Difference between revisions of "Evasive Maneuvers"
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− | + | = Feat = | |
+ | {{Feat Infobox | ||
+ | | image = uncanny_dodge_icon.png | ||
+ | | name = Uncanny Dodge | ||
+ | | description = Grants you an ability that when activated converts all remaining movement points into twice the evasion for 2 turns. | ||
− | + | Cooldown: 3 turns. | |
− | + | | requirements = | |
+ | * Evasion 35 | ||
+ | * Agility 6 | ||
+ | }} | ||
− | |||
− | {{ | + | {{clear}} |
+ | = Ability = | ||
+ | {{Ability Infobox | ||
| image = | | image = | ||
− | | name = | + | | type = ability |
− | | description = | + | | name = Evasive Maneuvers |
− | | | + | | description = Converts all remaining movement points into twice the evasion for 2 turns. |
− | + | | cooldown = 3 turns | |
− | |||
}} | }} | ||
− | |||
{{Feats navbox}} | {{Feats navbox}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
[[Category:Abilities]] | [[Category:Abilities]] |
Revision as of 13:51, 2 August 2013
Feat
Uncanny Dodge | |
Grants you an ability that when activated converts all remaining movement points into twice the evasion for 2 turns.
Cooldown: 3 turns. | |
Requirements
|
Ability
Evasive Maneuvers | |
Converts all remaining movement points into twice the evasion for 2 turns. | |
Cooldown: 3 turns |