Difference between revisions of "Blueprint: Assault Rifle"
		
		
		
		
		
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== Locations ==  | == Locations ==  | ||
* Sold by [[Lucas]] in [[South Gate Station]].  | * Sold by [[Lucas]] in [[South Gate Station]].  | ||
| + | |||
| + | == History ==  | ||
| + | * [[1.0.3.16]] - The price and weight of a crafted/generated assault rifle will now also take into account the price and weight of the barrel (not retroactive for already crafted/generated items)  | ||
| + | * [[0.1.14.0]] - Removed composition difficulty from many optional component slots  | ||
| + | * [[0.1.4.0]] - Introduced  | ||
Revision as of 10:57, 14 December 2017
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| Contains instructions on how to create an assault rifle. | |||||||
| Use: Download blueprint into your wristpad. | |||||||
| Weight: 0.05 | |||||||
Value: 1800
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Produces all types of craftable Assault Rifles. Assault rifles are heavy burst-capable guns with moderate strength requirement.
Required skills
- Mechanics (skill level needed depends on component quality)
 - Electronics (only for optional special scopes and Smart Module)
 
Supported parts
 Marauder assault rifle
 Huszar assault rifle
 Hornet assault rifle
 Chimera assault rifle
- Assault Rifle Enhancements (optional)
 
 Extended Rifle Magazine (+25% Magazine capacity)
 Rifle Bipod (+10% Precision, +2 AP cost)
 Scope (+6% Precision, +2% Critical chance)
 Anatomically-Aware Scope (+35% Critical damage bonus)
 High Resolution Digital Scope (+7% Critical chance)
 Barrel Compensator (+15% Burst precision)
 Muzzle Brake (2 Extra burst shots)
 Rapid Reloader (-20% Base AP cost)
 Smart Module (increases special attack damage)
Related feats
- Gun Nut (+15% upper damage range)
 
Locations
- Sold by Lucas in South Gate Station.
 
History
- 1.0.3.16 - The price and weight of a crafted/generated assault rifle will now also take into account the price and weight of the barrel (not retroactive for already crafted/generated items)
 - 0.1.14.0 - Removed composition difficulty from many optional component slots
 - 0.1.4.0 - Introduced