Difference between revisions of "Hit and Run"

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=== Bugs ===
 
=== Bugs ===
 
Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=1645.msg10920#msg10920]
 
Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode {{key|Enter}} first.[http://underrail.com/forums/index.php?topic=1645.msg10920#msg10920]
 +
{{clear}}
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 +
== Specializations ==
 +
{{Specialization
 +
| name = Max Movement Points
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| max  =
 +
| text = Increases the limit of movement point reset by {0} for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit.
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}}
  
  

Revision as of 05:10, 11 October 2017

Hit and Run feat icon Hit and Run
Every time you kill an enemy with your melee or ranged weapon your movement points are reset to 25 (cannot exceed your maximum) if they were below that number.


Requirements

Hit and Run is a feat.

History

Bugs

Movement points are not tracked in real-time mode. This is a known issue. As a workaround, start turn-based combat mode Enter first.[1]

Specializations

  • Max Movement Points ( levelExpression error: Unexpected > operator.) — Increases the limit of movement point reset by {0} for each specialization point. The character will still have to have sufficient maximum movement points to make use of this raised limit.