Difference between revisions of "Psychosis"
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+ | '''Psychosis''' is a feat. | ||
+ | |||
== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
Line 9: | Line 11: | ||
}} | }} | ||
− | + | This feat is one of two mutually exclusive development paths for psionic characters. Cannot be taken with [[Tranquility]]. Prerequisite to [[Psionic Mania]]. | |
+ | |||
+ | It does not affect your critical chance with [[Force Emission]] nor its psi point cost. | ||
+ | |||
+ | {{Crit chance sources}} | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Psi Cost | ||
+ | | max = 5 | ||
+ | | text = Reduces the psi point cost modifier by 1% for each specialization point. | ||
+ | }} | ||
+ | {{Specialization | ||
+ | | name = Critical Chance | ||
+ | | max = 10 | ||
+ | | text = Further increases critical chance bonus by 1% for each specialization point. | ||
+ | }} | ||
− | + | == History == | |
* [[0.1.11.0]] - psi point cost increase increased from 10% to 20%. | * [[0.1.11.0]] - psi point cost increase increased from 10% to 20%. | ||
* [[0.1.4.0]] - feat introduced | * [[0.1.4.0]] - feat introduced | ||
+ | |||
{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
+ | [[Category:Psi feats]] |
Latest revision as of 02:32, 5 November 2019
Psychosis is a feat.
Feat
Psychosis | |
Increases critical chance of all psi abilities by 15%, but also increases their psi point cost by 20%. | |
Requirements
|
This feat is one of two mutually exclusive development paths for psionic characters. Cannot be taken with Tranquility. Prerequisite to Psionic Mania.
It does not affect your critical chance with Force Emission nor its psi point cost.
Critical hit chance sources | ||||
---|---|---|---|---|
Source | Crit | For | Type | Notes |
Dexterity | Varies | Melee attacks | Base Ability | |
Recklessness | +7% | Weapons, Unarmed | Feat | |
Recklessness | +10% | Weapons, Unarmed | Specialization | |
Psychosis | +15% | Psi | Feat | |
Psychosis | +10% | Psi | Specialization | |
Steadfast Aim | Varies | Pistols | Feat | |
Survival Instincts | +30% | Weapons, Unarmed, Psi | Feat | Only when <30% HP |
Survival Instincts: Critical Chance | +10% | Weapons, Unarmed, Psi | Specialization | Only when <30% HP |
Scrutinous | +7% | Weapons, Unarmed | Feat | |
Pellet Mayhem E | Varies | Shotgun attacks | Feat | |
Body Horror E | +3% | Weapons, Unarmed | Feat | Only against fleshy foes |
Ambush | Varies | Ranged weapons | Feat | Situational |
Seeker Goggles | Varies | Ranged weapons | Headwear | |
Neuroscopic Headband | Varies | Psi | Headwear | |
Wizard Hat | +10% | Psi | Headwear | |
Death's Grin E | +2% | All | Headwear | |
Infused Rathound Leather Armor | Varies | Weapons, Unarmed | Armor Suit | |
JKK Tactful Jacket | +2% | Ranged weapons | Armor Suit | |
Coretech Energizing Vest | +3% | Energy pistol attacks | Armor Suit | |
Phantom Dancer E | +3% | Sword attacks | Armor Suit | |
Psychophract Exoskeleton HD | +3% | Psychokinesis and Metathermics psi attacks | Armor Suit | |
Infused Rathound Leather Boots | +2% | Unarmed attacks and fist weapons | Boots | |
Sørmirbæren Staff-spear E | +3% | Psi | Spear | |
Høddurform E | +5% | Psi | Spear | |
Red Dragon E | +20% | Decapitate | Sword | |
Focus Stim | +15% | Weapons, Unarmed, Psi | Drug | Temporary |
Absence | +16,6% | Psi | Food | Temporary |
Core Chips | +2% | Weapons, Unarmed | Food | Temporary |
Hardcore Chips | +5% | Weapons, Unarmed | Food | Temporary |
Mystery Candy | +5% | Weapons, Unarmed, Psi | Food | Temporary |
Tattoo: Anarchy | +1% | Weapons and Unarmed attacks | Tattoo | |
Tattoo: Skulljacked HD | +2% | Psi | Tattoo | Only while wearing armor suit with (unmodified) armor penalty of 50% or higher |
Escalated Psionic Innervation HD | Varies | Psychokinesis or Metathermics psi attacks | Special ability | Temporary |
Specializations
- Psi Cost (5 levels) — Reduces the psi point cost modifier by 1% for each specialization point.
- Critical Chance (10 levels) — Further increases critical chance bonus by 1% for each specialization point.
History