Difference between revisions of "Consumables"

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(→‎Mentor locations: new section)
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[[Consumables]] are split into a couple of distinct types.
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'''Consumables''' are split into a couple of distinct types.
  
 
== Food ==
 
== Food ==
Food items provide your character with temporary buffs to [[Base Abilities]]. Food effects last '''{{color|silver|5}}''' minutes.
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Food items provide your character with temporary buffs to [[Base Abilities]]. Food effects last '''20''' minutes.
  
These are typically traded by barkeepers.
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These are typically traded by barkeepers. For the purposes of trading, [[Fishing|fish]] also count as foodstuffs.
  
 
== Medicine ==
 
== Medicine ==
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== Mentor ==
 
== Mentor ==
These devices can be used to learn knowledge, such as psionic abilities, through cerebral imprinting.
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These devices can be used to learn knowledge, such as psionic abilities, through cerebral imprinting. They are consumed on use.
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=== Mentor locations ===
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Each mentor has at least one static location that is available in each and playthrough. The random loot locations listed here always contain a mentor, but it's possible to find more mentors elsewhere among random loot.
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;Sold in shops
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* [[Doc (Rail Crossing)]] (Enrage)
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* [[Estelle]] in Foundry (Thermodynamic Destabilization)
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* [[Heidi]] in Core City (Telekinetic Proxy)
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* [[Ezra]] in South Gate Station (Neurovisual Disruption)
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* [[Phyllis]] in Oculus (Pseudo-spatial Projection)
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* [[Investigator Kiro]] in Institute of Tchort (Psi-cognitive Interruption)
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* [[Anastasia]] in Fort Apogee (Telekinetic Proxy)
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* [[Lost Vault Trader]] (random mentor)
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;Static loot
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* [[Hecate Research Outpost]], desk (Pseudo-spatial Projection)
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* [[Bunker]], NW storage shelves (Psi-cognitive Interruption)
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* [[Abandoned Warehouse]], locker (Disruptive Field)
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* [[Warehouse Block Beta]] (Implosion)
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* [[Foundry bunker]], desk (Exothermic Aura)
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* [[Black Crawler camp]], shelves (Cryokinetic Orb)
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* [[Lurker Base]], barrel (Electrokinetic Imprint)
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* [[Dolos Center]], shelves (Cryo-shield)
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* [[Institute of Tchort]], utility section lab file fabinets (Neurovisual Disruption)
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* [[Cytosine Outpost]], locked room shelves (Electrokinetic Imprint)
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* [[Deep Caverns]], south elevator locker (Implosion)
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* [[Tithonus Laboratory]], shelves N (Pseudo-spatial Projection)
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* [[Caerus Residential Block]], bag in ventilation (Cryo-shield)
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* [[Caerus Residential Block]], footlocker in secret cave (Pseudo-spatial Projection)
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;Random loot
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* [[Lower Underrail]], locker in dude's vision warehouse
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* [[Panacea Lab]], desk
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* [[Institute of Tchort]], utility section NW file fabinet
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* [[Tithonus Laboratory]], shelves W
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* [[Warehouse Block 2]], locker (130 lockpicking) with 2 mentors
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* [[Mutagen Tanks]], box (130 hacking)
  
== Consumable ==
 
Other miscellanous consumables.
 
  
  

Revision as of 13:18, 16 November 2016

Consumables are split into a couple of distinct types.

Food

Food items provide your character with temporary buffs to Base Abilities. Food effects last 20 minutes.

These are typically traded by barkeepers. For the purposes of trading, fish also count as foodstuffs.

Medicine

Various medical items and drugs used for healing, restoring psi, curing poisons and temporarily enhancing combat performance.

These are typically traded by doctors and pharmacists.

Mentor

These devices can be used to learn knowledge, such as psionic abilities, through cerebral imprinting. They are consumed on use.

Mentor locations

Each mentor has at least one static location that is available in each and playthrough. The random loot locations listed here always contain a mentor, but it's possible to find more mentors elsewhere among random loot.

Sold in shops
Static loot
Random loot