Difference between revisions of "Agility"
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== Related items == | == Related items == | ||
− | * [[Junkyard Surprise]] (temporary random base ability | + | Equipment |
− | * [[Cave Hopper Steak]] (temporary +1 | + | * [[Cave Hopper Leather]] armors (+1 Agility on equip) |
− | * [[ | + | * [[Infused Cave Hopper Leather]] armors (+1 Agility on equip) |
− | * [[ | + | * [[Vigorous Belt]] (-2 Agility on equip) |
+ | |||
+ | Food | ||
+ | * [[Junkyard Surprise]] (temporary random base ability effect) | ||
+ | * [[Cave Hopper Steak]] (temporary +1 Agility) | ||
+ | |||
+ | Drugs | ||
+ | * [[Supersoldier Drug (medicine)|Supersoldier Drug]] (temporary +2 Agility) | ||
+ | * [[Hercules]] (temporary +5 Agility, leads to fatal withdrawal) | ||
{{Base abilities navbox}} | {{Base abilities navbox}} | ||
[[Category: Base abilities]] | [[Category: Base abilities]] |
Revision as of 16:20, 25 November 2016
Details
Agility determines how effectively your character can move and how much you can move. Agility affects your stealth skill, as well as dodge and evasion. Each point of agility above 5 increases your character's maximum movement points in combat by 3. Agility, along with dexterity, also determines your combat initiative. Some other actions (e.g. climbing over rocks to otherwise unreachable areas) also require a set score agility. No items require agility to be used or equipped.
High agility score is important for characters who rely on high mobility, attack avoidance and stealth as their defense. (As opposed to damage absorption.)
Directly affected skills |
Other effects |
Related feats
Related items
Equipment
- Cave Hopper Leather armors (+1 Agility on equip)
- Infused Cave Hopper Leather armors (+1 Agility on equip)
- Vigorous Belt (-2 Agility on equip)
Food
- Junkyard Surprise (temporary random base ability effect)
- Cave Hopper Steak (temporary +1 Agility)
Drugs
- Supersoldier Drug (temporary +2 Agility)
- Hercules (temporary +5 Agility, leads to fatal withdrawal)
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