Difference between revisions of "Blueprint: Riot Gear"
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* [[Mechanics]] (skill level needed depends on component quality) | * [[Mechanics]] (skill level needed depends on component quality) | ||
* [[Biology]] (only for [[Regenerative Vest (component)|Regenerative Vest]] or carapaces) | * [[Biology]] (only for [[Regenerative Vest (component)|Regenerative Vest]] or carapaces) | ||
− | * [[Electronics]] (only for [[Regenerative Vest (component)|Regenerative Vest]]) | + | * [[Electronics]] (only for [[Galvanic Vest (component)|Galvanic Vest]] and [[Regenerative Vest (component)|Regenerative Vest]]) |
* [[Chemistry]] (only for [[Biohazard Vest (component)|Biohazard Vest]]) | * [[Chemistry]] (only for [[Biohazard Vest (component)|Biohazard Vest]]) | ||
Revision as of 18:58, 16 February 2016
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Contains detailed instructions on how to create a riot gear armor set. | |||||||
Use: Download blueprint into your wristpad. | |||||||
Weight: 0.05 | |||||||
Value: 1000
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Produces a suit of Riot Gear.
Required skills
- Tailoring (skill level needed depends on component quality)
- Mechanics (skill level needed depends on component quality)
- Biology (only for Regenerative Vest or carapaces)
- Electronics (only for Galvanic Vest and Regenerative Vest)
- Chemistry (only for Biohazard Vest)
Supported parts
- Carrier vest
- Biohazard Vest (Increases Bio resistance/threshold)
- Galvanic Vest (Increases Electricity resistance/threshold)
- Insulated Vest (Increases Cold resistance/threshold)
- Regenerative Vest (Provides health regeneration when powered)
- Sturdy Vest (Increases health)
- Ballistic panel
- Laminated Fabric Ballistic Panel (Increases Mechanical threshold)
- Reinforced Fabric Ballistic Panel (Increases Mechanical resistance)
- Super Steel Sheet (Increases Mechanical resistance and threshold against attacks by melee weapon with a cutting edge)
- Shield plate (optional)
- Steel Plates
- Tungsten Steel Plates
- TiChrome Bars
- Super Steel Plates
- Burrower Carapace
- Psi Beetle Carapace
- Overcoat fabric (optional)
Related feats
- Armor Sloping (-35% armor penalty from metal plates)
- Ballistics (+3 mechanical damage threshold from vests)
- Clothier (+20% fabric quality)
- Power Management (+35% energy capacity)