Difference between revisions of "Blueprint: Pistol"
Jump to navigation
Jump to search
m |
m |
||
Line 46: | Line 46: | ||
* [[Laser Sight]] (+10% Precision) | * [[Laser Sight]] (+10% Precision) | ||
* [[Rapid Reloader]] (-20% Base AP cost) | * [[Rapid Reloader]] (-20% Base AP cost) | ||
+ | * [[Smart Module]] (increases special attack damage) | ||
== Related feats == | == Related feats == |
Revision as of 01:19, 19 April 2015
| |||||||
Contains instructions on how to create any type of pistol. | |||||||
Weight: 0,05 | |||||||
Value: 500
| |||||||
|
Produces different pistol-type firearms. Pistols vary greatly in caliber, have no melee nor moving penalty and have no skill requirements. Energy and chemical pistols have their own blueprints.
Required skills
- Mechanics (skill level needed depends on component quality)
- Electronics (30, only for optional Laser Sight)
Supported parts
- Hawker pistol
- Hammerer pistol
- Neo Luger pistol
- Falchion pistol
- Pistol Enhancements (optional)
- Extended Magazine (+25% Magazine capacity)
- Laser Sight (+10% Precision)
- Rapid Reloader (-20% Base AP cost)
- Smart Module (increases special attack damage)
Related feats
- Gun Nut (+20% upper damage range)