Difference between revisions of "Cooked Shot"
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(Added specializations.) |
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== Specializations == | == Specializations == | ||
− | + | {{Specialization | |
+ | | name = Action Point Cost | ||
+ | | max = 5 | ||
+ | | text = Reduces the action point cost modifier of the Cooked Shot by 10% for each specialization point. | ||
+ | }} | ||
+ | {{Specialization | ||
+ | | name = Damage | ||
+ | | max = 10 | ||
+ | | text = Increases the damage of Cooked Shot by 5% for each specialization point. | ||
+ | }} | ||
Revision as of 07:40, 17 July 2019
Cooked Shot is a feat and an attack.
Feat
History
- 1.0.3.6 - feat introduced
Ability
Cooked Shot | |
Perform a special attack with chemical blob pistols that launches a big blob at the targeted location, dealing normal weapon damage to everything in a small radius. | |
Action Points: 150% of active weapon's AP cost | |
Range: Active weapon's range | |
Radius: 1 | |
Cooldown: 2 turns |
Radius of 1 means the attack spreads out 1 tile from the targeted tile, effectively making the radius 3x3 tiles and hitting all targets that are even partially within those 9 tiles.
Like other area of effect attacks, the precision of this attack is capped at 90% (100% for range of 0-1 tiles) and on a miss, the attack may land up to 3 tiles away from its intended target.
Specializations
- Action Point Cost (5 levels) — Reduces the action point cost modifier of the Cooked Shot by 10% for each specialization point.
- Damage (10 levels) — Increases the damage of Cooked Shot by 5% for each specialization point.