Difference between revisions of "Beyond Cold"
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RaptorMoses (talk | contribs) (Created page with "'''Beyond Cold''' is a special feat that cannot be chosen when leveling up. == Feat == {{Feat Infobox | image = Beyond Cold icon.png | name = {{non-leveled|Bey...") |
(Updated the effect.) |
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| image = Beyond Cold icon.png | | image = Beyond Cold icon.png | ||
| name = {{non-leveled|Beyond Cold}} | | name = {{non-leveled|Beyond Cold}} | ||
− | | description = You've experienced that terrible feeling that lies on the other side of extreme cold, at the threshold of complete stillness, where the living body is drained of all energy.<br><br>When chilled or | + | | description = You've experienced that terrible feeling that lies on the other side of extreme cold, at the threshold of complete stillness, where the living body is drained of all energy.<br><br>When chilled or frozen, you will gain a buff that will increase your Will by 1, reduce all the cold damage taken by 40% and all the mechanical damage taken by 15% and make you immune to further chilling or freezing for 3 turns. This can only occur only once every 10 turns.{{Non-leveled}} |
| requirements = | | requirements = | ||
}} | }} | ||
− | {{spoiler|This can be acquired by defeating the final boss in the [[Utility Tower]].}} | + | {{spoiler|This can be acquired by defeating the final boss in the [[Utility Tower]], available only while on the DOMINATING difficulty.}} |
{{Damage modifier sources}} | {{Damage modifier sources}} | ||
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== History == | == History == | ||
+ | * [[1.1.5.0]] - now also increases Will by 1 | ||
* [[1.1.4.0]] - feat introduced | * [[1.1.4.0]] - feat introduced | ||
Latest revision as of 18:16, 8 February 2022
Beyond Cold is a special feat that cannot be chosen when leveling up.
Feat
This can be acquired by defeating the final boss in the Utility Tower, available only while on the DOMINATING difficulty.
Damage modifier sources | ||||
---|---|---|---|---|
Source | Damage modifier | Damage/attack type(s) | Type | Notes |
Evasion | -0% to -85% | Area of effect attacks | Skill | |
Stuntman E | -20% | Area of effect attacks | Feat | additive to evasion, still capped at -85% |
Tempered: Cold E | -30% | Cold | Feat | |
Tempered: Heat E | -30% | Heat | Feat | |
Tempered: Acid E | -30% | Acid | Feat | |
Tempered: Electricity E | -30% | Electricity | Feat | |
Conditioning | -10% to -25% | Mechanical, Heat, Cold | Feat | |
Conditioning | -5% | Mechanical, Heat, Cold | Specialization | |
Parafibrotic Regenerative Injection HD | -15% | Mechanical, Heat | Special ability | special ability granted from the Technomedic Exoskeleton |
Heavy Metal HD | -7% to -20% | Mechanical | Feat | |
Heavy Metal HD | Varies | Mechanical | Specialization | |
Stoicism | -0% to -24% | All | Feat | 1% per 4% health missing |
Stoicism | -0% to -12% | All | Specialization | |
Beyond Cold | -15% and -40% | Mechanical and Cold | Feat | activated when Chilled or Frozen |
Blast Balaclava | Varies | Explosions | Headwear | |
Ancient Rathound Leather Armor | -5% | Mechanical | Armor Suit | |
Infused Ancient Rathound Leather Armor | -5% | Mechanical | Armor Suit | |
Infused Ancient Rathound Leather Armor | Varies | Heat, Cold | Armor Suit | |
Infused Leper Serpent Leather Armor E | Varies | Bio | Armor Suit | |
Nanocomposite Plate armors | Varies | Critical Hits | Armor Suit | |
Blast Overcoat armors | Varies | Explosions | Armor Suit | |
Gray Spec Ops Armor E | -20% | Explosions | Armor Suit | |
Blast Suit | -85% | Explosions | Armor Suit | |
Lifting Belt | -5% | Mechanical | Belt | |
Bioinvestigative Belt | -10% | Bio | Belt | |
Chemoinvestigative Belt | -5% | Heat | Belt | |
Electroinvestigative Belt | -15% | Energy | Belt | |
Sea Serpent Slaying Sash E | -15% | Bio | Belt | |
Ancient Rathound Leather Tabi Boots | -5% | Mechanical | Footwear | |
Infused Ancient Rathound Leather Tabi Boots | -5% | Mechanical | Footwear | |
Blast Tabi Boots | Varies | Explosions | Footwear | |
Nervosomnifer | -60% | All | Drug | |
Morphine Shot | -50% | All | Drug | |
Aegis (medicine) | -15% | All | Drug | |
Irongut | -75% | Bio | Drug | |
Laylow | -10% | Bio | Food | |
Canned Mushrooms | -15% | Bio | Food | |
Canned Fish | -15% | Cold | Food | |
Canned Meat | -5% | Mechanical | Food | |
Canned Stew | -8% | Heat | Food | |
Canned Czernina E | -15% | Heat | Food | |
Cooked Burrower Egg | -35% | Poison | Food | |
Sea Serpent Fillet E | -20% | Poison | Food | |
Mutie Stew E | -35% | Acid | Food | |
Kzozel E | -10% | Mechanical | Food | |
Kzozel Yantar E | -15% | Mechanical | Food | |
Mushroom Brew | -10% | Mechanical | Food | |
Leper Poison E | +10% to +60% | Mechanical | Poison | Max 6 stacks, 10% per stack |
Chemical Destabilization: Acid | +25% to +50% | Acid | Status effect | Max 2 stacks, 25% per stack |
Chemical Destabilization: Heat | +25% to +50% | Heat | Status effect | Max 2 stacks, 25% per stack |
Chemical Destabilization: Cold | +25% to +50% | Cold | Status effect | Max 2 stacks, 25% per stack |
Infected Wound | +10% to +30% | All | Status effect | Max 3 stacks, 10% per stack |
Infected Wound with Vile Weaponry: Damage specialization | +15% to +45% | All | Status effect | Max 3 stacks, 15% per stack |
Contaminated | +10% to +200% | All | Status effect | Max 20 stacks, 10% per stack |
Specializations
- None
History