Difference between revisions of "Template:ComponentGroup"

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<noinclude><nowiki></noinclude>{{#switch: {{{1}}}<noinclude></nowiki></noinclude>
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<noinclude>This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.</noinclude>
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{{#switch: {{{1}}}<noinclude>}}</noinclude>
  
| Armor Plate | Armor plate | armor plate | ArmorPlate =
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| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =
* [[Ceramic Plate]]
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* {{Itemlink|Laminated Fabric Ballistic Panel}} (Increases {{mechanical}} threshold)
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* {{Itemlink|Reinforced Fabric Ballistic Panel}} (Increases {{mechanical}} resistance)
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* {{Itemlink|Super Steel Sheet}} (Increases {{mechanical}} resistance and threshold against attacks by melee weapon with a cutting edge)
  
| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =
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| Battery | battery =
* [[Laminated Fabric Ballistic Panel]]
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* {{Itemlink|Supercharged Lithium Cell}}
* [[Reinforced Fabric Ballistic Panel]]
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* {{Itemlink|Fusion Cell}}
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* {{Itemlink|Plasma Cell}}
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* {{Itemlink|Greater Fusion Cell}}
  
| Carrier Vest | Carrier vest | carrier vest | CarrierVest =
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| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =
* [[Galvanic Vest]]
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* {{Itemlink|Biohazard Vest (component)|Biohazard Vest}} (Increases {{bio}} resistance/threshold)
* [[Insulated Vest]]
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* {{Itemlink|Galvanic Vest (component)|Galvanic Vest}} (Increases {{electricity}} resistance/threshold)
* [[Regenerative Vest]]
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* {{Itemlink|Insulated Vest (component)|Insulated Vest}} (Increases {{cold}} resistance/threshold)
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* {{Itemlink|Regenerative Vest (component)|Regenerative Vest}} (Provides health regeneration when powered)
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* {{Itemlink|Sturdy Vest (component)|Sturdy Vest}} (Increases health)
  
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric =
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| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =
* [[Aluminized Cloth]]
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* {{Itemlink|Aluminized Cloth}} <!--(Decreases {{Itemlink|Stealth}}, increases {{heat}} damage resistance/threshold)-->
* [[Black Cloth]]
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* {{Itemlink|Black Cloth}} <!--(Increases {{Itemlink|Stealth}})-->
 +
* {{Itemlink|Blast Cloth}}
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* {{Itemlink|Kevlar Cloth}}
  
 
| Leather | leather =
 
| Leather | leather =
* [[Cave Hopper Leather]]
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{{columns|2|
* [[Rathound Leather]]
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* {{Itemlink|Cave Hopper Leather}} <!--(On armors: {{mechanical}} resistance/threshold, +1 {{Itemlink|Agility}})-->
* [[Mutated Dog Leather]]
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* {{Itemlink|Rathound Leather}} <!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -5 {{Itemlink|Persuasion}})-->
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* {{Itemlink|Mutated Dog Leather}} <!--(On armors: {{mechanical}} and {{acid}} resistance/threshold, +5 {{Itemlink|Intimidation}}, -10 {{Itemlink|Persuasion}})-->
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* {{Itemlink|Pig Leather}} <!--(On armors: {{mechanical}} resistance/threshold, +1 {{Itemlink|Constitution}})-->
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* {{Itemlink|Siphoner Leather}} <!--(On armors: {{mechanical}}, {{heat}} and {{acid}} resistance/threshold, increases {{Itemlink|Evasion}} and {{Itemlink|Dodge}})-->
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* {{Itemlink|Ancient Rathound Leather}} <!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -10 {{Itemlink|Persuasion}})-->
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* {{Itemlink|Bison Leather}}{{expedition-inline}}
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* {{Itemlink|Greater Siphoner Leather}}{{expedition-inline}}
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* {{Itemlink|Leper Serpent Skin}}{{expedition-inline}}
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* {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}}
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* {{Itemlink|Sea Wyrm Scales}}{{expedition-inline}}
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* {{Itemlink|Infused Cave Hopper Leather}}
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* {{Itemlink|Infused Rathound Leather}}
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* {{Itemlink|Infused Mutated Dog Leather}}
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* {{Itemlink|Infused Pig Leather}}
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* {{Itemlink|Infused Siphoner Leather}}
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* {{Itemlink|Infused Ancient Rathound Leather}}
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* {{Itemlink|Infused Bison Leather}}{{expedition-inline}}
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* {{Itemlink|Infused Greater Siphoner Leather}}{{expedition-inline}}
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* {{Itemlink|Infused Leper Serpent Skin}}{{expedition-inline}}
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* {{Itemlink|Infused Heartbreaker Serpent Skin}}{{expedition-inline}}
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* {{Itemlink|Infused Sea Wyrm Scales}}{{expedition-inline}}
 +
}}
  
| Metal Plates | Metal plates | metal plates | MetalPlates =
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| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =
* [[Steel Plates]]
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* {{Itemlink|Steel Plates}}
* [[Tungsten Steel Plates]]
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* {{Itemlink|Tungsten Steel Plates}}
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* {{Itemlink|TiChrome Bars}}
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* {{Itemlink|Super Steel Plates}}
  
 
| Padding | padding =
 
| Padding | padding =
* [[Soft Foam Padding]]
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* {{Itemlink|Galvanic Foam Padding}}
* [[High Density Foam Padding]]
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* {{Itemlink|Soft Foam Padding}}<!-- padding bonuses vary depending on blueprint (Increases {{Itemlink|Stealth}})-->
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* {{Itemlink|High Density Foam Padding}}<!-- (Increases {{mechanical}} resistance/threshold against melee attacks, increases Armor Penalty)-->
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* {{Itemlink|Insulating Foam Padding}}
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 +
| SpikesBlades | spikesblades =
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* {{Itemlink|Steel Spikes}} (Adds damage on melee)
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* {{Itemlink|Tungsten Steel Spikes}} (Adds damage on melee)
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* {{Itemlink|TiChrome Spikes}} (Adds damage on melee)
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* {{Itemlink|Serrated Steel Blade}} (Adds [[Bleeding Wound]] proc)
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* {{Itemlink|Serrated Tungsten Steel Blade}} (Adds [[Bleeding Wound]] proc)
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* {{Itemlink|Serrated TiChrome Blade}} (Adds [[Bleeding Wound]] proc)
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 +
| Energy Core | Energy core | energy core | EnergyCore | energycore =
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* {{Itemlink|Plasma Core}} (provides energy capacity)
 +
 
 +
| Explosives | explosives =
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* {{Itemlink|T.N.T.}}
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* {{Itemlink|Hexogen}}
 +
 
 +
| Poisons | poisons | Poison | poison =
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* {{Itemlink|Black Dragon Poison}} (psionic inhibition)
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* {{Itemlink|Burrower Poison}} ({{Bio}} damage per turn, stacks)
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* {{Itemlink|Cave Ear Poison}} (+50% biological damage received, -5 [[Perception]])
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* {{Itemlink|Crawler Poison}} ({{Bio}} damage per turn, [[Stun]] on end)
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* {{Itemlink|Spirit Poison}} ({{Bio}} damage per turn, reduces resolve, summons doppelganger of human enemies)
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* {{Itemlink|Blinding Poison}}{{expedition-inline}} ({{Bio}} damage per turn, reduces perception)
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* {{Itemlink|Leper Poison}}{{expedition-inline}} ({{Bio}} damage per turn, increases mechanical damage)
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* {{Itemlink|Heartbreak Poison}}{{expedition-inline}} ({{Bio}} damage per turn, massive damage on natural expiration)
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| Soles | soles =
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* {{Itemlink|Rubber Sole}}
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 +
| UsesLeather =
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* {{Itemlink|Blueprint: Boots}}
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* {{Itemlink|Blueprint: Combat Gloves}}
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* {{Itemlink|Blueprint: Leather Armor}}
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* {{Itemlink|Blueprint: Tabi Boots}}
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| UsesCloth =
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* {{Itemlink|Blueprint: Balaclava}}
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* {{Itemlink|Blueprint: Tabi Boots}}
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* {{Itemlink|Blueprint: Leather Armor}} (optional)
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* {{Itemlink|Blueprint: Tactical Vest}} (optional)
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* {{Itemlink|Blueprint: Riot Gear}} (optional)
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| UsesPadding =
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* {{Itemlink|Blueprint: Boots}}
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* {{Itemlink|Blueprint: Metal Helmet}}
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* {{Itemlink|Blueprint: Leather Armor}} (optional)
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| UsesVest =
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* {{Itemlink|Blueprint: Tactical Vest}}
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* {{Itemlink|Blueprint: Riot Gear}}
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* {{Itemlink|Blueprint: Metal Armor}}
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| UsesBallisticPanel =
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* {{Itemlink|Blueprint: Tactical Vest}}
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* {{Itemlink|Blueprint: Riot Gear}}
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| UsesPoisons =
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* {{Itemlink|Blueprint: Bear Trap}} (optional)
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* {{Itemlink|Blueprint: Chemical Bolt}}
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* {{Itemlink|Blueprint: Caltrops}} (optional)
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* {{Itemlink|Blueprint: Throwing Knives}} (optional)
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| UsesSerratedBlades =
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* {{Itemlink|Blueprint: Serrated Bolt}}
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* {{Itemlink|Blueprint: Boots}} (optional)
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* {{Itemlink|Blueprint: Metal Armor}} (optional)
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* {{Itemlink|Blueprint: Combat Gloves}} (optional)
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* {{Itemlink|Blueprint: Sledgehammer}} (optional)
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| UsesMetalPlates =
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* {{Itemlink|Blueprint: Boots}}
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* {{Itemlink|Blueprint: Combat Gloves}}
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* {{Itemlink|Blueprint: Combat Knife}}
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* {{Itemlink|Blueprint: Metal Armor}}
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* {{Itemlink|Blueprint: Metal Helmet}}
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* {{Itemlink|Blueprint: Sledgehammer}}
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* {{Itemlink|Blueprint: Riot Gear}} (optional)
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* {{Itemlink|Blueprint: Bear Trap}} (any quality)
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* {{Itemlink|Blueprint: Bullets}} (any quality)
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* {{Itemlink|Blueprint: Caltrops}} (any quality)
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* {{Itemlink|Blueprint: Throwing Knives}} (any quality)
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* {{Itemlink|Blueprint: Lockpicks}}
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* {{Itemlink|Blueprint: Frag Grenade Case}}
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* {{Itemlink|Blueprint: Thin Grenade Case}}
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* {{Itemlink|Blueprint: Frag Mine Case}}
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* {{Itemlink|Blueprint: Thin Mine Case}}
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* {{Itemlink|Blueprint: Acid Bullets}} (any quality)
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* {{Itemlink|Blueprint: Contaminated Bullets}} (any quality)
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* {{Itemlink|Blueprint: Explosive Bullets}} (any quality)
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* {{Itemlink|Blueprint: Incendiary Bullets}} (any quality)
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* {{Itemlink|Blueprint: Micro-Shrapnel Bullets}} (any quality)
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* {{Itemlink|Blueprint: Shock Bullets}} (any quality)
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* {{Itemlink|Blueprint: Shotgun Shells}}{{expedition-inline}}
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* {{Itemlink|Blueprint: Machete}}{{expedition-inline}}
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* {{Itemlink|Blueprint: Spear}}{{expedition-inline}}
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* {{Itemlink|Blueprint: Cluster Launcher Grenades}}{{heavyduty-inline}} (any quality)
  
| spikesblades | metalspikesblades | SpikesBlades =
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| UsesSoles =
* [[Steel Spikes]]
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* {{Itemlink|Blueprint: Boots}}
* [[Tungsten Steel Spikes]]
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* {{Itemlink|Blueprint: Tabi Boots}}
* [[Serrated Steel Blade]]
 
* [[Serrated Tungsten Steel Blade]]
 
  
| Lenses =
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| UsesEnergyCore =
* [[Adaptive Lenses]]
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* {{Itemlink|Blueprint: Cloaking Device}}
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* {{Itemlink|Blueprint: Energy Pistol}}
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* {{Itemlink|Blueprint: Energy Shield Emitter}}
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* {{Itemlink|Blueprint: Taser}}
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* {{Itemlink|Blueprint: Goggles}} (optional)
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* {{Itemlink|Blueprint: Combat Gloves}} (optional)
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* {{Itemlink|Blueprint: Combat Knife}} (optional)
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* {{Itemlink|Blueprint: Sledgehammer}} (optional)
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* {{Itemlink|Blueprint: Machete}}{{expedition-inline}} (optional)
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* {{Itemlink|Blueprint: Spear}}{{expedition-inline}} (optional)
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* {{Itemlink|Blueprint: Spying Endoscope}}{{expedition-inline}} (optional)
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* {{Itemlink|Blueprint: Fusion Cannon}}{{heavyduty-inline}}
  
 
| #default = {{color|red|Error: Unknown {{t|ComponentGroup}} "{{{1}}}"!}}
 
| #default = {{color|red|Error: Unknown {{t|ComponentGroup}} "{{{1}}}"!}}
}}<noinclude>
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}}<noinclude>{{documentation}}</noinclude>
<br style="clear:both;"/>{{documentation}}</noinclude>
 

Latest revision as of 08:34, 14 November 2023

This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.


| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =

| Battery | battery =

| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =

| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =

| Leather | leather =

| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =

| Padding | padding =

| SpikesBlades | spikesblades =

| Energy Core | Energy core | energy core | EnergyCore | energycore =

| Explosives | explosives =

| Poisons | poisons | Poison | poison =

| Soles | soles =

| UsesLeather =

| UsesCloth =

| UsesPadding =

| UsesVest =

| UsesBallisticPanel =

| UsesPoisons =

| UsesSerratedBlades =

| UsesMetalPlates =

| UsesSoles =

| UsesEnergyCore =

| #default = Error: Unknown {{ComponentGroup}} "{{{1}}}"!

}}

Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:ComponentGroup/doc to view this documentation. (edit) (How does this work?)
Description
This template is used to insert easily updatable component groups into blueprint pages
Syntax
Insert this template using {{ComponentGroup|<component group name>}}
Usage
See source code for the list of componentgroups or if you need to update the groups.