Difference between revisions of "Expertise"
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(Clarified interaction (or lack thereof) with secondary damage sources like spikes. --~~~~) |
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+ | '''Expertise''' is a feat. | ||
+ | |||
+ | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| image = Expertise_icon.png | | image = Expertise_icon.png | ||
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}} | }} | ||
− | + | Whenever a character with expertise deals mechanical damage with a non-critical bullet-based firearm, crossbow, or melee hit, the character's level is added to the damage. As it specifies ''bullet-based'' firearms, it does not work with [[Shotguns]]. | |
− | |||
− | + | Expertise triggers only once for each individual attack, and as such does not apply to secondary mechanical damage sources like spikes on gloves, metal armor, or boots. | |
− | + | It ''will'' trigger with each attack in a multiple-hit special attack, like [[Burst]] shots and flurry strikes. | |
− | + | ||
− | |||
{{clear}} | {{clear}} | ||
== Specializations == | == Specializations == | ||
{{Specialization | {{Specialization | ||
− | | name = | + | | name = Expertise |
− | | max = | + | | max = 5 |
− | | text = Increases the maximum damage bonus by | + | | text = Increases the maximum damage bonus by 1 for each specialization point. |
}} | }} | ||
+ | |||
+ | == History == | ||
+ | Underrail 1.1 | ||
+ | * [[1.1.0.5]] - Fixed the bug that caused expertise to add the damage bonus for each separate mechanical damage listed for the weapon, instead of just once | ||
+ | |||
+ | Underrail 1.0 | ||
+ | * [[1.0.3.6]] - changed the max bonus to 20 (down from 25) | ||
+ | * [[1.0.2.2]] - description updated | ||
+ | |||
+ | Underrail Alpha | ||
+ | * [[0.1.14.0]] - feat introduced | ||
{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] |
Latest revision as of 06:43, 26 September 2020
Expertise is a feat.
Feat
Expertise | |
Your non-critical crossbow, melee and bullet-based firearm attacks deal additional mechanical damage equal to your level, up to maximum 20 bonus damage. |
Whenever a character with expertise deals mechanical damage with a non-critical bullet-based firearm, crossbow, or melee hit, the character's level is added to the damage. As it specifies bullet-based firearms, it does not work with Shotguns.
Expertise triggers only once for each individual attack, and as such does not apply to secondary mechanical damage sources like spikes on gloves, metal armor, or boots.
It will trigger with each attack in a multiple-hit special attack, like Burst shots and flurry strikes.
Specializations
- Expertise (5 levels) — Increases the maximum damage bonus by 1 for each specialization point.
History
Underrail 1.1
- 1.1.0.5 - Fixed the bug that caused expertise to add the damage bonus for each separate mechanical damage listed for the weapon, instead of just once
Underrail 1.0
Underrail Alpha
- 0.1.14.0 - feat introduced