Difference between revisions of "Perception"
m |
(→Secret areas: convert to table) |
||
Line 41: | Line 41: | ||
== Secret areas == | == Secret areas == | ||
− | {{expand section}} | + | {{expand section|secrets missing from the list}} |
− | Discovering secret areas is based on [[Perception]] score alone, unlike detecting traps and stealthed characters, which is based on [[Detection]]. | + | Discovering secret areas is based on [[Perception]] score alone, unlike detecting traps and stealthed characters, which is based on [[Detection]]. Discovering some secrets requires prior knowledge instead of Perception score. |
− | { | + | {| class="sortable wikitable" |
− | + | |- | |
− | + | ! Location !! Secret !! Requirement !! Details | |
− | + | |- | |
− | + | | Lower Caves, [[South Gate Outposts]] || Trapdoor || ? Perception || | |
− | + | |- | |
− | + | | Lower Caves, [[South Gate Outposts]] || Trapdoor || ? Perception || | |
− | + | |- | |
− | + | | Lower Caves, [[South Gate Outposts]] || Trapdoor || ? Perception || | |
− | + | |- | |
− | + | | Lower Caves, [[South Gate Outposts]] || Trapdoor || ? Perception || | |
− | + | |- | |
− | + | | [[Under-passages]] area 1, near SGS || Door || ? Perception || | |
− | + | |- | |
− | + | | Lower Underrail, [[GMS compound level 2]] || Secret passage || ? Perception || | |
− | + | |- | |
− | + | | Lower Underrail, [[GMS compound level 1]] || Safe || ? Perception || | |
− | + | |- | |
− | + | | [[Lower Caves]] between Mushroom Cove and Junkyard || Underwater rock bridge || ? Perception || | |
− | + | |- | |
− | + | | Lower Caves, [[Siphoner Pools]], northeast || Underwater rock bridge || ? Perception || | |
− | + | |- | |
− | + | | [[Silent Isle]], southeast || Underwater rock bridge || ? Perception || | |
− | + | |- | |
− | + | | Junkyard, Security control room of [[Depot A]] east area || Secret door || 10 perception || | |
− | + | |- | |
+ | | [[Lower Underrail]] area 6, Lunatic camp || Hidden stash || ? Perception || | ||
+ | |- | ||
+ | | Lower Underrail, [[Abandoned Warehouse]] || Secret crawlspace || ? Perception || | ||
+ | |- | ||
+ | | [[Rail Crossing]], behind, bar || Secret door || ? Perception || leads to [[Deacon]]'s shop | ||
+ | |- | ||
+ | | Rail Crossing, [[Buzzer's Shop]]'s ventilation shafts || Hidden Ventilation Shaft || ? Perception || | ||
+ | |- | ||
+ | | Lower Underrail, [[Dude's vision|The warehouse from Dude's vision]] || Secret crawlspace || Quest trigger || | ||
+ | |- | ||
+ | | Lower Caves, south of [[Camp Hathor]] || Underwater rock bridge || ? Perception || | ||
+ | |- | ||
+ | | Lower Caves, [[Rathound King Lair]] || Door || Quest trigger || | ||
+ | |- | ||
+ | | Lower Caves, [[Rathound King Lair]], outside || Door || Quest trigger || | ||
+ | |- | ||
+ | | Foundry, Evelyn's home || Secret (trap)door || ? Perception || | ||
+ | |- | ||
+ | | [[Lower Caves]], south of [[Crossroad Caves]] || Trapdoor || ? Perception || | ||
+ | |- | ||
+ | | Core City, [[Drop Zone]] || Secret door || Quest trigger or ? Perception || leads to Bogdan's hideout | ||
+ | |- | ||
+ | | Core City, inside one of [[Drop Zone]] buildings || Trap door || ? Perception || | ||
+ | |- | ||
+ | | Core City, north [[Core City Sewers]] || Door || ? Perception | ||
+ | |- | ||
+ | | Core City, northwest [[Core City Sewers]] || Switch || Quest trigger || opens Acid Hunters' hideout door | ||
+ | |- | ||
+ | | [[Institute of Tchort]], utility section || Ventilation Shaft || ? Perception || connects west wing and utility section | ||
+ | |- | ||
+ | | [[Institute of Tchort]], west wing || Ventilation Shaft || ? Perception || connects west wing and utility section | ||
+ | |- | ||
+ | | Institute of Tchort, [[Harpocrates Station]] || Secret crawlspace || ? Perception || | ||
+ | |- | ||
+ | | Institute of Tchort, [[Upper Underrail Ventilation System]] || Secret crawlspace || ? Perception || | ||
+ | |- | ||
+ | | Institute of Tchort, [[Upper Underrail Ventilation System]] || Secret trapdoor || ? Perception || | ||
+ | |- | ||
+ | | [[Deep Caverns]], lake || || ? Perception || | ||
+ | |- | ||
+ | | Deep Caverns, [[Hollow Earth]] || || ? Perception || | ||
+ | |- | ||
+ | | Deep Caverns, [[Warehouse Block 2]] || || ? Perception || | ||
+ | |- | ||
+ | | Deep Caverns, [[Warehouse Block 2]] || || ? Perception || | ||
+ | |- | ||
+ | | Deep Caverns, [[Caerus Residential]] || Ventilation Shaft || ? Perception || | ||
+ | |- | ||
+ | | Deep Caverns, [[Caerus Residential]] || Safe || ? Perception || | ||
+ | |- | ||
+ | | Deep Caverns, [[Arke Power Station]] || || ? Perception || | ||
+ | |- | ||
+ | | Deep Caverns, [[Arke Power Station]] || || ? Perception || | ||
+ | |} | ||
{{Base abilities navbox}} | {{Base abilities navbox}} | ||
[[Category: Base abilities]] | [[Category: Base abilities]] |
Revision as of 22:06, 10 October 2017
Details
Perception determines your character's overall awareness and effectiveness with ranged weapons. It also affects your character's chance to detect hidden passages, objects or stealthed creatures and NPCs. It does not increase your vision or visible range. Perception does not directly affect your chance to hit, but rather increases your ranged weapon skills, which in turn increases your chance to hit with ranged weapons. Melee weapon hit rate is unchanged but increased with melee skill (through strength or dexterity). No items require perception to be used or equipped.
High perception score is important for characters who wish to use ranged weapons or find traps, stealthed enemies and secrets.
Directly affected skills |
Other effects |
|
Related feats
See Category:Perception feats.
- Snooping increases perception by 3 for the purposes of finding secrets.
Related items
Equipment
- Adaptive Goggles (+1 Perception on equip)
- Metal Helmets (-1 Perception on equip)
- Tchortist Noble Robe (-1 Perception on equip)
- Tchortist Rassophore Armor (-1 Perception on equip)
- Gas Mask (-2 Perception on equip)
- Biohazard Suit (-2 Perception on equip)
- Fire Proximity Suit (-2 Perception on equip)
- Robe (-2 Perception on equip)
- Tchortist Robe (-2 Perception on equip)
Food
- Junkyard Surprise (temporary random base ability effect)
Drugs
- Supersoldier Drug (temporary +2 Perception)
Secret areas
- This section needs expansion with secrets missing from the list.
Discovering secret areas is based on Perception score alone, unlike detecting traps and stealthed characters, which is based on Detection. Discovering some secrets requires prior knowledge instead of Perception score.
Location | Secret | Requirement | Details |
---|---|---|---|
Lower Caves, South Gate Outposts | Trapdoor | ? Perception | |
Lower Caves, South Gate Outposts | Trapdoor | ? Perception | |
Lower Caves, South Gate Outposts | Trapdoor | ? Perception | |
Lower Caves, South Gate Outposts | Trapdoor | ? Perception | |
Under-passages area 1, near SGS | Door | ? Perception | |
Lower Underrail, GMS compound level 2 | Secret passage | ? Perception | |
Lower Underrail, GMS compound level 1 | Safe | ? Perception | |
Lower Caves between Mushroom Cove and Junkyard | Underwater rock bridge | ? Perception | |
Lower Caves, Siphoner Pools, northeast | Underwater rock bridge | ? Perception | |
Silent Isle, southeast | Underwater rock bridge | ? Perception | |
Junkyard, Security control room of Depot A east area | Secret door | 10 perception | |
Lower Underrail area 6, Lunatic camp | Hidden stash | ? Perception | |
Lower Underrail, Abandoned Warehouse | Secret crawlspace | ? Perception | |
Rail Crossing, behind, bar | Secret door | ? Perception | leads to Deacon's shop |
Rail Crossing, Buzzer's Shop's ventilation shafts | Hidden Ventilation Shaft | ? Perception | |
Lower Underrail, The warehouse from Dude's vision | Secret crawlspace | Quest trigger | |
Lower Caves, south of Camp Hathor | Underwater rock bridge | ? Perception | |
Lower Caves, Rathound King Lair | Door | Quest trigger | |
Lower Caves, Rathound King Lair, outside | Door | Quest trigger | |
Foundry, Evelyn's home | Secret (trap)door | ? Perception | |
Lower Caves, south of Crossroad Caves | Trapdoor | ? Perception | |
Core City, Drop Zone | Secret door | Quest trigger or ? Perception | leads to Bogdan's hideout |
Core City, inside one of Drop Zone buildings | Trap door | ? Perception | |
Core City, north Core City Sewers | Door | ? Perception | |
Core City, northwest Core City Sewers | Switch | Quest trigger | opens Acid Hunters' hideout door |
Institute of Tchort, utility section | Ventilation Shaft | ? Perception | connects west wing and utility section |
Institute of Tchort, west wing | Ventilation Shaft | ? Perception | connects west wing and utility section |
Institute of Tchort, Harpocrates Station | Secret crawlspace | ? Perception | |
Institute of Tchort, Upper Underrail Ventilation System | Secret crawlspace | ? Perception | |
Institute of Tchort, Upper Underrail Ventilation System | Secret trapdoor | ? Perception | |
Deep Caverns, lake | ? Perception | ||
Deep Caverns, Hollow Earth | ? Perception | ||
Deep Caverns, Warehouse Block 2 | ? Perception | ||
Deep Caverns, Warehouse Block 2 | ? Perception | ||
Deep Caverns, Caerus Residential | Ventilation Shaft | ? Perception | |
Deep Caverns, Caerus Residential | Safe | ? Perception | |
Deep Caverns, Arke Power Station | ? Perception | ||
Deep Caverns, Arke Power Station | ? Perception |
|