Difference between revisions of "Tchortist Recombinant"

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| initiative = 15
 
| initiative = 15
 
| actionpoints = 50
 
| actionpoints = 50
| constitution = 13
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| level = 20
| intimidation  = 138~139
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|
 +
| strength = 14
 +
| dexterity = 5
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| agility = 5
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| constitution = 14
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| perception = 4
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| will = 7
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| intelligence = 4
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| melee = 110 (203)
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| intimidation  = 110 (203)
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| mechanical  = 60%/35
 
| mechanical  = 60%/35
 
| cold      =  
 
| cold      =  
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In combat, Recombinants are fairly sturdy enemies. They wear a random helmet, and while their armor can't be looted, it seems to be a stronger version of the standard [[Tchortist Rassophore Armor]] that provides 60%/35 {{mechanical}}, 10 {{acid}}, and  50%/15 {{bio}} resistances.
 
In combat, Recombinants are fairly sturdy enemies. They wear a random helmet, and while their armor can't be looted, it seems to be a stronger version of the standard [[Tchortist Rassophore Armor]] that provides 60%/35 {{mechanical}}, 10 {{acid}}, and  50%/15 {{bio}} resistances.
  
Thanks to the [[Conditioning]] feat, Recombinants also enjoy an additional 18% {{mechanical}}, {{heat}}, and {{cold}} damage reduction that can be lowered by up to 5% with [[Hypothermia]].
+
Thanks to the [[Conditioning]] feat, Recombinants also enjoy an additional 19% {{mechanical}}, {{heat}}, and {{cold}} damage reduction that can be lowered by up to 5% with [[Hypothermia]].
  
  

Latest revision as of 07:31, 14 June 2024

Tchortist Recombinant

Institute.png Tchjug l.png
500

Tchortist Recombinant.png

Biography
Faction Tchortists
Role Rassophore
Location Institute of Tchort
Cytosine Outpost
Loot Eye of Tchort
Abilities Immune to fear
Bone Breaker
Conditioning
Pummel
Sprint
Yell
Combat Stats
Combat Stats Level: 20
Range: Melee
Action Points: 50
Initiative: 15
Base Abilities Strength: 14
Dexterity: 5
Agility: 5
Constitution: 14
Perception: 4
Will: 7
Intelligence: 4
Skills Melee: 110 (203)
Intimidation: 110 (203)
Resistances Mechanical: 60%/35
Acid: 10
Bio: 50%/15

Tchortist Recombinants are sledgehammer-wielding juggernauts, the primary melee combatants among the rassophores of Preservation Forces.

Background

Recombinants are relatively new additions to Preservation, these soldiers were artificially enhanced through genetic recombination, a project that was lead by Investigator Gustav, and was officially revealed at the annual symposium in the 96th year of the Institute. It is unclear who took over following Gustav's death, but related paperwork is handled by Principal Investigator Rista of the genetics department.

They are exclusively male.

Description

In combat, Recombinants are fairly sturdy enemies. They wear a random helmet, and while their armor can't be looted, it seems to be a stronger version of the standard Tchortist Rassophore Armor that provides 60%/35 Mechanical, 10 Acid, and 50%/15 Bio resistances.

Thanks to the Conditioning feat, Recombinants also enjoy an additional 19% Mechanical, Heat, and Cold damage reduction that can be lowered by up to 5% with Hypothermia.