Difference between revisions of "Doberman"

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(added health and abilities)
 
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| portrait  = xpbl_dg_dbm_l.png
 
| portrait  = xpbl_dg_dbm_l.png
 
| background = xpbl_shackconstruction.png
 
| background = xpbl_shackconstruction.png
| health    =  
+
| health    = 200
 
| shield    =  
 
| shield    =  
 
| psipool    =  
 
| psipool    =  
Line 14: Line 14:
 
| location  =  
 
| location  =  
 
| loot      = [[Dog Collar]] <br> [[Large Intestine]] <br> [[Adrenal Gland]] <br> [[Healthy Animal Heart]]
 
| loot      = [[Dog Collar]] <br> [[Large Intestine]] <br> [[Adrenal Gland]] <br> [[Healthy Animal Heart]]
| abilities  =  
+
| abilities  = Gains [[Pack Hunting]] in groups<br>Can [[tackle]]
 
|
 
|
| level        =  
+
| level        = 10
| damage        =  
+
| damage        = {{Mechanical|12-25|number only}} ({{Mechanical|20-41|number only}})
| range        =  
+
| range        = Melee
 
| actionpoints  = 50
 
| actionpoints  = 50
 
| movepoints    =  
 
| movepoints    =  
Line 25: Line 25:
 
| fortitude    =  
 
| fortitude    =  
 
|
 
|
| strength      =  
+
| strength      = 10
| dexterity    =  
+
| dexterity    = 8
| agility      =  
+
| agility      = 14
| constitution  =  
+
| constitution  = 8
| perception    =  
+
| perception    = 8
| will          =  
+
| will          = 3
| intelligence  =  
+
| intelligence  = 2
 
|
 
|
| guns          =
+
| melee        = 60 (90)
| throwing      =
+
| dodge        = 60 (117)
| crossbows    =
+
| evasion      = 60 (117)
| melee        =  
 
| dodge        =  
 
| evasion      =  
 
| stealth      =
 
| hacking      =
 
| lockpicking  =
 
| pickpocketing =
 
| traps        =
 
| mechanics    =
 
| electronics  =
 
| chemistry    =
 
| biology      =
 
| tailoring    =
 
| thoughtctrl  =
 
| psychokinesis =
 
| metathermics  =
 
| temporal      =
 
| persuasion    =
 
| intimidation  =
 
| mercantile    =
 
 
|
 
|
| mechanical    =  
+
| mechanical    = 0% / 0
| heat          =  
+
| heat          = 0% / 0
| cold          =  
+
| cold          = 0% / 0
| electricity  =  
+
| electricity  = 0% / 0
| acid          =  
+
| acid          = 0% / 0
| energy        =  
+
| energy        = 0% / 0
| bio          =  
+
| bio          = 0% / 0
 
|
 
|
 
| charfile      = doberman
 
| charfile      = doberman

Latest revision as of 05:05, 28 August 2022

This article is a stub. You can help Underrail Wiki by expanding it.
This page contains content from Underrail: Expedition expansion.
Doberman

Xpbl shackconstruction.png Xpbl dg dbm l.png
200

File:Doberman.png

Critter
Loot Dog Collar
Large Intestine
Adrenal Gland
Healthy Animal Heart
Abilities Gains Pack Hunting in groups
Can tackle
Combat Stats
Combat Stats Level: 10
Damage: 12-25 (20-41)
Range: Melee
Action Points: 50
Base Abilities Strength: 10
Dexterity: 8
Agility: 14
Constitution: 8
Perception: 8
Will: 3
Intelligence: 2
Skills Melee: 60 (90)
Dodge: 60 (117)
Evasion: 60 (117)
Resistances Mechanical: 0% / 0
Heat: 0% / 0
Cold: 0% / 0
Electricity: 0% / 0
Acid: 0% / 0
Energy: 0% / 0
Bio: 0% / 0
Technical
Char file doberman

Doberman is a critter in Underrail: Expedition expansion.

Description

Similarly to Pit Bulls, Dobermans are hardier and more dangerous than the common Dog but are also rarer. The Gray Army spec ops team that defends the Gray Army Base keep two around for sniffing out and harrying intruders. They can also occasionally be seen among larger bandit groups such as the Ironheads.

Fighting tactics

This section needs expansion.