Difference between revisions of "Blueprint: Assault Rifle"
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== Required skills == | == Required skills == | ||
* [[Mechanics]] (skill level needed depends on component quality) | * [[Mechanics]] (skill level needed depends on component quality) | ||
− | * [[Electronics]] ( | + | * [[Electronics]] (only for optional special scopes and [[Smart Module]]) |
== Supported parts == | == Supported parts == |
Revision as of 01:27, 19 April 2015
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Contains instructions on how to create an assault rifle. | |||||||
Weight: 0,05 | |||||||
Value: 1800
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Produces different assault rifle-type firearms. Assault rifles are heavy burst-capable guns with moderate strength requirement.
Required skills
- Mechanics (skill level needed depends on component quality)
- Electronics (only for optional special scopes and Smart Module)
Supported parts
- Marauder assault rifle
- Huszar assault rifle
- Hornet assault rifle
- Chimera assault rifle
- Assault Rifle Enhancements (optional)
- Extended Rifle Magazine (+25% Magazine capacity)
- Rifle Bipod (+10% Precision, +2 AP cost)
- Scope (+5% Precision, +1% Critical chance)
- Anatomically-Aware Scope (+50% Critical damage bonus)
- High Resolution Digital Scope (+10% Critical chance)
- Barrel Compensator (+15% Burst precision)
- Muzzle Brake (2 Extra burst shots)
- Rapid Reloader (-20% Base AP cost)
- Smart Module (increases special attack damage)
Related feats
- Gun Nut (+20% upper damage range)