Difference between revisions of "Blueprint: Energy Shield Emitter"
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− | {{infobox | + | {{infobox item |
+ | | image = Blueprint: Energy Shield Emitter.png | ||
| itemquality = high | | itemquality = high | ||
| name = Blueprint: Energy Shield Emitter | | name = Blueprint: Energy Shield Emitter | ||
− | | description = | + | | type = Blueprint |
− | | weight = 0 | + | | description = Contains instructions on how to create an energy shield emitter. |
+ | | capabilities = Use: Download blueprint into your wristpad. | ||
+ | | weight = 0.05 | ||
| value = 1000 | | value = 1000 | ||
− | | description2 = Energy shield emitters are used to absorb all or part of the damage directed at the user by expending electrical energy. The amount absorbed varies depending on the quality of the components used and the impact speed of an attack. | + | | description2 = Energy shield emitters are used to absorb all or part of the damage directed at the user by expending electrical energy. The amount absorbed varies depending on the quality of the components used and the impact speed of an attack.<br><br>They can be crafted from a base, one or two modulators, energy core and optional enhancement.<br><br>The type modulator will determine how the absorbing capabilities are spread across the impact speed spectrum, though all shields generally perform better against higher impact speeds (high speed ballistic projectiles, energy weapons, explosions).<br><br>Quality of the energy core will determine the capacity of the shield. |
− | |||
− | They can be crafted from a base, one or two modulators, energy core and optional enhancement. | ||
− | |||
− | The type modulator will determine how the absorbing capabilities are spread across the impact speed spectrum, though all shields generally perform better against higher impact speeds (high speed ballistic projectiles, energy weapons, explosions). | ||
− | |||
− | Quality of the energy core will determine the capacity of the shield. | ||
| component1 = Base | | component1 = Base | ||
| component2 = Primary modulator | | component2 = Primary modulator | ||
Line 19: | Line 16: | ||
| optional2 = Enhancement | | optional2 = Enhancement | ||
| diffmod2 = | | diffmod2 = | ||
+ | | datafile = Blueprints\EnergyShieldEmitter.item | ||
}} | }} | ||
− | Produces a [[Shield Emitter | + | Produces a [[Shield Emitter]]. |
This blueprint can be bought from [[Ezra]] after completing [[find the drill parts]] mission. | This blueprint can be bought from [[Ezra]] after completing [[find the drill parts]] mission. | ||
== Required skills == | == Required skills == | ||
− | * Electronics ( | + | * [[Electronics]] (skill level needed depends on component quality) |
== Supported parts == | == Supported parts == | ||
; Base | ; Base | ||
− | * | + | * {{Itemlink|Shield Emitter Base}} |
; Primary modulator | ; Primary modulator | ||
− | * | + | * {{Itemlink|High Frequency Shield Modulator}} |
− | * | + | * {{Itemlink|Medium Frequency Shield Modulator}} |
− | * | + | * {{Itemlink|Low Frequency Shield Modulator}} |
; Energy Core | ; Energy Core | ||
Line 41: | Line 39: | ||
; Secondary modulator (optional) | ; Secondary modulator (optional) | ||
− | * | + | A secondary modulator works at 50% efficiency, increasing shielding by half of what it would as a primary modulator. |
− | * | + | * {{Itemlink|High Frequency Shield Modulator}} |
− | * | + | * {{Itemlink|Medium Frequency Shield Modulator}} |
+ | * {{Itemlink|Low Frequency Shield Modulator}} | ||
; Enhancement (optional) | ; Enhancement (optional) | ||
− | * | + | * {{Itemlink|Circular Wave Amplifier}} (increases shielding, decreases conversion rate) |
− | * [[ | + | * {{Itemlink|High Efficiency Energy Converter}} (increases conversion rate) |
− | * [[Shield | + | * {{Itemlink|Shield Capacitor}} (reduces dissipation rate) |
+ | |||
+ | == Related feats == | ||
+ | * [[Power Management]] (+35% energy capacity) | ||
+ | |||
+ | == Locations == | ||
+ | * Randomly sold by some Junkyard traders.{{verify}} | ||
+ | * Small chance to be sold by [[Blaine]]. | ||
+ | * Sold by [[Ezra]] in [[South Gate Station]] after [[find the drill parts|finding and returning the drill parts]] to SGS. | ||
+ | * Sold by [[Buzzer]] in [[Rail Crossing]]. | ||
+ | * Sold by [[Halim]] in [[Core City]]. | ||
+ | |||
+ | == History == | ||
+ | * [[1.0.3.16]] - The price of a crafted/generated energy shield emitters now also take into account the price of secondary emitter (not retroactive for already crafted/generated items) | ||
+ | * [[1.0.1.4]] - Shield emitter weight will now be properly calculated when adding optional components | ||
+ | * [[0.1.11.0]] - Introduced | ||
Latest revision as of 07:47, 25 June 2022
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Contains instructions on how to create an energy shield emitter. | ||||||||
Use: Download blueprint into your wristpad. | ||||||||
Weight: 0.05 | ||||||||
Value: 1000
| ||||||||
|
Produces a Shield Emitter.
This blueprint can be bought from Ezra after completing find the drill parts mission.
Required skills
- Electronics (skill level needed depends on component quality)
Supported parts
- Base
- Primary modulator
- Energy Core
- Plasma Core (provides energy capacity)
- Secondary modulator (optional)
A secondary modulator works at 50% efficiency, increasing shielding by half of what it would as a primary modulator.
- Enhancement (optional)
- Circular Wave Amplifier (increases shielding, decreases conversion rate)
- High Efficiency Energy Converter (increases conversion rate)
- Shield Capacitor (reduces dissipation rate)
Related feats
- Power Management (+35% energy capacity)
Locations
- Randomly sold by some Junkyard traders.Verify
- Small chance to be sold by Blaine.
- Sold by Ezra in South Gate Station after finding and returning the drill parts to SGS.
- Sold by Buzzer in Rail Crossing.
- Sold by Halim in Core City.
History
- 1.0.3.16 - The price of a crafted/generated energy shield emitters now also take into account the price of secondary emitter (not retroactive for already crafted/generated items)
- 1.0.1.4 - Shield emitter weight will now be properly calculated when adding optional components
- 0.1.11.0 - Introduced