Difference between revisions of "Trance"

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| type        = Medicine
 
| type        = Medicine
 
| description = Puts the consumer in a state of psionic super-emission.
 
| description = Puts the consumer in a state of psionic super-emission.
| greenstats  = Use: Increases critical damage bonus of psi abilities by 100% and psi cost by 20% for 5 turns.<br>(AP: 10)
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| capabilities= Use: Increases critical damage bonus of psi abilities by 100% and psi cost by 20% for 5 turns.<br>(AP: 10)
| weight      = 0,10
+
| weight      = 0.10
 
| value      = 350
 
| value      = 350
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| datafile    = Consumables\Medicine\Trance.item
 
}}
 
}}
  
[[Trance]] is a medicine item introduced in version [[0.1.12.0]].
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'''Trance''' is a medicine item introduced in version [[0.1.12.0]].
  
 
== Effects ==
 
== Effects ==
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== Crafting ==
 
== Crafting ==
 
This item can be crafted with [[Blueprint: Trance]]
 
This item can be crafted with [[Blueprint: Trance]]
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 +
== Locations ==
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* Carried by [[Mr. Dom]], one of possible bosses in [[Water Treatment Facility]] random dungeon
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* [[Synesthete]] carries one, can be [[Pickpocketing|pickpocketed]] with 93 effective skill
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* [[Azif]] in {{spoiler|[[Oculus]]}} carries two, they can be [[Pickpocketing|pickpocketed]] with 119 effective skill
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* [[Ladelman]] sells two if the player has access to his special merchandise. Requires either a [[Mercantile]] check (100 effective skill required) or gaining access to the Black Sea expedition by being Invictus{{expedition-inline}}
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* Sometimes sold by random event [[Traveling Merchant]] selling medicines{{expedition-inline}}
  
  

Latest revision as of 15:10, 5 December 2023

Trance.png
Trance
Medicine
Puts the consumer in a state of psionic super-emission.
Use: Increases critical damage bonus of psi abilities by 100% and psi cost by 20% for 5 turns.
(AP: 10)
Weight: 0.10
Value: 350

Trance is a medicine item introduced in version 0.1.12.0.

Effects

This item causes the Psionic Trance effect.

Crafting

This item can be crafted with Blueprint: Trance

Locations