Difference between revisions of "Template:ComponentGroup"
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| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel = | | Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel = | ||
− | * | + | * {{Itemlink|Laminated Fabric Ballistic Panel}} (Increases {{mechanical}} threshold) |
− | * | + | * {{Itemlink|Reinforced Fabric Ballistic Panel}} (Increases {{mechanical}} resistance) |
− | * | + | * {{Itemlink|Super Steel Sheet}} (Increases {{mechanical}} resistance and threshold against knife attacks) |
| Battery | battery = | | Battery | battery = | ||
− | * | + | * {{Itemlink|Supercharged Lithium Cell}} |
− | * | + | * {{Itemlink|Fusion Cell}} |
− | * | + | * {{Itemlink|Plasma Cell}} |
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest = | | Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest = | ||
− | * | + | * {{Itemlink|Biohazard Vest (component)|Biohazard Vest}} (Increases {{bio}} resistance/threshold) |
− | * | + | * {{Itemlink|Galvanic Vest (component)|Galvanic Vest}} (Increases {{electricity}} resistance/threshold) |
− | * | + | * {{Itemlink|Insulated Vest (component)|Insulated Vest}} (Increases {{cold}} resistance/threshold) |
− | * | + | * {{Itemlink|Regenerative Vest (component)|Regenerative Vest}} (Provides health regeneration when powered) |
− | * | + | * {{Itemlink|Sturdy Vest (component)|Sturdy Vest}} (Increases health) |
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth = | | Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth = | ||
− | * | + | * {{Itemlink|Aluminized Cloth}} <!--(Decreases {{Itemlink|Stealth}}, increases {{heat}} damage resistance/threshold)--> |
− | * | + | * {{Itemlink|Black Cloth}} <!--(Increases {{Itemlink|Stealth}})--> |
− | * | + | * {{Itemlink|Blast Cloth}} |
− | * | + | * {{Itemlink|Kevlar Cloth}} |
| Leather | leather = | | Leather | leather = | ||
− | * | + | * {{Itemlink|Cave Hopper Leather}} <!--(On armors: {{mechanical}} resistance/threshold, +1 {{Itemlink|Agility}})--> |
− | * | + | * {{Itemlink|Rathound Leather}} <!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -5 {{Itemlink|Persuasion}})--> |
− | * | + | * {{Itemlink|Mutated Dog Leather}} <!--(On armors: {{mechanical}} and {{acid}} resistance/threshold, +5 {{Itemlink|Intimidation}}, -10 {{Itemlink|Persuasion}})--> |
− | * | + | * {{Itemlink|Pig Leather}} <!--(On armors: {{mechanical}} resistance/threshold, +1 {{Itemlink|Constitution}})--> |
− | * | + | * {{Itemlink|Siphoner Leather}} <!--(On armors: {{mechanical}}, {{heat}} and {{acid}} resistance/threshold, increases {{Itemlink|Evasion}} and {{Itemlink|Dodge}})--> |
− | * | + | * {{Itemlink|Ancient Rathound Leather}} <!--(On armors: {{mechanical}} and {{cold}} resistance/threshold, -10 {{Itemlink|Persuasion}})--> |
− | * | + | * {{Itemlink|Infused Cave Hopper Leather}} |
− | * | + | * {{Itemlink|Infused Rathound Leather}} |
− | * | + | * {{Itemlink|Infused Mutated Dog Leather}} |
− | * | + | * {{Itemlink|Infused Pig Leather}} |
− | * | + | * {{Itemlink|Infused Siphoner Leather}} |
− | * | + | * {{Itemlink|Infused Ancient Rathound Leather}} |
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates = | | Metal Plates | Metal plates | metal plates | MetalPlates | metalplates = | ||
− | * | + | * {{Itemlink|Steel Plates}} |
− | * | + | * {{Itemlink|Tungsten Steel Plates}} |
− | * | + | * {{Itemlink|TiChrome Bars}} |
− | * | + | * {{Itemlink|Super Steel Plates}} |
| Padding | padding = | | Padding | padding = | ||
− | * | + | * {{Itemlink|Galvanic Foam Padding}} |
− | * | + | * {{Itemlink|Soft Foam Padding}}<!-- padding bonuses vary depending on blueprint (Increases {{Itemlink|Stealth}})--> |
− | * | + | * {{Itemlink|High Density Foam Padding}}<!-- (Increases {{mechanical}} resistance/threshold against melee attacks, increases Armor Penalty)--> |
− | * | + | * {{Itemlink|Insulating Foam Padding}} |
| SpikesBlades | spikesblades = | | SpikesBlades | spikesblades = | ||
− | * | + | * {{Itemlink|Steel Spikes}} (Adds damage on melee) |
− | * | + | * {{Itemlink|Tungsten Steel Spikes}} (Adds damage on melee) |
− | * | + | * {{Itemlink|TiChrome Spikes}} (Adds damage on melee) |
− | * | + | * {{Itemlink|Serrated Steel Blade}} (Adds [[Bleeding Wound]] proc) |
− | * | + | * {{Itemlink|Serrated Tungsten Steel Blade}} (Adds [[Bleeding Wound]] proc) |
− | * | + | * {{Itemlink|Serrated TiChrome Blade}} (Adds [[Bleeding Wound]] proc) |
| Energy Core | Energy core | energy core | EnergyCore | energycore = | | Energy Core | Energy core | energy core | EnergyCore | energycore = | ||
− | * | + | * {{Itemlink|Plasma Core}} (provides energy capacity) |
| Explosives | explosives = | | Explosives | explosives = | ||
− | * | + | * {{Itemlink|T.N.T.}} |
− | * | + | * {{Itemlink|Hexogen}} |
| Poisons | poisons | Poison | poison = | | Poisons | poisons | Poison | poison = | ||
− | * | + | * {{Itemlink|Black Dragon Poison}} (psionic inhibition) |
− | * | + | * {{Itemlink|Burrower Poison}} ({{Bio}} damage per turn, stacks) |
− | * | + | * {{Itemlink|Cave Ear Poison}} (+50% biological damage received, -5 [[Perception]]) |
− | * | + | * {{Itemlink|Crawler Poison}} ({{Bio}} damage per turn, [[Stun]] on end) |
− | * | + | * {{Itemlink|Spirit Poison}} ({{Bio}} damage per tur, reduces resolve, summons doppelganger of human enemies) |
| Soles | soles = | | Soles | soles = | ||
− | * | + | * {{Itemlink|Rubber Sole}} |
| UsesLeather = | | UsesLeather = | ||
− | * | + | * {{Itemlink|Blueprint: Boots}} |
− | * | + | * {{Itemlink|Blueprint: Combat Gloves}} |
− | * | + | * {{Itemlink|Blueprint: Leather Armor}} |
− | * | + | * {{Itemlink|Blueprint: Tabi Boots}} |
| UsesCloth = | | UsesCloth = | ||
− | * | + | * {{Itemlink|Blueprint: Balaclava}} |
− | * | + | * {{Itemlink|Blueprint: Tabi Boots}} |
− | * | + | * {{Itemlink|Blueprint: Leather Armor}} (optional) |
− | * | + | * {{Itemlink|Blueprint: Tactical Vest}} (optional) |
− | * | + | * {{Itemlink|Blueprint: Riot Gear}} (optional) |
| UsesPadding = | | UsesPadding = | ||
− | * | + | * {{Itemlink|Blueprint: Boots}} |
− | * | + | * {{Itemlink|Blueprint: Metal Helmet}} |
− | * | + | * {{Itemlink|Blueprint: Leather Armor}} (optional) |
| UsesVest = | | UsesVest = | ||
− | * | + | * {{Itemlink|Blueprint: Tactical Vest}} |
− | * | + | * {{Itemlink|Blueprint: Riot Gear}} |
− | * | + | * {{Itemlink|Blueprint: Metal Armor}} |
| UsesBallisticPanel = | | UsesBallisticPanel = | ||
− | * | + | * {{Itemlink|Blueprint: Tactical Vest}} |
− | * | + | * {{Itemlink|Blueprint: Riot Gear}} |
| UsesPoisons = | | UsesPoisons = | ||
− | * | + | * {{Itemlink|Blueprint: Bear Trap}} (optional) |
− | * | + | * {{Itemlink|Blueprint: Chemical Bolt}} |
− | * | + | * {{Itemlink|Blueprint: Caltrops}} (optional) |
− | * | + | * {{Itemlink|Blueprint: Throwing Knives}} (optional) |
| UsesSerratedBlades = | | UsesSerratedBlades = | ||
− | * | + | * {{Itemlink|Blueprint: Serrated Bolt}} |
− | * | + | * {{Itemlink|Blueprint: Boots}} (optional) |
− | * | + | * {{Itemlink|Blueprint: Metal Armor}} (optional) |
− | * | + | * {{Itemlink|Blueprint: Combat Gloves}} (optional) |
| UsesMetalPlates = | | UsesMetalPlates = | ||
− | * | + | * {{Itemlink|Blueprint: Bear Trap}} |
− | * | + | * {{Itemlink|Blueprint: Boots}} |
− | * | + | * {{Itemlink|Blueprint: Caltrops}} |
− | * | + | * {{Itemlink|Blueprint: Combat Gloves}} |
− | * | + | * {{Itemlink|Blueprint: Combat Knife}} |
− | * | + | * {{Itemlink|Blueprint: Metal Armor}} |
− | * | + | * {{Itemlink|Blueprint: Metal Helmet}} |
− | * | + | * {{Itemlink|Blueprint: Sledgehammer}} |
− | * | + | * {{Itemlink|Blueprint: Throwing Knives}} |
− | * | + | * {{Itemlink|Blueprint: Riot Gear}} (optional) |
− | * | + | * {{Itemlink|Blueprint: Acid Bullets}} |
− | * | + | * {{Itemlink|Blueprint: Contaminated Bullets}} |
− | * | + | * {{Itemlink|Blueprint: Explosive Bullets}} |
− | * | + | * {{Itemlink|Blueprint: Incendiary Bullets}} |
− | * | + | * {{Itemlink|Blueprint: Micro-Shrapnel Bullets}} |
− | * | + | * {{Itemlink|Blueprint: Shock Bullets}} |
− | * | + | * {{Itemlink|Blueprint: Bullets}} |
| UsesSoles = | | UsesSoles = | ||
− | * | + | * {{Itemlink|Blueprint: Boots}} |
− | * | + | * {{Itemlink|Blueprint: Tabi Boots}} |
| UsesEnergyCore = | | UsesEnergyCore = | ||
− | * | + | * {{Itemlink|Blueprint: Cloaking Device}} |
− | * | + | * {{Itemlink|Blueprint: Energy Pistol}} |
− | * | + | * {{Itemlink|Blueprint: Energy Shield Emitter}} |
− | * | + | * {{Itemlink|Blueprint: Taser}} |
− | * | + | * {{Itemlink|Blueprint: Goggles}} (optional) |
− | * | + | * {{Itemlink|Blueprint: Combat Gloves}} (optional) |
− | * | + | * {{Itemlink|Blueprint: Combat Knife}} (optional) |
− | * | + | * {{Itemlink|Blueprint: Sledgehammer}} (optional) |
| #default = {{color|red|Error: Unknown {{t|ComponentGroup}} "{{{1}}}"!}} | | #default = {{color|red|Error: Unknown {{t|ComponentGroup}} "{{{1}}}"!}} | ||
}}<noinclude>{{documentation}}</noinclude> | }}<noinclude>{{documentation}}</noinclude> |
Revision as of 08:00, 12 October 2017
This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.
| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =
Laminated Fabric Ballistic Panel (Increases Mechanical threshold)
Reinforced Fabric Ballistic Panel (Increases Mechanical resistance)
Super Steel Sheet (Increases Mechanical resistance and threshold against knife attacks)
| Battery | battery =
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =
Biohazard Vest (Increases Bio resistance/threshold)
Galvanic Vest (Increases Electricity resistance/threshold)
Insulated Vest (Increases Cold resistance/threshold)
Regenerative Vest (Provides health regeneration when powered)
Sturdy Vest (Increases health)
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =
| Leather | leather =
Cave Hopper Leather
Rathound Leather
Mutated Dog Leather
Pig Leather
Siphoner Leather
Ancient Rathound Leather
Infused Cave Hopper Leather
Infused Rathound Leather
Infused Mutated Dog Leather
Infused Pig Leather
Infused Siphoner Leather
Infused Ancient Rathound Leather
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =
| Padding | padding =
| SpikesBlades | spikesblades =
Steel Spikes (Adds damage on melee)
Tungsten Steel Spikes (Adds damage on melee)
TiChrome Spikes (Adds damage on melee)
Serrated Steel Blade (Adds Bleeding Wound proc)
Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
Serrated TiChrome Blade (Adds Bleeding Wound proc)
| Energy Core | Energy core | energy core | EnergyCore | energycore =
Plasma Core (provides energy capacity)
| Explosives | explosives =
| Poisons | poisons | Poison | poison =
Black Dragon Poison (psionic inhibition)
Burrower Poison (Bio damage per turn, stacks)
Cave Ear Poison (+50% biological damage received, -5 Perception)
Crawler Poison (Bio damage per turn, Stun on end)
Spirit Poison (Bio damage per tur, reduces resolve, summons doppelganger of human enemies)
| Soles | soles =
| UsesLeather =
| UsesCloth =
Blueprint: Balaclava
Blueprint: Tabi Boots
Blueprint: Leather Armor (optional)
Blueprint: Tactical Vest (optional)
Blueprint: Riot Gear (optional)
| UsesPadding =
| UsesVest =
| UsesBallisticPanel =
| UsesPoisons =
Blueprint: Bear Trap (optional)
Blueprint: Chemical Bolt
Blueprint: Caltrops (optional)
Blueprint: Throwing Knives (optional)
| UsesSerratedBlades =
Blueprint: Serrated Bolt
Blueprint: Boots (optional)
Blueprint: Metal Armor (optional)
Blueprint: Combat Gloves (optional)
| UsesMetalPlates =
Blueprint: Bear Trap
Blueprint: Boots
Blueprint: Caltrops
Blueprint: Combat Gloves
Blueprint: Combat Knife
Blueprint: Metal Armor
Blueprint: Metal Helmet
Blueprint: Sledgehammer
Blueprint: Throwing Knives
Blueprint: Riot Gear (optional)
Blueprint: Acid Bullets
Blueprint: Contaminated Bullets
Blueprint: Explosive Bullets
Blueprint: Incendiary Bullets
Blueprint: Micro-Shrapnel Bullets
Blueprint: Shock Bullets
Blueprint: Bullets
| UsesSoles =
| UsesEnergyCore =
Blueprint: Cloaking Device
Blueprint: Energy Pistol
Blueprint: Energy Shield Emitter
Blueprint: Taser
Blueprint: Goggles (optional)
Blueprint: Combat Gloves (optional)
Blueprint: Combat Knife (optional)
Blueprint: Sledgehammer (optional)
| #default = Error: Unknown {{ComponentGroup}} "{{{1}}}"!
}}
Visit Template:ComponentGroup/doc to view this documentation. (edit) (How does this work?)
- Description
- This template is used to insert easily updatable component groups into blueprint pages
- Syntax
- Insert this template using
{{ComponentGroup|<component group name>}}
- Usage
- See source code for the list of componentgroups or if you need to update the groups.