Difference between revisions of "Template:ComponentGroup"
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+ | <noinclude>This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.</noinclude> | ||
{{#switch: {{{1}}}<noinclude>}}</noinclude> | {{#switch: {{{1}}}<noinclude>}}</noinclude> | ||
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| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel = | | Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel = | ||
− | * | + | * {{Itemlink|Laminated Fabric Ballistic Panel}} (Increases {{mechanical}} threshold) |
− | * | + | * {{Itemlink|Reinforced Fabric Ballistic Panel}} (Increases {{mechanical}} resistance) |
+ | * {{Itemlink|Super Steel Sheet}} (Increases {{mechanical}} resistance and threshold against attacks by melee weapon with a cutting edge) | ||
| Battery | battery = | | Battery | battery = | ||
− | * | + | * {{Itemlink|Supercharged Lithium Cell}} |
− | * | + | * {{Itemlink|Fusion Cell}} |
− | * | + | * {{Itemlink|Plasma Cell}} |
+ | * {{Itemlink|Greater Fusion Cell}} | ||
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest = | | Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest = | ||
− | * | + | * {{Itemlink|Biohazard Vest (component)|Biohazard Vest}} (Increases {{bio}} resistance/threshold) |
− | * | + | * {{Itemlink|Galvanic Vest (component)|Galvanic Vest}} (Increases {{electricity}} resistance/threshold) |
− | * | + | * {{Itemlink|Insulated Vest (component)|Insulated Vest}} (Increases {{cold}} resistance/threshold) |
+ | * {{Itemlink|Regenerative Vest (component)|Regenerative Vest}} (Provides health regeneration when powered) | ||
+ | * {{Itemlink|Sturdy Vest (component)|Sturdy Vest}} (Increases health) | ||
− | | Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric = | + | | Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth = |
− | * | + | * {{Itemlink|Aluminized Cloth}} <!--(Decreases {{Itemlink|Stealth}}, increases {{heat}} damage resistance/threshold)--> |
− | * | + | * {{Itemlink|Black Cloth}} <!--(Increases {{Itemlink|Stealth}})--> |
+ | * {{Itemlink|Blast Cloth}} | ||
+ | * {{Itemlink|Kevlar Cloth}} | ||
| Leather | leather = | | Leather | leather = | ||
− | * | + | {{columns|2| |
− | * | + | * {{Itemlink|Cave Hopper Leather}} <!--(On armors: {{mechanical}} resistance/threshold, +1 {{Itemlink|Agility}})--> |
− | * | + | * {{Itemlink|Rathound Leather}} <!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -5 {{Itemlink|Persuasion}})--> |
+ | * {{Itemlink|Mutated Dog Leather}} <!--(On armors: {{mechanical}} and {{acid}} resistance/threshold, +5 {{Itemlink|Intimidation}}, -10 {{Itemlink|Persuasion}})--> | ||
+ | * {{Itemlink|Pig Leather}} <!--(On armors: {{mechanical}} resistance/threshold, +1 {{Itemlink|Constitution}})--> | ||
+ | * {{Itemlink|Siphoner Leather}} <!--(On armors: {{mechanical}}, {{heat}} and {{acid}} resistance/threshold, increases {{Itemlink|Evasion}} and {{Itemlink|Dodge}})--> | ||
+ | * {{Itemlink|Ancient Rathound Leather}} <!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -10 {{Itemlink|Persuasion}})--> | ||
+ | * {{Itemlink|Bison Leather}}{{expedition-inline}} | ||
+ | * {{Itemlink|Greater Siphoner Leather}}{{expedition-inline}} | ||
+ | * {{Itemlink|Leper Serpent Skin}}{{expedition-inline}} | ||
+ | * {{Itemlink|Heartbreaker Serpent Skin}}{{expedition-inline}} | ||
+ | * {{Itemlink|Sea Wyrm Scales}}{{expedition-inline}} | ||
+ | * {{Itemlink|Infused Cave Hopper Leather}} | ||
+ | * {{Itemlink|Infused Rathound Leather}} | ||
+ | * {{Itemlink|Infused Mutated Dog Leather}} | ||
+ | * {{Itemlink|Infused Pig Leather}} | ||
+ | * {{Itemlink|Infused Siphoner Leather}} | ||
+ | * {{Itemlink|Infused Ancient Rathound Leather}} | ||
+ | * {{Itemlink|Infused Bison Leather}}{{expedition-inline}} | ||
+ | * {{Itemlink|Infused Greater Siphoner Leather}}{{expedition-inline}} | ||
+ | * {{Itemlink|Infused Leper Serpent Skin}}{{expedition-inline}} | ||
+ | * {{Itemlink|Infused Heartbreaker Serpent Skin}}{{expedition-inline}} | ||
+ | * {{Itemlink|Infused Sea Wyrm Scales}}{{expedition-inline}} | ||
+ | }} | ||
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates = | | Metal Plates | Metal plates | metal plates | MetalPlates | metalplates = | ||
− | * | + | * {{Itemlink|Steel Plates}} |
− | * | + | * {{Itemlink|Tungsten Steel Plates}} |
+ | * {{Itemlink|TiChrome Bars}} | ||
+ | * {{Itemlink|Super Steel Plates}} | ||
| Padding | padding = | | Padding | padding = | ||
− | * | + | * {{Itemlink|Galvanic Foam Padding}} |
− | * | + | * {{Itemlink|Soft Foam Padding}}<!-- padding bonuses vary depending on blueprint (Increases {{Itemlink|Stealth}})--> |
− | + | * {{Itemlink|High Density Foam Padding}}<!-- (Increases {{mechanical}} resistance/threshold against melee attacks, increases Armor Penalty)--> | |
− | | | + | * {{Itemlink|Insulating Foam Padding}} |
− | |||
− | |||
− | |||
| SpikesBlades | spikesblades = | | SpikesBlades | spikesblades = | ||
− | * | + | * {{Itemlink|Steel Spikes}} (Adds damage on melee) |
− | * | + | * {{Itemlink|Tungsten Steel Spikes}} (Adds damage on melee) |
− | * | + | * {{Itemlink|TiChrome Spikes}} (Adds damage on melee) |
− | * | + | * {{Itemlink|Serrated Steel Blade}} (Adds [[Bleeding Wound]] proc) |
− | + | * {{Itemlink|Serrated Tungsten Steel Blade}} (Adds [[Bleeding Wound]] proc) | |
− | | | + | * {{Itemlink|Serrated TiChrome Blade}} (Adds [[Bleeding Wound]] proc) |
− | |||
| Energy Core | Energy core | energy core | EnergyCore | energycore = | | Energy Core | Energy core | energy core | EnergyCore | energycore = | ||
− | * | + | * {{Itemlink|Plasma Core}} (provides energy capacity) |
| Explosives | explosives = | | Explosives | explosives = | ||
− | * | + | * {{Itemlink|T.N.T.}} |
− | * [[ | + | * {{Itemlink|Hexogen}} |
+ | |||
+ | | Poisons | poisons | Poison | poison = | ||
+ | * {{Itemlink|Black Dragon Poison}} (psionic inhibition) | ||
+ | * {{Itemlink|Burrower Poison}} ({{Bio}} damage per turn, stacks) | ||
+ | * {{Itemlink|Cave Ear Poison}} (+50% biological damage received, -5 [[Perception]]) | ||
+ | * {{Itemlink|Crawler Poison}} ({{Bio}} damage per turn, [[Stun]] on end) | ||
+ | * {{Itemlink|Spirit Poison}} ({{Bio}} damage per turn, reduces resolve, summons doppelganger of human enemies) | ||
+ | * {{Itemlink|Blinding Poison}}{{expedition-inline}} ({{Bio}} damage per turn, reduces perception) | ||
+ | * {{Itemlink|Leper Poison}}{{expedition-inline}} ({{Bio}} damage per turn, increases mechanical damage) | ||
+ | * {{Itemlink|Heartbreak Poison}}{{expedition-inline}} ({{Bio}} damage per turn, massive damage on natural expiration) | ||
+ | |||
+ | | Soles | soles = | ||
+ | * {{Itemlink|Rubber Sole}} | ||
+ | |||
+ | | UsesLeather = | ||
+ | * {{Itemlink|Blueprint: Boots}} | ||
+ | * {{Itemlink|Blueprint: Combat Gloves}} | ||
+ | * {{Itemlink|Blueprint: Leather Armor}} | ||
+ | * {{Itemlink|Blueprint: Tabi Boots}} | ||
+ | |||
+ | | UsesCloth = | ||
+ | * {{Itemlink|Blueprint: Balaclava}} | ||
+ | * {{Itemlink|Blueprint: Tabi Boots}} | ||
+ | * {{Itemlink|Blueprint: Leather Armor}} (optional) | ||
+ | * {{Itemlink|Blueprint: Tactical Vest}} (optional) | ||
+ | * {{Itemlink|Blueprint: Riot Gear}} (optional) | ||
+ | |||
+ | | UsesPadding = | ||
+ | * {{Itemlink|Blueprint: Boots}} | ||
+ | * {{Itemlink|Blueprint: Metal Helmet}} | ||
+ | * {{Itemlink|Blueprint: Leather Armor}} (optional) | ||
+ | |||
+ | | UsesVest = | ||
+ | * {{Itemlink|Blueprint: Tactical Vest}} | ||
+ | * {{Itemlink|Blueprint: Riot Gear}} | ||
+ | * {{Itemlink|Blueprint: Metal Armor}} | ||
+ | |||
+ | | UsesBallisticPanel = | ||
+ | * {{Itemlink|Blueprint: Tactical Vest}} | ||
+ | * {{Itemlink|Blueprint: Riot Gear}} | ||
+ | |||
+ | | UsesPoisons = | ||
+ | * {{Itemlink|Blueprint: Bear Trap}} (optional) | ||
+ | * {{Itemlink|Blueprint: Chemical Bolt}} | ||
+ | * {{Itemlink|Blueprint: Caltrops}} (optional) | ||
+ | * {{Itemlink|Blueprint: Throwing Knives}} (optional) | ||
+ | |||
+ | | UsesSerratedBlades = | ||
+ | * {{Itemlink|Blueprint: Serrated Bolt}} | ||
+ | * {{Itemlink|Blueprint: Boots}} (optional) | ||
+ | * {{Itemlink|Blueprint: Metal Armor}} (optional) | ||
+ | * {{Itemlink|Blueprint: Combat Gloves}} (optional) | ||
+ | * {{Itemlink|Blueprint: Sledgehammer}} (optional) | ||
+ | |||
+ | | UsesMetalPlates = | ||
+ | * {{Itemlink|Blueprint: Boots}} | ||
+ | * {{Itemlink|Blueprint: Combat Gloves}} | ||
+ | * {{Itemlink|Blueprint: Combat Knife}} | ||
+ | * {{Itemlink|Blueprint: Metal Armor}} | ||
+ | * {{Itemlink|Blueprint: Metal Helmet}} | ||
+ | * {{Itemlink|Blueprint: Sledgehammer}} | ||
+ | * {{Itemlink|Blueprint: Riot Gear}} (optional) | ||
+ | * {{Itemlink|Blueprint: Bear Trap}} (any quality) | ||
+ | * {{Itemlink|Blueprint: Bullets}} (any quality) | ||
+ | * {{Itemlink|Blueprint: Caltrops}} (any quality) | ||
+ | * {{Itemlink|Blueprint: Throwing Knives}} (any quality) | ||
+ | * {{Itemlink|Blueprint: Lockpicks}} | ||
+ | * {{Itemlink|Blueprint: Frag Grenade Case}} | ||
+ | * {{Itemlink|Blueprint: Thin Grenade Case}} | ||
+ | * {{Itemlink|Blueprint: Frag Mine Case}} | ||
+ | * {{Itemlink|Blueprint: Thin Mine Case}} | ||
+ | * {{Itemlink|Blueprint: Acid Bullets}} (any quality) | ||
+ | * {{Itemlink|Blueprint: Contaminated Bullets}} (any quality) | ||
+ | * {{Itemlink|Blueprint: Explosive Bullets}} (any quality) | ||
+ | * {{Itemlink|Blueprint: Incendiary Bullets}} (any quality) | ||
+ | * {{Itemlink|Blueprint: Micro-Shrapnel Bullets}} (any quality) | ||
+ | * {{Itemlink|Blueprint: Shock Bullets}} (any quality) | ||
+ | * {{Itemlink|Blueprint: Shotgun Shells}}{{expedition-inline}} | ||
+ | * {{Itemlink|Blueprint: Machete}}{{expedition-inline}} | ||
+ | * {{Itemlink|Blueprint: Spear}}{{expedition-inline}} | ||
+ | * {{Itemlink|Blueprint: Cluster Launcher Grenades}}{{heavyduty-inline}} (any quality) | ||
+ | |||
+ | | UsesSoles = | ||
+ | * {{Itemlink|Blueprint: Boots}} | ||
+ | * {{Itemlink|Blueprint: Tabi Boots}} | ||
+ | |||
+ | | UsesEnergyCore = | ||
+ | * {{Itemlink|Blueprint: Cloaking Device}} | ||
+ | * {{Itemlink|Blueprint: Energy Pistol}} | ||
+ | * {{Itemlink|Blueprint: Energy Shield Emitter}} | ||
+ | * {{Itemlink|Blueprint: Taser}} | ||
+ | * {{Itemlink|Blueprint: Goggles}} (optional) | ||
+ | * {{Itemlink|Blueprint: Combat Gloves}} (optional) | ||
+ | * {{Itemlink|Blueprint: Combat Knife}} (optional) | ||
+ | * {{Itemlink|Blueprint: Sledgehammer}} (optional) | ||
+ | * {{Itemlink|Blueprint: Machete}}{{expedition-inline}} (optional) | ||
+ | * {{Itemlink|Blueprint: Spear}}{{expedition-inline}} (optional) | ||
+ | * {{Itemlink|Blueprint: Spying Endoscope}}{{expedition-inline}} (optional) | ||
+ | * {{Itemlink|Blueprint: Fusion Cannon}}{{heavyduty-inline}} | ||
| #default = {{color|red|Error: Unknown {{t|ComponentGroup}} "{{{1}}}"!}} | | #default = {{color|red|Error: Unknown {{t|ComponentGroup}} "{{{1}}}"!}} | ||
}}<noinclude>{{documentation}}</noinclude> | }}<noinclude>{{documentation}}</noinclude> |
Latest revision as of 08:34, 14 November 2023
This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.
| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =
- Laminated Fabric Ballistic Panel (Increases Mechanical threshold)
- Reinforced Fabric Ballistic Panel (Increases Mechanical resistance)
- Super Steel Sheet (Increases Mechanical resistance and threshold against attacks by melee weapon with a cutting edge)
| Battery | battery =
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =
- Biohazard Vest (Increases Bio resistance/threshold)
- Galvanic Vest (Increases Electricity resistance/threshold)
- Insulated Vest (Increases Cold resistance/threshold)
- Regenerative Vest (Provides health regeneration when powered)
- Sturdy Vest (Increases health)
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =
| Leather | leather =
- Cave Hopper Leather
- Rathound Leather
- Mutated Dog Leather
- Pig Leather
- Siphoner Leather
- Ancient Rathound Leather
- Bison Leather E
- Greater Siphoner Leather E
- Leper Serpent Skin E
- Heartbreaker Serpent Skin E
- Sea Wyrm Scales E
- Infused Cave Hopper Leather
- Infused Rathound Leather
- Infused Mutated Dog Leather
- Infused Pig Leather
- Infused Siphoner Leather
- Infused Ancient Rathound Leather
- Infused Bison Leather E
- Infused Greater Siphoner Leather E
- Infused Leper Serpent Skin E
- Infused Heartbreaker Serpent Skin E
- Infused Sea Wyrm Scales E
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =
| Padding | padding =
| SpikesBlades | spikesblades =
- Steel Spikes (Adds damage on melee)
- Tungsten Steel Spikes (Adds damage on melee)
- TiChrome Spikes (Adds damage on melee)
- Serrated Steel Blade (Adds Bleeding Wound proc)
- Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
- Serrated TiChrome Blade (Adds Bleeding Wound proc)
| Energy Core | Energy core | energy core | EnergyCore | energycore =
- Plasma Core (provides energy capacity)
| Explosives | explosives =
| Poisons | poisons | Poison | poison =
- Black Dragon Poison (psionic inhibition)
- Burrower Poison (Bio damage per turn, stacks)
- Cave Ear Poison (+50% biological damage received, -5 Perception)
- Crawler Poison (Bio damage per turn, Stun on end)
- Spirit Poison (Bio damage per turn, reduces resolve, summons doppelganger of human enemies)
- Blinding Poison E (Bio damage per turn, reduces perception)
- Leper Poison E (Bio damage per turn, increases mechanical damage)
- Heartbreak Poison E (Bio damage per turn, massive damage on natural expiration)
| Soles | soles =
| UsesLeather =
| UsesCloth =
- Blueprint: Balaclava
- Blueprint: Tabi Boots
- Blueprint: Leather Armor (optional)
- Blueprint: Tactical Vest (optional)
- Blueprint: Riot Gear (optional)
| UsesPadding =
| UsesVest =
| UsesBallisticPanel =
| UsesPoisons =
- Blueprint: Bear Trap (optional)
- Blueprint: Chemical Bolt
- Blueprint: Caltrops (optional)
- Blueprint: Throwing Knives (optional)
| UsesSerratedBlades =
- Blueprint: Serrated Bolt
- Blueprint: Boots (optional)
- Blueprint: Metal Armor (optional)
- Blueprint: Combat Gloves (optional)
- Blueprint: Sledgehammer (optional)
| UsesMetalPlates =
- Blueprint: Boots
- Blueprint: Combat Gloves
- Blueprint: Combat Knife
- Blueprint: Metal Armor
- Blueprint: Metal Helmet
- Blueprint: Sledgehammer
- Blueprint: Riot Gear (optional)
- Blueprint: Bear Trap (any quality)
- Blueprint: Bullets (any quality)
- Blueprint: Caltrops (any quality)
- Blueprint: Throwing Knives (any quality)
- Blueprint: Lockpicks
- Blueprint: Frag Grenade Case
- Blueprint: Thin Grenade Case
- Blueprint: Frag Mine Case
- Blueprint: Thin Mine Case
- Blueprint: Acid Bullets (any quality)
- Blueprint: Contaminated Bullets (any quality)
- Blueprint: Explosive Bullets (any quality)
- Blueprint: Incendiary Bullets (any quality)
- Blueprint: Micro-Shrapnel Bullets (any quality)
- Blueprint: Shock Bullets (any quality)
- Blueprint: Shotgun Shells E
- Blueprint: Machete E
- Blueprint: Spear E
- Blueprint: Cluster Launcher Grenades HD (any quality)
| UsesSoles =
| UsesEnergyCore =
- Blueprint: Cloaking Device
- Blueprint: Energy Pistol
- Blueprint: Energy Shield Emitter
- Blueprint: Taser
- Blueprint: Goggles (optional)
- Blueprint: Combat Gloves (optional)
- Blueprint: Combat Knife (optional)
- Blueprint: Sledgehammer (optional)
- Blueprint: Machete E (optional)
- Blueprint: Spear E (optional)
- Blueprint: Spying Endoscope E (optional)
- Blueprint: Fusion Cannon HD
| #default = Error: Unknown {{ComponentGroup}} "{{{1}}}"!
}}
Visit Template:ComponentGroup/doc to view this documentation. (edit) (How does this work?)
- Description
- This template is used to insert easily updatable component groups into blueprint pages
- Syntax
- Insert this template using
{{ComponentGroup|<component group name>}}
- Usage
- See source code for the list of componentgroups or if you need to update the groups.