Difference between revisions of "Blueprint: Riot Gear"
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* [[Clothier]] (+20% fabric quality) | * [[Clothier]] (+20% fabric quality) | ||
* [[Power Management]] (+35% energy capacity) | * [[Power Management]] (+35% energy capacity) | ||
+ | |||
+ | == Locations == | ||
+ | * Sold by [[Kevin]] in [[Foundry]]. | ||
Revision as of 09:28, 22 July 2016
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Contains detailed instructions on how to create a riot gear armor set. | |||||||
Use: Download blueprint into your wristpad. | |||||||
Weight: 0.05 | |||||||
Value: 1000
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Produces a suit of Riot Gear.
Required skills
- Tailoring (skill level needed depends on component quality)
- Mechanics (skill level needed depends on component quality)
- Biology (only for Regenerative Vest and carapaces)
- Electronics (only for Galvanic Vest and Regenerative Vest)
- Chemistry (only for Biohazard Vest)
Supported parts
- Carrier vest
- Biohazard Vest (Increases Bio resistance/threshold)
- Galvanic Vest (Increases Electricity resistance/threshold)
- Insulated Vest (Increases Cold resistance/threshold)
- Regenerative Vest (Provides health regeneration when powered)
- Sturdy Vest (Increases health)
- Ballistic panel
- Laminated Fabric Ballistic Panel (Increases Mechanical threshold)
- Reinforced Fabric Ballistic Panel (Increases Mechanical resistance)
- Super Steel Sheet (Increases Mechanical resistance and threshold against attacks by melee weapon with a cutting edge)
- Shield plate (optional)
- Steel Plates
- Tungsten Steel Plates
- TiChrome Bars
- Super Steel Plates
- Burrower Carapace
- Psi Beetle Carapace
- Overcoat fabric (optional)
Related feats
- Armor Sloping (-35% armor penalty from metal plates)
- Ballistics (+3 mechanical damage threshold from vests)
- Clothier (+20% fabric quality)
- Power Management (+35% energy capacity)
Locations