Difference between revisions of "Base Abilities"
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[[File:tab1_base.png|right|250px|Base abilities tab of the character screen]] | [[File:tab1_base.png|right|250px|Base abilities tab of the character screen]] | ||
− | '''Base | + | '''Base Ability Scores''' in [[Underrail]] serve as the base for your character and consist of seven attributes: Strength, Dexterity, Agility, Constitution, Perception, Will and Intelligence. Certain functions, items and actions require a minimum score of a certain base ability to be used or performed, while some items, such as foods, temporarily boost them. Some [[feats]] also require a minimum score of a certain base ability (and skill level) to be picked and used. Each base ability is set to a default of 5 and has a maximum of 10 during [[character creation]]. |
You gain a base ability point every '''{{color|silver|4}}''' levels. Theoretical maximum base ability score is '''{{color|silver|20}}''', although not reachable with the current level cap. | You gain a base ability point every '''{{color|silver|4}}''' levels. Theoretical maximum base ability score is '''{{color|silver|20}}''', although not reachable with the current level cap. |
Revision as of 07:40, 10 February 2016
Base Ability Scores in Underrail serve as the base for your character and consist of seven attributes: Strength, Dexterity, Agility, Constitution, Perception, Will and Intelligence. Certain functions, items and actions require a minimum score of a certain base ability to be used or performed, while some items, such as foods, temporarily boost them. Some feats also require a minimum score of a certain base ability (and skill level) to be picked and used. Each base ability is set to a default of 5 and has a maximum of 10 during character creation.
You gain a base ability point every 4 levels. Theoretical maximum base ability score is 20, although not reachable with the current level cap.
Base abilities directly boost related skills by a certain number. An ability score of 4 is the breakpoint where related skills receive no bonus nor penalty from the ability score.[1]
Every point in base ability above 4 increases the effective value of dependent skills by 8.5%, while every point below 4 decreases it by 10%.
Strength
- Main article: Strength
Dexterity
- Main article: Dexterity
Agility
- Main article: Agility
Constitution
- Main article: Constitution
Perception
- Main article: Perception
Will
- Main article: Will
Intelligence
- Main article: Intelligence
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