Difference between revisions of "Hit and Run"
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* [[0.1.14.0]] - added agility requirement | * [[0.1.14.0]] - added agility requirement | ||
* [[0.1.5.0]] - feat introduced | * [[0.1.5.0]] - feat introduced | ||
+ | |||
+ | === Bugs === | ||
+ | Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=1645.msg10920#msg10920] | ||
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[[Category:Feats]] | [[Category:Feats]] | ||
[[Category:Agility feats]] | [[Category:Agility feats]] | ||
+ | [[Category:Bugs]] |
Revision as of 12:52, 9 December 2016
Hit and Run | |
Every time you kill an enemy with your melee or ranged weapon your movement points are reset to 25 (cannot exceed your maximum) if they were below that number. | |
Requirements
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Hit and Run is a feat.
History
Bugs
Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode Enter first.[1]