Difference between revisions of "Strength"

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(→‎Related items: swords and spears)
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Heavy weapons
 
Heavy weapons
* {{Itemlink|Sniper Rifle}}s (requires 5-6 Strength, typically 5)
+
* {{Itemlink|Sniper Rifles}} (requires 5-6 Strength, typically 5)
* {{Itemlink|Assault Rifle}}s (requires 5-7 Strength, typically 6-7)
+
* {{Itemlink|Assault Rifles}} (requires 5-7 Strength, typically 6-7)
 
* {{Itemlink|Swords}} (requires 4-6 Strength, typically 5-6)
 
* {{Itemlink|Swords}} (requires 4-6 Strength, typically 5-6)
 
* {{Itemlink|Spears}} (requires 5-7 Strength, typically 6-7)
 
* {{Itemlink|Spears}} (requires 5-7 Strength, typically 6-7)
* {{Itemlink|Sledgehammer}}s (requires 8-20 Strength, typically 8-9)
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* {{Itemlink|Sledgehammers}} (requires 8-20 Strength, typically 8-9)
  
 
Other equipment
 
Other equipment

Revision as of 18:09, 24 July 2019

Strength measures your character's muscle power. It affects melee damage and carry capacity. It's also important for characters who intend to use heavier weapons (such as sniper and assault rifles and sledgehammers).

In-game description

Details

Strength determines how much damage you can deal in unarmed combat and with melee weapons. Strength also increases your chance to hit with melee weapons by increasing your melee skill, unless your dexterity is higher. Carry capacity starts at 100, with each point of Strength increasing it by 10. Some other actions (e.g. opening vents with a crowbar) also require a set score of strength. Strength is also a requirement to use heavier types of weapons and armor. You can use heavy equipment without meeting its strength requirements, but too heavy weapons will suffer reduced precision and wearing too heavy armor reduces your action points.

High strength score is important for characters who use the heaviest of armors and heavy weaponry.

Directly affected skills

Other effects

  • Carry capacity
  • Melee bonus damage
  • Requirement for heavy armor
  • Requirement for heavy weapons

Melee damage bonus

Weapon subtype Strength bonus damage (%) [1] Other weapons in the same class
1-5  6  7  8  9  10  11  12  13  14  15  16 17 18 19 20
Icon Combat Knife
Icon Serrated Knife
- 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 Icon Kohlmeier's Lucky Knife, Icon Jackknife, Icon Kukri, Icon Butcher's Cleaver, Icon Bone Handle Knife
Icon Dagger - 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 Icon Shiv, Icon Dehumanizer
Icon Unarmed [2]
Icon Leather Gloves
- 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 Icon Brass Knuckles, Icon Boxing Gloves, Icon The Claw, Icon Ripper's Glove, Icon Spiked Chrome Brass Knuckles
Icon Steel Crowbar - - 3 6 9 12 15 18 21 24 27 30 33 36 39 42 Icon Rolling Pin
Icon Curved Machete E
Icon Machete E
- - 7 14 21 28 35 42 49 56 63 70 77 84 91 98 Icon Sørmirbæren Sabre, Icon Sørmirbæren Skærder Sword, Icon Black Blade, Icon Captain's Cutlass, Icon Red Dragon
Icon Spear E - - - 8 16 24 32 40 48 56 64 72 80 88 96 104 Icon Lemurian Spear, Icon Sørmirbæren Spear, Icon Sørmirbæren Skærder Spear, Icon Sørmirbæren Staff-spear, Icon Sørmirbæren Spirit Staff, Icon Høddurform
Icon Metal Gloves - - - 10 20 30 40 50 60 70 80 90 100 110 120 130 Icon Power Fist
Icon Sledgehammer - - - - 10 20 30 40 50 60 70 80 90 100 110 120 Icon Balor's Hammer, Icon Quake, Icon Mind Cracker
[1] For weapons, these percentages are additive with the bonus from effective melee skill.
[2] Unarmed's base damage is directly increased by strength, making this bonus multiplicative with the bonus from melee skill.

Related feats

See Category:Strength feats.

Related items

Heavy armor

Heavy weapons

Other equipment

Food

Drugs