Difference between revisions of "Blueprint: Assault Rifle"
		
		
		
		
		
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== Required skills ==  | == Required skills ==  | ||
* [[Mechanics]] (skill level needed depends on component quality)  | * [[Mechanics]] (skill level needed depends on component quality)  | ||
| − | * [[Electronics]] (  | + | * [[Electronics]] (only for optional special scopes and [[Smart Module]])  | 
== Supported parts ==  | == Supported parts ==  | ||
Revision as of 01:27, 19 April 2015
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| Contains instructions on how to create an assault rifle. | |||||||
| Weight: 0,05 | |||||||
Value: 1800
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Produces different assault rifle-type firearms. Assault rifles are heavy burst-capable guns with moderate strength requirement.
Required skills
- Mechanics (skill level needed depends on component quality)
 - Electronics (only for optional special scopes and Smart Module)
 
Supported parts
- Marauder assault rifle
 
- Huszar assault rifle
 
- Hornet assault rifle
 
- Chimera assault rifle
 
- Assault Rifle Enhancements (optional)
 
- Extended Rifle Magazine (+25% Magazine capacity)
 - Rifle Bipod (+10% Precision, +2 AP cost)
 - Scope (+5% Precision, +1% Critical chance)
 - Anatomically-Aware Scope (+50% Critical damage bonus)
 - High Resolution Digital Scope (+10% Critical chance)
 - Barrel Compensator (+15% Burst precision)
 - Muzzle Brake (2 Extra burst shots)
 - Rapid Reloader (-20% Base AP cost)
 - Smart Module (increases special attack damage)
 
Related feats
- Gun Nut (+20% upper damage range)