Difference between revisions of "Three-Pointer"
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(1.0.3 changes) |
(noted that it's based on effective skill) |
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| 10 || 11.5 || 13 || 14.5 || 16 || 17.5 || 19 || 20.5 || 22 || 23.5 || 25 || 26.5 || (n-50)*0.15+10 | | 10 || 11.5 || 13 || 14.5 || 16 || 17.5 || 19 || 20.5 || 22 || 23.5 || 25 || 26.5 || (n-50)*0.15+10 | ||
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+ | The bonus critical chance is based on effective skill with all bonuses and penalties counted in, not skill points spent in Throwing. | ||
=== History === | === History === |
Revision as of 13:48, 11 July 2019
Three-Pointer | |
Gives your damage dealing grenades 10% chance to critically hit. This chance is increased by 1.5% for each 10 points in throwing skill above 50. | |
Requirements |
Three-Pointer is a feat.
Throwing skill | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | n |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Critical chance | 10 | 11.5 | 13 | 14.5 | 16 | 17.5 | 19 | 20.5 | 22 | 23.5 | 25 | 26.5 | (n-50)*0.15+10 |
The bonus critical chance is based on effective skill with all bonuses and penalties counted in, not skill points spent in Throwing.
History
- 1.0.3.6 - changed Throwing skill requirement to 50 (up from 45); The crit chance will now scale by 1.5% per ten throwing skill points above 50, instead from dexterity
- 0.1.8.0 - feat introduced
Specializations
- Critical Chance ( levelExpression error: Unexpected > operator.) — Each specialization point further increases critical chance by {0}% per stated amount of skill points.