Difference between revisions of "Blueprint: Boots"
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* Tailoring (varies) | * Tailoring (varies) | ||
* Mechanics (varies) | * Mechanics (varies) | ||
+ | * Chemistry (some variants) | ||
== Supported parts == | == Supported parts == |
Revision as of 07:20, 12 November 2014
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Contains instructions on how to create any type of boots. | |||||||
Weight: 0,05 | |||||||
Value: 300
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Produces a pair of Boots. This blueprint was changed in version 0.1.11.0 to include soles.
Required skills
- Tailoring (varies)
- Mechanics (varies)
- Chemistry (some variants)
Supported parts
- Material
- Cave Hopper Leather
- Rathound Leather
- Mutated Dog Leather
- Pig Leather
- Siphoner Leather
- Ancient Rathound Leather
- Bison Leather E
- Greater Siphoner Leather E
- Leper Serpent Skin E
- Heartbreaker Serpent Skin E
- Sea Wyrm Scales E
- Infused Cave Hopper Leather
- Infused Rathound Leather
- Infused Mutated Dog Leather
- Infused Pig Leather
- Infused Siphoner Leather
- Infused Ancient Rathound Leather
- Infused Bison Leather E
- Infused Greater Siphoner Leather E
- Infused Leper Serpent Skin E
- Infused Heartbreaker Serpent Skin E
- Infused Sea Wyrm Scales E
- Padding
- Soles (x2)
- Enhancement (optional)
- Boot Spring (+ Movement Points, +% Movement Speed, - Stealth)
- Steel Spikes (Adds damage on melee)
- Tungsten Steel Spikes (Adds damage on melee)
- TiChrome Spikes (Adds damage on melee)
- Serrated Steel Blade (Adds Bleeding Wound proc)
- Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
- Serrated TiChrome Blade (Adds Bleeding Wound proc)