Difference between revisions of "Vile Weaponry"

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'''Vile Weaponry''' is a feat.
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== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
| image        =  
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| image        = Vile Weaponry_icon.png
| name        = {{PAGENAME}}
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| name        = Vile Weaponry
 
| description  = Whenever you cause a bleeding wound with a cold weapon, armor enhancement or trap you also apply infected wound which increases the damage taken from all sources by 10% and reduces healing effects by 25%. Stacks 3 times.
 
| description  = Whenever you cause a bleeding wound with a cold weapon, armor enhancement or trap you also apply infected wound which increases the damage taken from all sources by 10% and reduces healing effects by 25%. Stacks 3 times.
 
| requirements =
 
| requirements =
 
* [[Biology]] 10
 
* [[Biology]] 10
* [[Skills#Crossbows|Crossbows]], [[Melee]] or [[Traps]] 25
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* [[Crossbows]], [[Melee]] or [[Traps]] 25
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}}
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With this feat, any [[Bleeding Wound]]s you apply (except those caused by firearms or explosives) also cause [[Infected Wound]].
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{{clear}}
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== Specializations ==
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{{Specialization
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| name = Damage
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| max  = 5
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| text = Further increases the damage taken from all sources by 1% per stack for each specialization point.
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}}
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{{Specialization
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| name = Healing Reduction
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| max  = 2
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| text = Further reduces healing effects by 2.5% per stack for each specialization point.
 
}}
 
}}
  
This feat was added in version [[0.1.11.0]].
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== History ==
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* [[0.1.11.0]] - feat introduced
  
  
 
{{Feats navbox}}
 
{{Feats navbox}}
 
[[Category:Feats]]
 
[[Category:Feats]]
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[[Category:Biology feats]]
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[[Category:Crossbows feats]]
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[[Category:Melee feats]]
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[[Category:Traps feats]]

Latest revision as of 01:18, 5 November 2019

Vile Weaponry is a feat.

Feat

Vile Weaponry feat icon Vile Weaponry
Whenever you cause a bleeding wound with a cold weapon, armor enhancement or trap you also apply infected wound which increases the damage taken from all sources by 10% and reduces healing effects by 25%. Stacks 3 times.


Requirements

With this feat, any Bleeding Wounds you apply (except those caused by firearms or explosives) also cause Infected Wound.

Specializations

  • Damage (5 levels) — Further increases the damage taken from all sources by 1% per stack for each specialization point.
  • Healing Reduction (2 levels) — Further reduces healing effects by 2.5% per stack for each specialization point.

History