Difference between revisions of "Strength"

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{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
|-
 
|-
!                   !! colspan="16" | Bonus damage (%)
+
! Weapon            !! colspan="16" | Bonus damage (%)
 
|-
 
|-
! Strength          ||1-5|| 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
+
! Strength          ||1-5|| 6 ||  7 ||  8 ||  9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20
 +
 
 
|-
 
|-
| [[Jackknife]]     || - || 2 ||  4 ||  6 ||  8 || 10 || 12 || 14 || 16 || 18 || 20 || 22 || 24 || 26 || 28 || 30
+
| [[Jackknife]]<br>[[Lucky Knife]]<br>[[Combat Knife]]<br>[[Serrated Knife]]
|-
+
                    || - || 2 ||  4 ||  6 ||  8 || 10 || 12 || 14 || 16 || 18 || 20 || 22 || 24 || 26 || 28 || 30
| [[Lucky Knife]]   || - || 2 ||  4 ||  6 ||  8 || 10 || 12 || 14 || 16 || 18 || 20 || 22 || 24 || 26 || 28 || 30
+
 
|-
 
| [[Combat Knife]]   || - || 2 ||  4 ||  6 ||  8 || 10 || 12 || 14 || 16 || 18 || 20 || 22 || 24 || 26 || 28 || 30
 
|-
 
| [[Serrated Knife]] || - || 2 ||  4 ||  6 ||  8 || 10 || 12 || 14 || 16 || 18 || 20 || 22 || 24 || 26 || 28 || 30
 
 
|-
 
|-
 
| [[Dagger]]        || - || 3 ||  6 ||  9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42 || 45
 
| [[Dagger]]        || - || 3 ||  6 ||  9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42 || 45
 +
 
|-
 
|-
| [[Unarmed]]       || - || 5 || 10 || 15 || 20 || 25 || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75
+
| [[Unarmed]]<br>[[Leather Gloves]]
|-
+
                    || - || 5 || 10 || 15 || 20 || 25 || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75
| [[Leather Gloves]] || - || 5 || 10 || 15 || 20 || 25 || 30 || 35 || 40 || 45 || 50 || 55 || 60 || 65 || 70 || 75
+
 
 
|-
 
|-
 
| [[Crowbar]]        || - || - ||  3 ||  6 ||  9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42
 
| [[Crowbar]]        || - || - ||  3 ||  6 ||  9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 || 33 || 36 || 39 || 42
 +
 
|-
 
|-
| [[Metal Gloves]]  || - || - ||  - ||  - || 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 ||100 ||110 ||120
+
| [[Metal Gloves]]  || - || - ||  - || 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 ||100 ||110 ||120 ||130
 +
 
 
|-
 
|-
 
| [[Sledgehammer]]  || - || - ||  - ||  - || 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 ||100 ||110 ||120
 
| [[Sledgehammer]]  || - || - ||  - ||  - || 10 || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 90 ||100 ||110 ||120
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== Related feats ==
 
== Related feats ==
See [[:Category:{{PAGENAME}} feats]].
+
See [[:Category:Strength feats]].
  
 
== Related items ==
 
== Related items ==
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=== Heavy weapons ===
 
=== Heavy weapons ===
* [[Sniper Rifle]] (requires 5 strength)
+
* [[Sniper Rifles]] (requires 5 strength)
* [[Assault Rifle]] (requires 7 strength)
+
* [[Assault Rifles]] (requires 7 strength)
* [[Sledgehammer]] (requires 8-9 strength)
+
* [[Sledgehammer]]s (requires 8-9 strength)
  
  
 
{{Base abilities navbox}}
 
{{Base abilities navbox}}
 
[[Category: Base abilities]]
 
[[Category: Base abilities]]

Revision as of 15:16, 4 July 2015

Strength measures your character's muscle power. It affects melee damage and carry capacity. It's also important for characters who intend to use heavier weapons (such as sniper and assault rifles and sledgehammers).

In-game description

Details

Strength determines how much damage you can deal in unarmed combat and with melee weapons. Strength also increases your chance to hit with melee weapons by increasing your melee skill, unless your dexterity is higher. Carry capacity starts at 100, with each point of Strength increasing it by 10. Some other actions (e.g. opening vents with a crowbar) also require a set score of strength. Strength is also a requirement to use heavier types of weapons and armor. You can use heavy equipment without meeting its strength requirements, but too heavy weapons will suffer reduced precision and wearing too heavy armor reduces your action points.

High strength score is important for characters who use the heaviest of armors and heavy weaponry.

Directly affected skills

Other effects

  • Carry capacity
  • Melee bonus damage
  • Requirement for heavy armor
  • Requirement for heavy weapons

Melee damage bonus

Weapon Bonus damage (%)
Strength 1-5  6  7  8  9  10  11  12  13  14  15  16 17 18 19 20
Jackknife
Lucky Knife
Combat Knife
Serrated Knife
- 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30
Dagger - 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45
Unarmed
Leather Gloves
- 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75
Crowbar - - 3 6 9 12 15 18 21 24 27 30 33 36 39 42
Metal Gloves - - - 10 20 30 40 50 60 70 80 90 100 110 120 130
Sledgehammer - - - - 10 20 30 40 50 60 70 80 90 100 110 120

Related feats

See Category:Strength feats.

Related items

Heavy armor

Heavy weapons