Difference between revisions of "Cooked Shot"
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− | '''Cooked Shot''' is a feat and | + | '''Cooked Shot''' is a feat and a special attack. |
== Feat == | == Feat == | ||
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}} | }} | ||
− | + | The action point cost gets rounded down. Every hit enemy has an independent chance to trigger the on-hit effect of the chemical pistol. | |
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Like other area of effect attacks, the precision of this attack is capped at 90% (100% for range of 0-1 tiles) and on a miss, the attack may land up to 3 tiles away from its intended target. | Like other area of effect attacks, the precision of this attack is capped at 90% (100% for range of 0-1 tiles) and on a miss, the attack may land up to 3 tiles away from its intended target. | ||
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| text = Increases the damage of Cooked Shot by 5% for each specialization point. | | text = Increases the damage of Cooked Shot by 5% for each specialization point. | ||
}} | }} | ||
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+ | == Related items == | ||
+ | * [[Chemical Assault Unit Armor]] ''(Damage of Cooked Shot increased by 20%)'' | ||
+ | |||
+ | == History == | ||
+ | * [[1.2.0.17]] - fixed the bug that caused Cooked Shot to apply wrong acid on hit effects | ||
+ | * [[1.0.3.6]] - feat introduced | ||
Latest revision as of 06:48, 5 August 2024
Cooked Shot is a feat and a special attack.
Feat
The action point cost gets rounded down. Every hit enemy has an independent chance to trigger the on-hit effect of the chemical pistol.
Ability
Cooked Shot | |
Perform a special attack with chemical blob pistols that launches a big blob at the targeted location, dealing normal weapon damage to everything in a small radius. | |
Action Points: 150% of active weapon's AP cost | |
Range: Active weapon's range | |
Radius: 1 | |
Cooldown: 2 turns |
Radius of 1 means the attack spreads out 1 tile from the targeted tile, effectively making the radius 3x3 tiles and hitting all targets that are even partially within those 9 tiles.
Like other area of effect attacks, the precision of this attack is capped at 90% (100% for range of 0-1 tiles) and on a miss, the attack may land up to 3 tiles away from its intended target.
Specializations
- Action Point Cost (5 levels) — Reduces the action point cost modifier of the Cooked Shot by 10% for each specialization point.
- Damage (10 levels) — Increases the damage of Cooked Shot by 5% for each specialization point.
Related items
- Chemical Assault Unit Armor (Damage of Cooked Shot increased by 20%)
History
- 1.2.0.17 - fixed the bug that caused Cooked Shot to apply wrong acid on hit effects
- 1.0.3.6 - feat introduced