Difference between revisions of "Seahorse Plasma Turret"
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| roles = | | roles = | ||
| location = Lemurian Facilities | | location = Lemurian Facilities | ||
− | | loot = | + | | loot = [[Plasma Core]], [[Plasma Cell]], batteries |
− | | abilities = | + | | abilities = [[True-sight]]<br>Immune to [[burning]]<br>Immune to [[Frozen|freeze]] |
| | | | ||
|Combat stats section: | |Combat stats section: |
Latest revision as of 14:25, 25 July 2024
This article is a stub. You can help Underrail Wiki by expanding it. |
This page contains content from Underrail: Expedition expansion.
Seahorse Plasma Turret | |||||||||||
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Automaton | |||||||||||
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Location | Lemurian Facilities | ||||||||||
Loot | Plasma Core, Plasma Cell, batteries | ||||||||||
Abilities | True-sight Immune to burning Immune to freeze | ||||||||||
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The Seahorse Plasma Turret is a highly-lethal defense automaton employed across NFT territory.
Player Interactions
The player, with enough hacking skills, may be able to reactivate the pair on the Expedition Camp's Beach, which is very useful for fending off Native raids.
Fighting Tactics
Due to its lack of mobility it is easy to shoot at or throw grenades at and then run back behind a corner, but melee players may have more trouble as they are sometimes placed across vast territories with little to no cover.
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