Difference between revisions of "Blueprint: Sniper Rifle"
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− | {{infobox | + | {{infobox item |
− | | itemquality | + | | image = Blueprint: Sniper Rifle.png |
− | | name | + | | itemquality = high |
− | | description | + | | name = Blueprint: Sniper Rifle |
− | | value | + | | type = Blueprint |
− | | description2 | + | | description = Contains instructions on how to create a sniper rifle. |
− | + | | capabilities = Use: Download blueprint into your wristpad. | |
− | + | | weight = 0.05 | |
− | A number of optional components can also be added to further enhance the weapon. | + | | value = 2000 |
− | | component1 | + | | description2 = Sniper rifles can be created from frame, barrel and scope parts. The type and quality of the frame will determine the rifle's overall damage potential, while the barrel will dictate the payload. Scope will influence the rifle's precision, critical hit chance and other qualities.<br><br>A number of optional components can also be added to further enhance the weapon. |
− | | component2 | + | | component1 = Frame |
− | | component3 | + | | component2 = Barrel |
− | | optional1 | + | | component3 = Scope |
− | + | | optional1 = Sniper Rifle Enhancement | |
− | | optional2 | + | | optional2 = Sniper Rifle Enhancement |
− | | | + | | datafile = Blueprints\SniperRifle.item |
}} | }} | ||
− | Produces | + | Produces all types of craftable [[Sniper Rifles]]. Sniper rifles are precise, high-powered, long-range single-shot firearms with low strength requirement. |
== Required skills == | == Required skills == | ||
− | * Mechanics ( | + | * [[Mechanics]] (skill level needed depends on component quality) |
+ | * [[Electronics]] (only for special scopes and [[Smart Module]]) | ||
== Supported parts == | == Supported parts == | ||
− | ; | + | ; {{Itemlink|Corsair}} sniper rifle |
− | * | + | * {{Itemlink|Sniper Rifle Frame: Corsair}} |
− | * | + | * {{Itemlink|7.62mm Firearm Barrel}} or {{Itemlink|8.6mm Firearm Barrel}} or {{Itemlink|12.7mm Firearm Barrel}} |
− | ** | + | * {{Itemlink|Anatomically-Aware Scope}} or {{Itemlink|High Resolution Digital Scope}} or {{Itemlink|Scope}} |
− | * | + | |
+ | ; {{Itemlink|Harbinger}} sniper rifle | ||
+ | * {{Itemlink|Sniper Rifle Frame: Harbinger}} | ||
+ | * {{Itemlink|8.6mm Firearm Barrel}} or {{Itemlink|12.7mm Firearm Barrel}} | ||
+ | * {{Itemlink|Anatomically-Aware Scope}} or {{Itemlink|High Resolution Digital Scope}} or {{Itemlink|Scope}} | ||
− | ; | + | ; {{Itemlink|Reaper}} sniper rifle |
− | * | + | * {{Itemlink|Sniper Rifle Frame: Reaper}} |
− | * | + | * {{Itemlink|7.62mm Firearm Barrel}} or {{Itemlink|8.6mm Firearm Barrel}} |
− | ** | + | * {{Itemlink|Anatomically-Aware Scope}} or {{Itemlink|High Resolution Digital Scope}} or {{Itemlink|Scope}} |
− | * | + | |
+ | ; {{Itemlink|Spearhead}} sniper rifle | ||
+ | * {{Itemlink|Sniper Rifle Frame: Spearhead}} | ||
+ | * {{Itemlink|7.62mm Firearm Barrel}} | ||
+ | * {{Itemlink|Anatomically-Aware Scope}} or {{Itemlink|High Resolution Digital Scope}} or {{Itemlink|Scope}} | ||
; Sniper Rifle Enhancements (optional) | ; Sniper Rifle Enhancements (optional) | ||
− | * | + | * {{Itemlink|Extended Rifle Magazine}} (+ Magazine capacity) |
− | * | + | * {{Itemlink|Rifle Barrel Retractor}} (Halve Close Quarters Precision penalty) |
− | * | + | * {{Itemlink|Rifle Bipod}} (+10% Precision, +5 AP cost) |
+ | * {{Itemlink|Rapid Reloader}} (-20% Base AP cost) | ||
+ | * {{Itemlink|Smart Module}} (increases special attack damage) | ||
+ | |||
+ | == Related feats == | ||
+ | * [[Gun Nut]] (+15% upper damage range) | ||
+ | |||
+ | == Locations == | ||
+ | * Sold by [[Lucas]] in [[South Gate Station]]. | ||
+ | * Sold by [[Kevin]] in [[Foundry]]. | ||
+ | * Sold by [[Oskar]] in [[Core City]]. | ||
+ | |||
+ | == History == | ||
+ | * [[1.0.3.17]] - Fixed the bug that caused the sniper rifles to add some of its components' value to its weight | ||
+ | * [[1.0.3.16]] - The price and weight of a crafted/generated sniper rifle will now also take into account the price and weight of the scope and barrel (not retroactive for already crafted/generated items) | ||
+ | * [[0.1.14.0]] - Removed composition difficulty from many optional component slots | ||
+ | * [[0.1.4.0]] - Introduced | ||
Latest revision as of 10:57, 14 December 2017
| ||||||||
Contains instructions on how to create a sniper rifle. | ||||||||
Use: Download blueprint into your wristpad. | ||||||||
Weight: 0.05 | ||||||||
Value: 2000
| ||||||||
|
Produces all types of craftable Sniper Rifles. Sniper rifles are precise, high-powered, long-range single-shot firearms with low strength requirement.
Required skills
- Mechanics (skill level needed depends on component quality)
- Electronics (only for special scopes and Smart Module)
Supported parts
- Corsair sniper rifle
- Sniper Rifle Frame: Corsair
- 7.62mm Firearm Barrel or 8.6mm Firearm Barrel or 12.7mm Firearm Barrel
- Anatomically-Aware Scope or High Resolution Digital Scope or Scope
- Harbinger sniper rifle
- Sniper Rifle Frame: Harbinger
- 8.6mm Firearm Barrel or 12.7mm Firearm Barrel
- Anatomically-Aware Scope or High Resolution Digital Scope or Scope
- Reaper sniper rifle
- Sniper Rifle Frame: Reaper
- 7.62mm Firearm Barrel or 8.6mm Firearm Barrel
- Anatomically-Aware Scope or High Resolution Digital Scope or Scope
- Spearhead sniper rifle
- Sniper Rifle Frame: Spearhead
- 7.62mm Firearm Barrel
- Anatomically-Aware Scope or High Resolution Digital Scope or Scope
- Sniper Rifle Enhancements (optional)
- Extended Rifle Magazine (+ Magazine capacity)
- Rifle Barrel Retractor (Halve Close Quarters Precision penalty)
- Rifle Bipod (+10% Precision, +5 AP cost)
- Rapid Reloader (-20% Base AP cost)
- Smart Module (increases special attack damage)
Related feats
- Gun Nut (+15% upper damage range)
Locations
History
- 1.0.3.17 - Fixed the bug that caused the sniper rifles to add some of its components' value to its weight
- 1.0.3.16 - The price and weight of a crafted/generated sniper rifle will now also take into account the price and weight of the scope and barrel (not retroactive for already crafted/generated items)
- 0.1.14.0 - Removed composition difficulty from many optional component slots
- 0.1.4.0 - Introduced