Difference between revisions of "Base Abilities"
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'''Base Ability Scores''' in [[Underrail]] serve as the base for your character and consist of seven attributes: Strength, Dexterity, Agility, Constitution, Perception, Will and Intelligence. Certain functions, items and actions require a minimum score of a certain base ability to be used or performed, while some items, such as foods, temporarily boost them. Some [[feats]] also require a minimum score of a certain base ability (and skill level) to be picked and used. Each base ability is set to a default of 5 and has a minimum of 3 and maximum of 10 during [[character creation]]. | '''Base Ability Scores''' in [[Underrail]] serve as the base for your character and consist of seven attributes: Strength, Dexterity, Agility, Constitution, Perception, Will and Intelligence. Certain functions, items and actions require a minimum score of a certain base ability to be used or performed, while some items, such as foods, temporarily boost them. Some [[feats]] also require a minimum score of a certain base ability (and skill level) to be picked and used. Each base ability is set to a default of 5 and has a minimum of 3 and maximum of 10 during [[character creation]]. | ||
− | In the base game, you gain a base ability point every '''4''' levels. No base points are gained on [[Experience#Veteran levels|Veteran levels]], but veterans may choose an [[Increased Base Ability]] feat. Minimum base ability score is '''1''' and | + | In the base game, you gain a base ability point every '''4''' levels. No base points are gained on [[Experience#Veteran levels|Veteran levels]], but veterans may choose an [[Increased Base Ability]] feat. Minimum base ability score is '''1'''. Technically there is no maximum, but ability point bonuses acquired from equipment and consumables are limited to 10 points. The highest ability score you can theoretically achieve is thus '''28'''. |
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− | | Will measures | + | | Will measures character's mental determination to see to his actions regardless of various mental difficulties, such as pain, suggestion and overwhelming odds, as well as to force his will onto others and the environment. It heavily affects the potency of all psi disciplines, as well as psi point regeneration. |
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− | | Intelligence determines how well the character learns and reasons. It is important for a character that focuses on science as all disciplines are dependent on it. It also affects psi point regeneration. | + | | Intelligence determines how well the character learns and reasons. It is important for a character that focuses on science as all disciplines are dependent on it. It also determines the number of different psi abilities that can be invoked during combat and affects psi point regeneration. |
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Latest revision as of 13:50, 1 February 2022
Base Ability Scores in Underrail serve as the base for your character and consist of seven attributes: Strength, Dexterity, Agility, Constitution, Perception, Will and Intelligence. Certain functions, items and actions require a minimum score of a certain base ability to be used or performed, while some items, such as foods, temporarily boost them. Some feats also require a minimum score of a certain base ability (and skill level) to be picked and used. Each base ability is set to a default of 5 and has a minimum of 3 and maximum of 10 during character creation.
In the base game, you gain a base ability point every 4 levels. No base points are gained on Veteran levels, but veterans may choose an Increased Base Ability feat. Minimum base ability score is 1. Technically there is no maximum, but ability point bonuses acquired from equipment and consumables are limited to 10 points. The highest ability score you can theoretically achieve is thus 28.
Level | 4 | 8 | 12 | 16 | 20 | 24 |
---|---|---|---|---|---|---|
Cumulative base points | 1 | 2 | 3 | 4 | 5 | 6 |
Base abilities directly boost related skills by a certain number. An ability score of 4 is the breakpoint where related skills receive no bonus nor penalty from the ability score.[1]
Every point in base ability above 4 increases the effective value of dependent skills by 8.5%, while every point below 4 decreases it by 10%.
Strength
- Main article: Strength
Dexterity
- Main article: Dexterity
Agility
- Main article: Agility
Constitution
- Main article: Constitution
Perception
- Main article: Perception
Will
- Main article: Will (Base Ability)
Intelligence
- Main article: Intelligence
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