Difference between revisions of "Steadfast Aim"
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| image = Steadfast_Aim_icon.png | | image = Steadfast_Aim_icon.png | ||
| name = Steadfast Aim | | name = Steadfast Aim | ||
− | | description = Increases critical hit chance with a pistol by | + | | description = Increases critical hit chance with a pistol by 0.5% for each base action point required to fire it above 10. |
| requirements = | | requirements = | ||
* [[Strength]] 6 | * [[Strength]] 6 | ||
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'''Steadfast Aim''' is a feat. It increases your critical chance with pistols. The increase depends on the ''base'' action point cost of your pistol, so any bonuses to your character's AP costs ''(e.g. [[Gunslinger]])'' won't affect it negatively. Generally speaking, the larger the caliber, the larger the increase. | '''Steadfast Aim''' is a feat. It increases your critical chance with pistols. The increase depends on the ''base'' action point cost of your pistol, so any bonuses to your character's AP costs ''(e.g. [[Gunslinger]])'' won't affect it negatively. Generally speaking, the larger the caliber, the larger the increase. | ||
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+ | to be updated | ||
{{columns|2| | {{columns|2| | ||
* +6% — 5mm pistols | * +6% — 5mm pistols | ||
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* +30% — Plasma pistols | * +30% — Plasma pistols | ||
}} | }} | ||
+ | --> | ||
=== History === | === History === | ||
+ | * [[0.2.0.1]] - Bonus crit chance per AP cost changed to 0.5% (down from 1%) | ||
* [[0.1.14.0]] - requirements increased from 5, 5 and 15 to 6, 6 and 25 | * [[0.1.14.0]] - requirements increased from 5, 5 and 15 to 6, 6 and 25 | ||
* [[0.1.11.0]] - feat introduced | * [[0.1.11.0]] - feat introduced |
Revision as of 14:47, 7 December 2015
Steadfast Aim | |
Increases critical hit chance with a pistol by 0.5% for each base action point required to fire it above 10. | |
Requirements |
Steadfast Aim is a feat. It increases your critical chance with pistols. The increase depends on the base action point cost of your pistol, so any bonuses to your character's AP costs (e.g. Gunslinger) won't affect it negatively. Generally speaking, the larger the caliber, the larger the increase.
History
- 0.2.0.1 - Bonus crit chance per AP cost changed to 0.5% (down from 1%)
- 0.1.14.0 - requirements increased from 5, 5 and 15 to 6, 6 and 25
- 0.1.11.0 - feat introduced