Difference between revisions of "Strength"

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{{Synergies|
 
{{Synergies|
 
* [[Melee]]
 
* [[Melee]]
 +
* [[Intimidation]]
 
|
 
|
 
* Carry capacity
 
* Carry capacity
Line 21: Line 22:
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
!rowspan="2"| Weapon subtype !!colspan="16"| Strength bonus damage (%) !!rowspan="2"| Other weapons in the same class
+
!rowspan="2"| Weapon subtype !!colspan="16"| Strength bonus damage (%) <sup>[1]</sup> !!rowspan="2"| Other weapons in the same class
 
|-
 
|-
 
!1-5|| 6 ||  7 ||  8 ||  9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
 
!1-5|| 6 ||  7 ||  8 ||  9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
Line 28: Line 29:
 
| {{Itemlink|Combat Knife}}<br>{{Itemlink|Serrated Knife}}
 
| {{Itemlink|Combat Knife}}<br>{{Itemlink|Serrated Knife}}
 
| - || 2 ||  4 ||  6 ||  8 || 10 || 12 || 14 || 16 || 18 || 20 || 22 || 24 || 26 || 28 || 30
 
| - || 2 ||  4 ||  6 ||  8 || 10 || 12 || 14 || 16 || 18 || 20 || 22 || 24 || 26 || 28 || 30
| {{Itemlink|Kohlmeier's Lucky Knife}}, {{Itemlink|Jackknife}}, {{Itemlink|Kukri}}, {{Itemlink|Butcher's Cleaver}}, {{Itemlink|Bone Handle Knife}}
+
| {{Itemlink|Kohlmeier's Lucky Knife}}, {{Itemlink|Jackknife}}, {{Itemlink|Kukri}}, {{Itemlink|Dehumanizer}}, {{Itemlink|Bone Handle Knife}}
  
 
|-
 
|-
 
| {{Itemlink|Dagger}}
 
| {{Itemlink|Dagger}}
 
| - || 3 ||  6 ||  9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42 || 45
 
| - || 3 ||  6 ||  9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42 || 45
| {{Itemlink|Shiv}}, {{Itemlink|Dehumanizer}}
+
| {{Itemlink|Shiv}}
  
 
|-
 
|-
| {{Itemlink|Unarmed}}<br>{{Itemlink|Leather Gloves}}
+
| {{Itemlink|Unarmed}} <sup>[2]</sup> <br>{{Itemlink|Leather Gloves}}
|| - || 5 || 10 || 15 || 20 || 25 || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75
+
| - || 5 || 10 || 15 || 20 || 25 || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75
| {{Itemlink|Brass Knuckles}}, {{Itemlink|Boxing Gloves}}, {{Itemlink|The Claw}}, {{Itemlink|Ripper's Glove}}, {{Itemlink|Spiked Chrome Brass Knuckles}}
+
| {{Itemlink|Brass Knuckles}}, {{Itemlink|The Claw}}, {{Itemlink|Ripper's Glove}}, {{Itemlink|Spiked Chrome Brass Knuckles}}
  
 
|-
 
|-
 
| {{Itemlink|Steel Crowbar}}
 
| {{Itemlink|Steel Crowbar}}
 
| - || - ||  3 ||  6 ||  9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42
 
| - || - ||  3 ||  6 ||  9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42
| None
+
| {{Itemlink|Tungsten Crowbar}}, {{Itemlink|TiChrome Crowbar}}, {{Itemlink|Super Steel Crowbar}}, {{Itemlink|Rolling Pin}}{{Expedition-inline}}, {{Itemlink|Firebrand}}
 +
 
 +
|-
 +
| {{Itemlink|Curved Machete}}{{Expedition-inline}}<br>{{Itemlink|Machete}}{{Expedition-inline}}
 +
| - || - || 7 || 14 || 21 || 28 || 35 || 42 || 49 || 56 || 63 || 70 || 77 || 84 || 91 || 98
 +
| {{Itemlink|Sørmirbæren Sabre}}, {{Itemlink|Sørmirbæren Skærder Sword}}, {{Itemlink|Black Blade}}, {{Itemlink|Captain's Cutlass}}, {{Itemlink|Claymore}}, {{Itemlink|Red Dragon}}
 +
 
 +
|-
 +
| {{Itemlink|Spear}}{{Expedition-inline}}
 +
| - || - || - || 8 || 16 || 24 || 32 || 40 || 48 || 56 || 64 || 72 || 80 || 88 || 96 || 104
 +
| {{Itemlink|Lemurian Spear}}, {{Itemlink|Sørmirbæren Spear}}, {{Itemlink|Sørmirbæren Skærder Spear}}, {{Itemlink|Sørmirbæren Staff-spear}}, {{Itemlink|Sørmirbæren Spirit Staff}}, {{Itemlink|Høddurform}}, {{Itemlink|The Glaive}}, {{Itemlink|Trident}}
  
 
|-
 
|-
 
| {{Itemlink|Metal Gloves}}
 
| {{Itemlink|Metal Gloves}}
 
| - || - ||  - || 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 ||100 ||110 ||120 ||130
 
| - || - ||  - || 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 ||100 ||110 ||120 ||130
| {{Itemlink|Power Fist}}
+
| {{Itemlink|Power Fist}}, {{Itemlink|Remote Control Energizer Glove}}
  
 
|-
 
|-
Line 54: Line 65:
 
| - || - ||  - ||  - || 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 ||100 ||110 ||120
 
| - || - ||  - ||  - || 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 ||100 ||110 ||120
 
| {{Itemlink|Balor's Hammer}}, {{Itemlink|Quake}}, {{Itemlink|Mind Cracker}}
 
| {{Itemlink|Balor's Hammer}}, {{Itemlink|Quake}}, {{Itemlink|Mind Cracker}}
 +
 +
 +
|-
 +
| {{Itemlink|Boxing Gloves}}
 +
| - || 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 || 100 || 110 || 120 || 130 ||140 ||150
 +
|
 +
 +
 +
|-
 +
| {{Itemlink|Butcher's Cleaver}}
 +
| - || 8 || 16 || 24 || 32 || 40 || 48 || 56 || 64 || 72 || 80 || 88 || 96 || 104 ||112 ||120
 +
|
 
|}
 
|}
  
Note: This percentage is additive with the bonus from effective melee skill.
+
:<sup>[1]</sup> For weapons, these percentages are additive with the bonus from effective melee skill.
 +
:<sup>[2]</sup> [[Unarmed]]'s base damage is directly increased by strength, making this bonus multiplicative with the bonus from melee skill.
  
 
== Related feats ==
 
== Related feats ==
Line 63: Line 87:
  
 
== Related items ==
 
== Related items ==
Heavy armor
+
 
 +
=== Heavy armor ===
 
* {{Itemlink|Riot Gear}} with riot shield (requires 4-6 Strength)
 
* {{Itemlink|Riot Gear}} with riot shield (requires 4-6 Strength)
 
* {{Itemlink|Metal Armor}} (requires 8-9 Strength)
 
* {{Itemlink|Metal Armor}} (requires 8-9 Strength)
 +
* {{Itemlink|Praetorian Chestguard}} (requires 5 Strength)
 +
* {{Itemlink|Praetorian Peacekeeper}} (requires 8 Strength)
 +
* {{Itemlink|Praetorian Caped Peacekeeper}} (requires 8 Strength)
  
Heavy weapons
+
=== Heavy weapons ===
* {{Itemlink|Sniper Rifle}}s (requires 5-6 Strength, typically 5)
+
* {{Itemlink|Sniper Rifles}} (requires 5-6 Strength, typically 5)
* {{Itemlink|Assault Rifle}}s (requires 5-7 Strength, typically 6-7)
+
* {{Itemlink|Assault Rifles}} (requires 4-7 Strength, typically 6-7)
* {{Itemlink|Sledgehammer}}s (requires 8-20 Strength, typically 8-9)
+
* {{Itemlink|Shotguns}}{{expedition-inline}} (requires 5-6 Strength, typically 5)
 +
* {{Itemlink|Grenade Launchers}}{{heavyduty-inline}} (requires 5-8 Strength)
 +
* {{Itemlink|LMGs}}{{heavyduty-inline}} (requires 7-10 Strength)
 +
* {{Itemlink|Miniguns}}{{heavyduty-inline}} (requires 9-14 Strength)
 +
* {{Itemlink|Fusion Cannon}}{{heavyduty-inline}} (requires 8 Strength)
 +
* {{Itemlink|Swords}}{{expedition-inline}} (requires 4-8 Strength, typically 5-6)
 +
* {{Itemlink|Spears}}{{expedition-inline}} (requires 5-7 Strength, typically 6-7)
 +
* {{Itemlink|Sledgehammers}} (requires 8-20 Strength, typically 8-9)
  
Other equipment
+
=== Other equipment ===
 
* {{Itemlink|Steel Crowbar}} (can be used to force vents open, requires some strength)
 
* {{Itemlink|Steel Crowbar}} (can be used to force vents open, requires some strength)
 +
* {{Itemlink|Tungsten Crowbar}} (requires 4 Strength, can be used to force vents open, requires some strength)
 +
* {{Itemlink|TiChrome Crowbar}} (can be used to force vents open, requires some strength)
 +
* {{Itemlink|Super Steel Crowbar}} (can be used to force vents open, requires some strength)
 
* {{Itemlink|Rathound Regalia}} (+1 Strength on equip)
 
* {{Itemlink|Rathound Regalia}} (+1 Strength on equip)
 
* {{Itemlink|Power Fist}} (+1 Strength when active in a weapon slot)
 
* {{Itemlink|Power Fist}} (+1 Strength when active in a weapon slot)
 +
* {{Itemlink|Industrial Powered Exoskeleton}}{{expedition-inline}} (-1 Strength, but changed to +4 Strength when activated, for a total of +3 Strength)
 +
* {{Itemlink|Combat Exoskeleton}}{{heavyduty-inline}} (-1 Strength, but changed to +2 Strength when activated, for a total of +1 Strength)
 +
* {{Itemlink|Technomedic Exoskeleton}}{{heavyduty-inline}} (-1 Strength, but changed to +2 Strength when activated, for a total of +1 Strength)
 +
* {{Itemlink|Intercessor Exoskeleton}}{{heavyduty-inline}} (-1 Strength, but changed to +2 Strength when activated, for a total of +1 Strength)
 +
* {{Itemlink|Psychophract Exoskeleton}}{{heavyduty-inline}} (-1 Strength, but changed to +2 Strength when activated, for a total of +1 Strength)
  
Food
+
=== Food ===
 +
* {{Itemlink|All-in}} (temporarily +3 all base abilities)
 +
* {{Itemlink|Boolean}} (temporarily -3 all base abilities)
 
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect)
 
* {{Itemlink|Junkyard Surprise}} (temporary random base ability effect)
* {{Itemlink|Rathound Barbeque}} (temporary +1 Strength)
+
* {{Itemlink|Rathound Barbecue}} (temporary +1 Strength)
 +
* {{Itemlink|Slackjaw (cocktail)}} (temporary +1 Strength)
 +
* {{Itemlink|Slampipe}} (temporary +1 Strength)
 
* {{Itemlink|Mushroom Brew}} (temporary +1 Strength along with other effects)
 
* {{Itemlink|Mushroom Brew}} (temporary +1 Strength along with other effects)
 +
* {{Itemlink|Stalagdrop}} (temporary +1 Strength along with other effects)
 +
* {{Itemlink|Cave Tear}} (temporary +2 Strength along with other effects)
 +
* {{Itemlink|Bison Milk}}{{expedition-inline}} (temporary +1 Strength along with other effects)
  
Drugs
+
=== Drugs ===
 
* {{Itemlink|Adrenaline Shot}} (temporary +2 Strength)
 
* {{Itemlink|Adrenaline Shot}} (temporary +2 Strength)
 
* {{Itemlink|Supersoldier Drug (medicine)|Supersoldier Drug}} (temporary +2 Strength)
 
* {{Itemlink|Supersoldier Drug (medicine)|Supersoldier Drug}} (temporary +2 Strength)
 +
* {{Itemlink|Vitality Powder}}{{expedition-inline}} (temporary +4 Strength)
 
* {{Itemlink|Hercules}} (temporary +5 strength, leads to fatal withdrawal)
 
* {{Itemlink|Hercules}} (temporary +5 strength, leads to fatal withdrawal)
 +
 +
== Strength checks ==
 +
[[File:Base Ability check.png|thumb|200x200px|Impossible/passable strength check]]
 +
[[File:Tilemarker Strength.png|left]]
 +
 +
[[Underrail: Expedition]] expansion unified the style of in-world base ability checks. This new type of base ability check was also backported to new base game content.
 +
 +
Using crowbar to force ventilation shafts open also requires strength. See [[Force Ventilation Shaft]].
 +
 +
 +
{{incomplete list}}
 +
{| class="sortable wikitable"
 +
|+ Checks in the base game
 +
|-
 +
! Location !! Check !!data-sort-type="number"| Requirement !! Details
 +
|-
 +
| [[Upper Caves]] ([[:File:Lux-a3.png|Lux-a3.png]]) || Raise gate || 9 Strength || Raise gate open, shortcut to room with [[Brno LMG]].
 +
|-
 +
| [[Water Treatment Facility]] ([[:File:dun_wasteWater.png|dun_wasteWater.png]]) || Force open || 9 Strength || Force gates open, shortcut to boss room.
 +
|-
 +
| [[Lost Vault]] ([[:File:lux-lv.png|lux-lv.png]]) || Push away || 11 Strength || Opens up jumping route to eastern side of the dungeon.
 +
|-
 +
| [[Upper Underrail]] ([[:File:Up7.png|Up7.png]]) || Remove damaged vent || 8 Strength || Opens up a passage to the backroom of the [[Gubbins]]' hideout
 +
|-
 +
| [[Arke Power Station]] ([[:File:dc-pp_ama.png|dc-pp_ama.png]]) || Push a crate || 9 Strength || Old type dialog check. Enter storage room without key/hacking.
 +
|-
 +
| [[Talos Outpost]] ([[:File:dc-flo.png|dc-flo.png]]) || Push outer wall block aside || 7 Strength || Old type dialog check. Avoid guarded main gate.
 +
|-
 +
| [[Mutagen Tanks A]] ([[:File:Dc-door2_d2.png|Dc-door2_d2.png]]) || force panel open || 12 Strength || Allows to scavenge [[HS-89 Hydraulic Pump Drive Shaft]] from the gate
 +
|}
 +
 +
{| class="sortable wikitable"
 +
|+ Checks in [[Underrail: Expedition]]
 +
|-
 +
! Location !! Check !!data-sort-type="number"| Requirement !! Details
 +
|-
 +
| [[West Storage Depot]] ([[:File:xpbl_md.png|xpbl_md.png]]) || Raise gate || 7 Strength || Shortcut between north storage room and office hallways
 +
|-
 +
| [[West Storage Depot]] ([[:File:xpbl_md.png|xpbl_md.png]]) || Raise gate || 7 Strength || Shortcut between south storage room and office hallways
 +
|-
 +
| [[Port Crag]], I5 || Remove the metal beams with a [[crowbar]]|| 9 Strength || Old type dialog check. Unlocks the door to the lighthouse. Requires [[crowbar]] in the inventory
 +
|-
 +
| [[Crimson Meadow Horticulture Center]], H7 || Push debris aside || 10 Strength || Clears the way to H6
 +
|-
 +
| [[Giant Creeper Lair]] || Push the rock || 9 Strength || Old type dialog check. Lures creepers away
 +
|-
 +
| [[Lemurian Grand Archive]], entrance || Raise gate || 7 Strength || Opens storage room with some loot
 +
|-
 +
| [[Lemurian Grand Archive]], inner archive || Pull the spear out || 7 Strength || Gain [[Lemurian Spear]]
 +
|-
 +
| [[Abyssal Station Zero]] || Raise gate || 9 Strength || Opens storage room with some loot
 +
|}
 +
 +
{| class="sortable wikitable"
 +
|+ Checks in [[Underrail: Heavy Duty]]
 +
|-
 +
! Location !! Check !!data-sort-type="number"| Requirement !! Details
 +
|-
 +
| [[The Compound]], armory || Raise gate || 18 Strength || Opens a storage room with some loot and a vent shortcut to the Exoskeleton Assembler Laboratory. If you are accompanied by the [[Gunslinger (Heavy Duty)|Gunslinger]], the check is reduced by the value of his strength (5 base)
 +
|-
 +
| [[The Compound]], cave lab || Raise gate || 20 Strength || Shortcut to Damaged Assembler Lab. If you are accompanied by the [[Gunslinger (Heavy Duty)|Gunslinger]], the check is reduced by the value of his strength (5 base)
 +
|}
 +
 +
== History ==
 +
* [[1.1.2.0]]: Intimidation now scales off either Strength or Will (whichever is higher)
 +
* [[0.1.11.0]]: Melee skill now scales up with either Strength or Dexterity, whichever is higher
  
  
 
{{Base abilities navbox}}
 
{{Base abilities navbox}}
 
[[Category: Base Abilities]]
 
[[Category: Base Abilities]]

Latest revision as of 02:37, 8 September 2024

Strength measures your character's muscle power. It affects melee damage and carry capacity. It's also important for characters who intend to use heavier weapons (such as sniper and assault rifles and sledgehammers).

In-game description

Details

Strength determines how much damage you can deal in unarmed combat and with melee weapons. Strength also increases your chance to hit with melee weapons by increasing your melee skill, unless your dexterity is higher. Carry capacity starts at 100, with each point of Strength increasing it by 10. Some other actions (e.g. opening vents with a crowbar) also require a set score of strength. Strength is also a requirement to use heavier types of weapons and armor. You can use heavy equipment without meeting its strength requirements, but too heavy weapons will suffer reduced precision and wearing too heavy armor reduces your action points.

High strength score is important for characters who use the heaviest of armors and heavy weaponry.

Directly affected skills

Other effects

  • Carry capacity
  • Melee bonus damage
  • Requirement for heavy armor
  • Requirement for heavy weapons

Melee damage bonus

Weapon subtype Strength bonus damage (%) [1] Other weapons in the same class
1-5  6  7  8  9  10  11  12  13  14  15  16 17 18 19 20
Icon Combat Knife
Icon Serrated Knife
- 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 Icon Kohlmeier's Lucky Knife, Icon Jackknife, Icon Kukri, Icon Dehumanizer, Icon Bone Handle Knife
Icon Dagger - 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 Icon Shiv
Icon Unarmed [2]
Icon Leather Gloves
- 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 Icon Brass Knuckles, Icon The Claw, Icon Ripper's Glove, Icon Spiked Chrome Brass Knuckles
Icon Steel Crowbar - - 3 6 9 12 15 18 21 24 27 30 33 36 39 42 Icon Tungsten Crowbar, Icon TiChrome Crowbar, Icon Super Steel Crowbar, Icon Rolling Pin E, Icon Firebrand
Icon Curved Machete E
Icon Machete E
- - 7 14 21 28 35 42 49 56 63 70 77 84 91 98 Icon Sørmirbæren Sabre, Icon Sørmirbæren Skærder Sword, Icon Black Blade, Icon Captain's Cutlass, Icon Claymore, Icon Red Dragon
Icon Spear E - - - 8 16 24 32 40 48 56 64 72 80 88 96 104 Icon Lemurian Spear, Icon Sørmirbæren Spear, Icon Sørmirbæren Skærder Spear, Icon Sørmirbæren Staff-spear, Icon Sørmirbæren Spirit Staff, Icon Høddurform, Icon The Glaive, Icon Trident
Icon Metal Gloves - - - 10 20 30 40 50 60 70 80 90 100 110 120 130 Icon Power Fist, Icon Remote Control Energizer Glove
Icon Sledgehammer - - - - 10 20 30 40 50 60 70 80 90 100 110 120 Icon Balor's Hammer, Icon Quake, Icon Mind Cracker


Icon Boxing Gloves - 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150


Icon Butcher's Cleaver - 8 16 24 32 40 48 56 64 72 80 88 96 104 112 120
[1] For weapons, these percentages are additive with the bonus from effective melee skill.
[2] Unarmed's base damage is directly increased by strength, making this bonus multiplicative with the bonus from melee skill.

Related feats

See Category:Strength feats.

Related items

Heavy armor

Heavy weapons

Other equipment

Food

Drugs

Strength checks

Impossible/passable strength check
Tilemarker Strength.png

Underrail: Expedition expansion unified the style of in-world base ability checks. This new type of base ability check was also backported to new base game content.

Using crowbar to force ventilation shafts open also requires strength. See Force Ventilation Shaft.


This list is incomplete; you can help by expanding it.
Checks in the base game
Location Check Requirement Details
Upper Caves (Lux-a3.png) Raise gate 9 Strength Raise gate open, shortcut to room with Brno LMG.
Water Treatment Facility (dun_wasteWater.png) Force open 9 Strength Force gates open, shortcut to boss room.
Lost Vault (lux-lv.png) Push away 11 Strength Opens up jumping route to eastern side of the dungeon.
Upper Underrail (Up7.png) Remove damaged vent 8 Strength Opens up a passage to the backroom of the Gubbins' hideout
Arke Power Station (dc-pp_ama.png) Push a crate 9 Strength Old type dialog check. Enter storage room without key/hacking.
Talos Outpost (dc-flo.png) Push outer wall block aside 7 Strength Old type dialog check. Avoid guarded main gate.
Mutagen Tanks A (Dc-door2_d2.png) force panel open 12 Strength Allows to scavenge HS-89 Hydraulic Pump Drive Shaft from the gate
Checks in Underrail: Expedition
Location Check Requirement Details
West Storage Depot (xpbl_md.png) Raise gate 7 Strength Shortcut between north storage room and office hallways
West Storage Depot (xpbl_md.png) Raise gate 7 Strength Shortcut between south storage room and office hallways
Port Crag, I5 Remove the metal beams with a crowbar 9 Strength Old type dialog check. Unlocks the door to the lighthouse. Requires crowbar in the inventory
Crimson Meadow Horticulture Center, H7 Push debris aside 10 Strength Clears the way to H6
Giant Creeper Lair Push the rock 9 Strength Old type dialog check. Lures creepers away
Lemurian Grand Archive, entrance Raise gate 7 Strength Opens storage room with some loot
Lemurian Grand Archive, inner archive Pull the spear out 7 Strength Gain Lemurian Spear
Abyssal Station Zero Raise gate 9 Strength Opens storage room with some loot
Checks in Underrail: Heavy Duty
Location Check Requirement Details
The Compound, armory Raise gate 18 Strength Opens a storage room with some loot and a vent shortcut to the Exoskeleton Assembler Laboratory. If you are accompanied by the Gunslinger, the check is reduced by the value of his strength (5 base)
The Compound, cave lab Raise gate 20 Strength Shortcut to Damaged Assembler Lab. If you are accompanied by the Gunslinger, the check is reduced by the value of his strength (5 base)

History

  • 1.1.2.0: Intimidation now scales off either Strength or Will (whichever is higher)
  • 0.1.11.0: Melee skill now scales up with either Strength or Dexterity, whichever is higher