Difference between revisions of "Blueprint: Combat Gloves"
Jump to navigation
Jump to search
WikimanBot (talk | contribs) |
WikimanBot (talk | contribs) |
||
Line 18: | Line 18: | ||
| optional3 = Energy core | | optional3 = Energy core | ||
| diffmod3 = 10% | | diffmod3 = 10% | ||
+ | | datafile = Blueprints\CombatGloves.item | ||
}} | }} | ||
Revision as of 03:22, 5 November 2014
| |||||||
Contains instructions on how to create all types of combat gloves. | |||||||
Weight: 0,05 | |||||||
Value: 300
| |||||||
|
Produces all kinds of Combat Gloves.
Required skills
- Tailoring (varies)
- Mechanics (varies)
- Electronics (optional)
Supported parts
- Glove material
- Cave Hopper Leather
- Rathound Leather
- Mutated Dog Leather
- Pig Leather
- Siphoner Leather
- Ancient Rathound Leather
- Bison Leather E
- Greater Siphoner Leather E
- Leper Serpent Skin E
- Heartbreaker Serpent Skin E
- Sea Wyrm Scales E
- Infused Cave Hopper Leather
- Infused Rathound Leather
- Infused Mutated Dog Leather
- Infused Pig Leather
- Infused Siphoner Leather
- Infused Ancient Rathound Leather
- Infused Bison Leather E
- Infused Greater Siphoner Leather E
- Infused Leper Serpent Skin E
- Infused Heartbreaker Serpent Skin E
- Infused Sea Wyrm Scales E
- Enhancement (optional)
- Steel Spikes (Adds damage on melee)
- Tungsten Steel Spikes (Adds damage on melee)
- TiChrome Spikes (Adds damage on melee)
- Serrated Steel Blade (Adds Bleeding Wound proc)
- Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
- Serrated TiChrome Blade (Adds Bleeding Wound proc)
- Power module (optional)
- Electroshock Generator (electroshock damage on primary and secondary targets)
- Pneumatic Hammer (increased damage and incapacitation on every 4th hit)
- Energy core (optional)
- Plasma Core (provides energy capacity)