your combat abilities or ID badges that must be worn.
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