Difference between revisions of "Vile Weaponry"
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+ | '''Vile Weaponry''' is a feat. | ||
+ | |||
== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
− | | image = | + | | image = Vile Weaponry_icon.png |
− | | name = | + | | name = Vile Weaponry |
| description = Whenever you cause a bleeding wound with a cold weapon, armor enhancement or trap you also apply infected wound which increases the damage taken from all sources by 10% and reduces healing effects by 25%. Stacks 3 times. | | description = Whenever you cause a bleeding wound with a cold weapon, armor enhancement or trap you also apply infected wound which increases the damage taken from all sources by 10% and reduces healing effects by 25%. Stacks 3 times. | ||
| requirements = | | requirements = | ||
* [[Biology]] 10 | * [[Biology]] 10 | ||
− | * [[ | + | * [[Crossbows]], [[Melee]] or [[Traps]] 25 |
+ | }} | ||
+ | |||
+ | With this feat, any [[Bleeding Wound]]s you apply (except those caused by firearms or explosives) also cause [[Infected Wound]]. | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Damage | ||
+ | | max = 5 | ||
+ | | text = Further increases the damage taken from all sources by 1% per stack for each specialization point. | ||
+ | }} | ||
+ | {{Specialization | ||
+ | | name = Healing Reduction | ||
+ | | max = 2 | ||
+ | | text = Further reduces healing effects by 2.5% per stack for each specialization point. | ||
}} | }} | ||
− | + | == History == | |
* [[0.1.11.0]] - feat introduced | * [[0.1.11.0]] - feat introduced | ||
Line 15: | Line 33: | ||
{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
+ | [[Category:Biology feats]] | ||
+ | [[Category:Crossbows feats]] | ||
+ | [[Category:Melee feats]] | ||
+ | [[Category:Traps feats]] |
Latest revision as of 01:18, 5 November 2019
Vile Weaponry is a feat.
Feat
With this feat, any Bleeding Wounds you apply (except those caused by firearms or explosives) also cause Infected Wound.
Specializations
- Damage (5 levels) — Further increases the damage taken from all sources by 1% per stack for each specialization point.
- Healing Reduction (2 levels) — Further reduces healing effects by 2.5% per stack for each specialization point.
History
- 0.1.11.0 - feat introduced