Difference between revisions of "Hit and Run"
Jump to navigation
Jump to search
m |
WikimanBot (talk | contribs) |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | '''Hit and Run''' is a feat. | ||
+ | |||
+ | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
− | | image | + | | image = Hit_and_run_icon.png |
− | | name | + | | name = Hit and Run |
− | | description | + | | description = Every time you kill an enemy with your melee or ranged weapon your movement points are reset to 25 (cannot exceed your maximum) if they were below that number. |
+ | | requirements = * [[Agility]] 7 | ||
+ | }} | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Hit and Run | ||
+ | | max = 5 | ||
+ | | text = Increases the limit of movement point reset by 3 for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit. | ||
}} | }} | ||
+ | |||
+ | == Bugs == | ||
+ | Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=1645.msg10920#msg10920] | ||
+ | |||
+ | == History == | ||
+ | * [[0.1.14.0]] - added agility requirement | ||
+ | * [[0.1.5.0]] - feat introduced | ||
{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
+ | [[Category:Agility feats]] | ||
+ | [[Category:Bugs]] |
Latest revision as of 02:08, 5 November 2019
Hit and Run is a feat.
Feat
Hit and Run | |
Every time you kill an enemy with your melee or ranged weapon your movement points are reset to 25 (cannot exceed your maximum) if they were below that number. | |
Requirements
|
Specializations
- Hit and Run (5 levels) — Increases the limit of movement point reset by 3 for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit.
Bugs
Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode Enter first.[1]
History