Difference between revisions of "Recklessness"
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| image = recklessness_icon.png | | image = recklessness_icon.png | ||
| name = Recklessness | | name = Recklessness | ||
− | | description = Increases your chance to critically hit with | + | | description = Increases your chance to critically hit with weapons and unarmed attacks by 7%, but also increases your chance to get critically hit by weapon and unarmed attacks and psi abilities by 3%. |
| requirements = | | requirements = | ||
}} | }} | ||
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=== History === | === History === | ||
+ | * [[1.0.3.6]] - description changed to match to-get-crit (TGC) modifier fixes | ||
* [[0.2.0.1]] - bonus changed to 7% (down from 10%) | * [[0.2.0.1]] - bonus changed to 7% (down from 10%) | ||
* [[0.1.8.0]] - 10% increased critical chance, increases the chance of you getting critically hit by 3% (up from 3%/2%) | * [[0.1.8.0]] - 10% increased critical chance, increases the chance of you getting critically hit by 3% (up from 3%/2%) |
Revision as of 12:13, 8 December 2017
Recklessness is a feat.
History
- 1.0.3.6 - description changed to match to-get-crit (TGC) modifier fixes
- 0.2.0.1 - bonus changed to 7% (down from 10%)
- 0.1.8.0 - 10% increased critical chance, increases the chance of you getting critically hit by 3% (up from 3%/2%)
- 0.1.4.0 - feat introduced
Specializations
- Critical Chance ( levelExpression error: Unexpected > operator.) — Each specialization point futher increases your chance to critically hit with all weapons by {0}%, but also futher increases your chance to get critically hit by {1}%.