Difference between revisions of "Dexterity"
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− | # | + | {{Quote |
+ | | Dexterity measures character's reflexes, hand-eye coordination and finger nimbleness. It affects many things, such as operating locks, thievery, throwing and initiative. It increases critical strike chance of melee attacks. High dexterity also reduces action point cost of unarmed and light weapons (pistols, SMGs, knives, and fist weapons) | ||
+ | | In-game description | ||
+ | }} | ||
+ | |||
+ | == Details == | ||
+ | '''Dexterity''' determines how effectively your character can perform dexterous actions such as throwing items, picking locks, pickpocketing NPCs and setting traps. Dexterity also increases your chance to hit with melee weapons by increasing your melee skill, unless your strength is higher. Each point of dexterity above '''{{color|silver|5}}''' increases your melee critical chance by '''{{color|silver|1%}}''' and decreases AP cost of light weapons by '''{{color|silver|4%}}''' (both additive). Dexterity, along with agility, also determines your combat initiative. Some other actions ''(e.g. catching fish)'' also benefit from dexterity. No items require dexterity to be used or equipped. | ||
+ | |||
+ | High dexterity score is important for thieves and characters who use light weapons. | ||
+ | |||
+ | {{Synergies| | ||
+ | * [[Melee]] | ||
+ | * [[Throwing]] | ||
+ | * [[Lockpicking]] | ||
+ | * [[Pickpocketing]] | ||
+ | * [[Skills#Traps|Traps]] | ||
+ | | | ||
+ | * Melee critical chance | ||
+ | * [[Initiative]] | ||
+ | * AP cost of light weapons (unarmed, fist weapons, knives, pistols, SMGs) | ||
+ | }} | ||
+ | |||
+ | == Action point cost reduction == | ||
+ | {| class="wikitable" style="text-align:right;" | ||
+ | |- | ||
+ | ! !! colspan="20" | AP cost | ||
+ | |- | ||
+ | ! Dexterity ||1-5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 || 21 || 22 || 23 || 24 | ||
+ | |- | ||
+ | | Jackknife || 8 || 8 || 7 || 7 || 7 || 6 || 6 || 6 || 5 || 5 || 5 || 4 || 4 || 4 || 4 || 3 || 3 || 3 || 2 || 2 | ||
+ | |- | ||
+ | | Unarmed || 10 || 10 || 9 || 9 || 8 || 8 || 8 || 7 || 7 || 6 || 6 || 6 || 5 || 5 || 4 || 4 || 4 || 3 || 3 || 2 | ||
+ | |- | ||
+ | | 5mm SMG || 11 || 11 || 10 || 10 || 9 || 9 || 8 || 8 || 7 || 7 || 7 || 6 || 6 || 5 || 5 || 4 || 4 || 4 || 3 || 3 | ||
+ | |- | ||
+ | | Ti-chrome knife || 11 || 11 || 10 || 10 || 9 || 9 || 8 || 8 || 7 || 7 || 7 || 6 || 6 || 5 || 5 || 4 || 4 || 4 || 3 || 3 | ||
+ | |- | ||
+ | | Steel/tungsten knife|| 12 || 12 || 11 || 11 || 10 || 10 || 9 || 9 || 8 || 8 || 7 || 7 || 6 || 6 || 5 || 5 || 4 || 4 || 3 || 3 | ||
+ | |- | ||
+ | | Leather glove || 12 || 12 || 11 || 11 || 10 || 10 || 9 || 9 || 8 || 8 || 7 || 7 || 6 || 6 || 5 || 5 || 4 || 4 || 3 || 3 | ||
+ | |- | ||
+ | | 7.62mm SMG || 13 || 12 || 12 || 11 || 11 || 10 || 10 || 9 || 9 || 8 || 8 || 7 || 7 || 6 || 6 || 5 || 5 || 4 || 4 || 3 | ||
+ | |- | ||
+ | | 9mm SMG || 14 || 13 || 13 || 12 || 12 || 11 || 11 || 10 || 10 || 9 || 8 || 8 || 7 || 7 || 6 || 6 || 5 || 4 || 4 || 3 | ||
+ | |- | ||
+ | | 8.6mm SMG || 16 || 15 || 15 || 14 || 13 || 13 || 12 || 12 || 11 || 10 || 10 || 9 || 8 || 8 || 7 || 6 || 6 || 5 || 4 || 4 | ||
+ | |- | ||
+ | | Metal glove || 16 || 15 || 15 || 14 || 13 || 13 || 12 || 12 || 11 || 10 || 10 || 9 || 8 || 8 || 7 || 6 || 6 || 5 || 4 || 4 | ||
+ | |- | ||
+ | | 5mm pistol || 16 || 15 || 15 || 14 || 13 || 13 || 12 || 12 || 11 || 10 || 10 || 9 || 8 || 8 || 7 || 6 || 6 || 5 || 4 || 4 | ||
+ | |- | ||
+ | | 7.62mm pistol || 20 || 19 || 18 || 18 || 17 || 16 || 15 || 14 || 14 || 13 || 12 || 11 || 10 || 10 || 9 || 8 || 7 || 6 || 6 || 5 | ||
+ | |- | ||
+ | | Laser pistol || 22 || 21 || 20 || 19 || 18 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 11 || 10 || 9 || 8 || 7 || 6 || 5 | ||
+ | |- | ||
+ | | 9mm pistol || 25 || 24 || 23 || 22 || 21 || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 | ||
+ | |- | ||
+ | | Electroshock pistol || 30 || 29 || 28 || 26 || 25 || 24 || 23 || 22 || 20 || 19 || 18 || 17 || 16 || 14 || 13 || 12 || 11 || 10 || 8 || 7 | ||
+ | |- | ||
+ | | .44 pistol || 32 || 31 || 29 || 28 || 27 || 26 || 24 || 23 || 22 || 20 || 19 || 18 || 17 || 15 || 14 || 13 || 12 || 10 || 9 || 8 | ||
+ | |- | ||
+ | | Plasma pistol || 40 || 38 || 37 || 35 || 34 || 32 || 30 || 29 || 27 || 26 || 24 || 22 || 21 || 19 || 18 || 16 || 14 || 13 || 11 || 10 | ||
+ | |} | ||
+ | |||
+ | == Related feats == | ||
+ | See [[:Category:{{PAGENAME}} feats]]. | ||
+ | |||
+ | == Related items == | ||
+ | * [[Junkyard Surprise]] (temporary random base ability buff) | ||
+ | * [[Eel Sandwich]] (temporary +2 dexterity) | ||
+ | * [[Fishing Rod]] (dexterity affects fishing) | ||
+ | |||
+ | |||
+ | {{Base abilities navbox}} | ||
+ | [[Category: Base abilities]] |
Revision as of 08:42, 16 November 2014
Details
Dexterity determines how effectively your character can perform dexterous actions such as throwing items, picking locks, pickpocketing NPCs and setting traps. Dexterity also increases your chance to hit with melee weapons by increasing your melee skill, unless your strength is higher. Each point of dexterity above 5 increases your melee critical chance by 1% and decreases AP cost of light weapons by 4% (both additive). Dexterity, along with agility, also determines your combat initiative. Some other actions (e.g. catching fish) also benefit from dexterity. No items require dexterity to be used or equipped.
High dexterity score is important for thieves and characters who use light weapons.
Directly affected skills |
Other effects |
|
Action point cost reduction
AP cost | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dexterity | 1-5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
Jackknife | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 2 | 2 |
Unarmed | 10 | 10 | 9 | 9 | 8 | 8 | 8 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 2 |
5mm SMG | 11 | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 5 | 5 | 4 | 4 | 4 | 3 | 3 |
Ti-chrome knife | 11 | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 5 | 5 | 4 | 4 | 4 | 3 | 3 |
Steel/tungsten knife | 12 | 12 | 11 | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 5 | 5 | 4 | 4 | 3 | 3 |
Leather glove | 12 | 12 | 11 | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 5 | 5 | 4 | 4 | 3 | 3 |
7.62mm SMG | 13 | 12 | 12 | 11 | 11 | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 5 | 5 | 4 | 4 | 3 |
9mm SMG | 14 | 13 | 13 | 12 | 12 | 11 | 11 | 10 | 10 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 5 | 4 | 4 | 3 |
8.6mm SMG | 16 | 15 | 15 | 14 | 13 | 13 | 12 | 12 | 11 | 10 | 10 | 9 | 8 | 8 | 7 | 6 | 6 | 5 | 4 | 4 |
Metal glove | 16 | 15 | 15 | 14 | 13 | 13 | 12 | 12 | 11 | 10 | 10 | 9 | 8 | 8 | 7 | 6 | 6 | 5 | 4 | 4 |
5mm pistol | 16 | 15 | 15 | 14 | 13 | 13 | 12 | 12 | 11 | 10 | 10 | 9 | 8 | 8 | 7 | 6 | 6 | 5 | 4 | 4 |
7.62mm pistol | 20 | 19 | 18 | 18 | 17 | 16 | 15 | 14 | 14 | 13 | 12 | 11 | 10 | 10 | 9 | 8 | 7 | 6 | 6 | 5 |
Laser pistol | 22 | 21 | 20 | 19 | 18 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 11 | 10 | 9 | 8 | 7 | 6 | 5 |
9mm pistol | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 |
Electroshock pistol | 30 | 29 | 28 | 26 | 25 | 24 | 23 | 22 | 20 | 19 | 18 | 17 | 16 | 14 | 13 | 12 | 11 | 10 | 8 | 7 |
.44 pistol | 32 | 31 | 29 | 28 | 27 | 26 | 24 | 23 | 22 | 20 | 19 | 18 | 17 | 15 | 14 | 13 | 12 | 10 | 9 | 8 |
Plasma pistol | 40 | 38 | 37 | 35 | 34 | 32 | 30 | 29 | 27 | 26 | 24 | 22 | 21 | 19 | 18 | 16 | 14 | 13 | 11 | 10 |
Related feats
Related items
- Junkyard Surprise (temporary random base ability buff)
- Eel Sandwich (temporary +2 dexterity)
- Fishing Rod (dexterity affects fishing)
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