Difference between revisions of "Blueprint: Boots"
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* [[Mechanics]] (skill level needed depends on component quality) | * [[Mechanics]] (skill level needed depends on component quality) | ||
* [[Chemistry]] (only for [[Mutated Dog Leather]]) | * [[Chemistry]] (only for [[Mutated Dog Leather]]) | ||
+ | * [[Biology]] (only for sea serpent skins) | ||
== Supported parts == | == Supported parts == |
Latest revision as of 13:45, 14 January 2020
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Contains instructions on how to create any type of boots. | |||||||
Use: Download blueprint into your wristpad. | |||||||
Weight: 0.05 | |||||||
Value: 300
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Produces a pair of Boots.
Required skills
- Tailoring (skill level needed depends on component quality)
- Mechanics (skill level needed depends on component quality)
- Chemistry (only for Mutated Dog Leather)
- Biology (only for sea serpent skins)
Supported parts
- Material
- Cave Hopper Leather
- Rathound Leather
- Mutated Dog Leather
- Pig Leather
- Siphoner Leather
- Ancient Rathound Leather
- Bison Leather E
- Greater Siphoner Leather E
- Leper Serpent Skin E
- Heartbreaker Serpent Skin E
- Sea Wyrm Scales E
- Infused Cave Hopper Leather
- Infused Rathound Leather
- Infused Mutated Dog Leather
- Infused Pig Leather
- Infused Siphoner Leather
- Infused Ancient Rathound Leather
- Infused Bison Leather E
- Infused Greater Siphoner Leather E
- Infused Leper Serpent Skin E
- Infused Heartbreaker Serpent Skin E
- Infused Sea Wyrm Scales E
- Padding
- Soles (x2)
- Enhancement (optional)
- Boot Spring (+ Movement Points, +% Movement Speed, - Stealth)
- Steel Spikes (Adds damage on melee)
- Tungsten Steel Spikes (Adds damage on melee)
- TiChrome Spikes (Adds damage on melee)
- Serrated Steel Blade (Adds Bleeding Wound proc)
- Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
- Serrated TiChrome Blade (Adds Bleeding Wound proc)
Related feats
- Armor Sloping (-35% armor penalty from metal plates)
- Skinner (+20% leather quality)
Locations
- Sold by Big Bret in South Gate Station.
History
- 1.0.3.16 - The price of a crafted/generated boots now also take into account the price of soles (not retroactive for already crafted/generated items)
- 0.1.14.0 - Removed composition difficulty from many optional component slots
- 0.1.11.0 - Boots now require a pair of rubber soles to craft
- 0.1.4.0 - Introduced