Difference between revisions of "Steadfast Aim"

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'''Steadfast Aim''' is a feat.
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== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
| image        =  
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| image        = Steadfast_Aim_icon.png
| name        = {{PAGENAME}}
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| name        = Steadfast Aim
| description  = Increases critical hit chance with a pistol by 1% for each base action point required to fire it above 10.
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| description  = Increases critical hit chance with a pistol by 0.5% for each base action point required to fire it above 10.
 
| requirements =
 
| requirements =
 
* [[Strength]] 5
 
* [[Strength]] 5
* [[Dexterity]] 5
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* [[Dexterity]] 6
* [[Skills#Guns|Guns]] 15
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* [[Guns]] 25
 
}}
 
}}
  
This feat was added in version [[0.1.11.0]].
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This feat increases your critical chance with pistols. The increase depends on the ''base'' action point cost of your pistol, so any bonuses to your character's AP costs ''(e.g. [[Gunslinger (feat)|Gunslinger]])'' won't affect it negatively. Generally speaking, the larger the caliber, the larger the increase.
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<!--
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to be updated
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{{columns|2|
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* +6% — 5mm pistols
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* +10% — 7.62mm pistols
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* +12% — Laser pistols
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* +15% — 9mm pistols, chemical pistols
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* +20% — Electroshock pistols
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* +22% — .44 pistols
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* +30% — Plasma pistols
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}}
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-->
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{{Crit chance sources}}
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{{clear}}
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== Specializations ==
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{{Specialization
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| name = Steadfast Aim
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| max  = 5
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| text = Further increases critical hit chance per action point by 0.05% for each specialization point.
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}}
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== History ==
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Underrail 1.0
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* [[1.0.3.6]] - strength requirement changed to 5 (down from 6)
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Underrail Beta
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* [[0.2.0.1]] - Bonus crit chance per AP cost changed to 0.5% (down from 1%)
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Underrail Alpha
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* [[0.1.14.0]] - requirements increased from 5, 5 and 15 to 6, 6 and 25
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* [[0.1.11.0]] - feat introduced
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{{clear}}
  
  
 
{{Feats navbox}}
 
{{Feats navbox}}
 
[[Category:Feats]]
 
[[Category:Feats]]
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[[Category:Strength feats]]
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[[Category:Dexterity feats]]
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[[Category:Guns feats]]

Latest revision as of 12:04, 13 December 2023

Steadfast Aim is a feat.

Feat

Steadfast Aim feat icon Steadfast Aim
Increases critical hit chance with a pistol by 0.5% for each base action point required to fire it above 10.


Requirements

This feat increases your critical chance with pistols. The increase depends on the base action point cost of your pistol, so any bonuses to your character's AP costs (e.g. Gunslinger) won't affect it negatively. Generally speaking, the larger the caliber, the larger the increase.

Critical hit chance sources
Source Crit For Type Notes
Dexterity Varies Melee attacks Base Ability
Recklessness +7% Weapons, Unarmed Feat
Recklessness +10% Weapons, Unarmed Specialization
Psychosis +15% Psi Feat
Psychosis +10% Psi Specialization
Steadfast Aim Varies Pistols Feat
Survival Instincts +30% Weapons, Unarmed, Psi Feat Only when <30% HP
Survival Instincts: Critical Chance +10% Weapons, Unarmed, Psi Specialization Only when <30% HP
Scrutinous +7% Weapons, Unarmed Feat
Pellet Mayhem E Varies Shotgun attacks Feat
Body Horror E +3% Weapons, Unarmed Feat Only against fleshy foes
Ambush Varies Ranged weapons Feat Situational
Seeker Goggles Varies Ranged weapons Headwear
Neuroscopic Headband Varies Psi Headwear
Wizard Hat +10% Psi Headwear
Death's Grin E +2% All Headwear
Infused Rathound Leather Armor Varies Weapons, Unarmed Armor Suit
JKK Tactful Jacket +2% Ranged weapons Armor Suit
Coretech Energizing Vest +3% Energy pistol attacks Armor Suit
Phantom Dancer E +3% Sword attacks Armor Suit
Psychophract Exoskeleton HD +3% Psychokinesis and Metathermics psi attacks Armor Suit
Infused Rathound Leather Boots +2% Unarmed attacks and fist weapons Boots
Sørmirbæren Staff-spear E +3% Psi Spear
Høddurform E +5% Psi Spear
Red Dragon E +20% Decapitate Sword
Focus Stim +15% Weapons, Unarmed, Psi Drug Temporary
Absence +16,6% Psi Food Temporary
Core Chips +2% Weapons, Unarmed Food Temporary
Hardcore Chips +5% Weapons, Unarmed Food Temporary
Mystery Candy +5% Weapons, Unarmed, Psi Food Temporary
Tattoo: Anarchy +1% Weapons and Unarmed attacks Tattoo
Tattoo: Skulljacked HD +2% Psi Tattoo Only while wearing armor suit with (unmodified) armor penalty of 50% or higher
Escalated Psionic Innervation HD Varies Psychokinesis or Metathermics psi attacks Special ability Temporary

Specializations

  • Steadfast Aim (5 levels) — Further increases critical hit chance per action point by 0.05% for each specialization point.

History

Underrail 1.0

  • 1.0.3.6 - strength requirement changed to 5 (down from 6)

Underrail Beta

  • 0.2.0.1 - Bonus crit chance per AP cost changed to 0.5% (down from 1%)

Underrail Alpha

  • 0.1.14.0 - requirements increased from 5, 5 and 15 to 6, 6 and 25
  • 0.1.11.0 - feat introduced