Difference between revisions of "Blueprint: Infused Leather"
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Infuses leathers with fibers. | Infuses leathers with fibers. | ||
− | Quality of the resulting infused leather depends on qualities of both the leather and fiber, but it is higher than their average; 0. | + | Quality of the resulting infused leather depends on qualities of both the leather and fiber, but it is higher than their average; <code>0.55 x leather quality plus 0.75 x supersteel fiber quality</code>. This formula is also subject to diminishing returns once base quality goes over 100: every 15 points over the additional quality is modified by 0.8. So as an example, for quality 130 it would be: <code>100 + 15 * 0.8 + 15 * 0.8^2</code>, resulting in 121.6. |
Each type of infused leather has special properties for each crafting blueprint it can be used with; check the individual infused leather articles for lists of those properties. | Each type of infused leather has special properties for each crafting blueprint it can be used with; check the individual infused leather articles for lists of those properties. | ||
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== Locations == | == Locations == | ||
Sold by [[Leonie]] in [[Foundry]] after completing [[Kill the Beast]] and talking to [[Bernard]] about super steel. | Sold by [[Leonie]] in [[Foundry]] after completing [[Kill the Beast]] and talking to [[Bernard]] about super steel. | ||
+ | |||
+ | int baseQuality = (int)(leather.QualityLevel 0.55 + fiber.QualityLevel 0.75); | ||
+ | diminishing returns hit when the baseQuality goes over 100 | ||
+ | every 15 points over the additional quality is modified by 0.8 | ||
+ | so for 130 it would be: 100 + 15 x 0.8 + 15 x 0.8^2 | ||
+ | not much have changed for quality levels up to 100 | ||
+ | 60%->55% leather, 80%->75% fibers | ||
+ | |||
+ | == History == | ||
+ | * [[1.0.3.6]] - changed formula from <code>leather quality*0.6 + fiber quality*0.8</code> to <code>leather quality*0.55 + fiber quality*0.7</code>, added diminishing returns | ||
+ | * [[0.1.14.0]] - introduced along with super steel | ||
Revision as of 11:17, 8 December 2017
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Contains instructions on how to infuse leather with fiber. | |||||
Use: Download blueprint into your wristpad. | |||||
Weight: 0.05 | |||||
Value: 2500
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Infuses leathers with fibers.
Quality of the resulting infused leather depends on qualities of both the leather and fiber, but it is higher than their average; 0.55 x leather quality plus 0.75 x supersteel fiber quality
. This formula is also subject to diminishing returns once base quality goes over 100: every 15 points over the additional quality is modified by 0.8. So as an example, for quality 130 it would be: 100 + 15 * 0.8 + 15 * 0.8^2
, resulting in 121.6.
Each type of infused leather has special properties for each crafting blueprint it can be used with; check the individual infused leather articles for lists of those properties.
Required skills
- Tailoring (skill level needed depends on component quality)
- Mechanics (skill level needed depends on component quality)
Supported parts
- Leather
- Cave Hopper Leather (produces Infused Cave Hopper Leather)
- Rathound Leather (produces Infused Rathound Leather)
- Mutated Dog Leather (produces Infused Mutated Dog Leather)
- Pig Leather (produces Infused Pig Leather)
- Siphoner Leather (produces Infused Siphoner Leather)
- Ancient Rathound Leather (produces Infused Ancient Rathound Leather)
- Fiber
Locations
Sold by Leonie in Foundry after completing Kill the Beast and talking to Bernard about super steel.
int baseQuality = (int)(leather.QualityLevel 0.55 + fiber.QualityLevel 0.75); diminishing returns hit when the baseQuality goes over 100 every 15 points over the additional quality is modified by 0.8 so for 130 it would be: 100 + 15 x 0.8 + 15 x 0.8^2 not much have changed for quality levels up to 100 60%->55% leather, 80%->75% fibers
History
- 1.0.3.6 - changed formula from
leather quality*0.6 + fiber quality*0.8
toleather quality*0.55 + fiber quality*0.7
, added diminishing returns - 0.1.14.0 - introduced along with super steel