Difference between revisions of "Seahorse Plasma Turret"

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| roles      =  
 
| roles      =  
 
| location  = Lemurian Facilities
 
| location  = Lemurian Facilities
| loot      =  
+
| loot      = [[Plasma Core]], [[Plasma Cell]], batteries
| abilities  =  
+
| abilities  = [[True-sight]]<br>Immune to [[burning]]<br>Immune to [[Frozen|freeze]]
 
|
 
|
 
|Combat stats section:
 
|Combat stats section:

Latest revision as of 14:25, 25 July 2024

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This page contains content from Underrail: Expedition expansion.
Seahorse Plasma Turret

Xpbl lemuriainterior.png Xpbl sht l.png
500

File:Sea Horse.png

Automaton
Location Lemurian Facilities
Loot Plasma Core, Plasma Cell, batteries
Abilities True-sight
Immune to burning
Immune to freeze
Combat Stats
Combat Stats Level: 25
Damage: 150-250 (75-125, 75-125) (364-606 [182-303, 182-303])
Action Points: 50
Base Abilities Strength: 15
Dexterity: 4
Agility: 1
Constitution: 10
Perception: 10
Will: 1
Intelligence: 5
Skills Guns: 135 (203)
Resistances Mechanical: 70% / 55
Heat: 90% / 50
Cold: 90% / 100
Electricity: 0% / 0
Acid: 35% / 25
Energy: 0% / 0
Bio: 100%

The Seahorse Plasma Turret is a highly-lethal defense automaton employed across NFT territory.

Player Interactions

The player, with enough hacking skills, may be able to reactivate the pair on the Expedition Camp's Beach, which is very useful for fending off Native raids.

Fighting Tactics

Due to its lack of mobility it is easy to shoot at or throw grenades at and then run back behind a corner, but melee players may have more trouble as they are sometimes placed across vast territories with little to no cover.