Difference between revisions of "Agility"

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| [[West Storage Depot]] ([[:File:xpbl_md.png|xpbl_md.png]]) || Jump down || 1 Agility || Enter lower level.
 
| [[West Storage Depot]] ([[:File:xpbl_md.png|xpbl_md.png]]) || Jump down || 1 Agility || Enter lower level.
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| [[Gray Army Base]] magatzin || Jump over fence || 7 Agility || Enter storehouse.
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| [[Abandoned Waterway Facility]] Azuridae area || Jump in || 7 Agility || Reach area with a [[Oozing Shroom]].
 
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| [[Gray Army Base]] magatzin || Jump over fence || 7 Agility || Enter storehouse.
 
| [[Gray Army Base]] magatzin || Jump over fence || 7 Agility || Enter storehouse.

Revision as of 19:06, 21 March 2022

Agility represents character's reflexes, fleet-footedness, jumping ability, as well as affinity towards other athletic and acrobatic activities. Among other things it affects dodge, evasion, initiative and movement points. It also allows the character to move more quietly, increasing the stealth performance.

In-game description

Details

Agility determines how effectively your character can move and how much you can move. Agility affects your stealth skill, as well as dodge and evasion. Each point of agility above 5 increases your character's maximum movement points in combat by 3. Agility, along with dexterity, also determines your combat initiative. Some other actions (e.g. climbing over rocks to otherwise unreachable areas) also require a set score agility. No items require agility to be used or equipped.

High agility score is important for characters who rely on high mobility, attack avoidance and stealth as their defense. (As opposed to damage absorption.)

Directly affected skills

Other effects

Related feats

See Category:Agility feats.

Related items

Equipment

Food

Drugs

Agility checks

Impossible/passable strength check
Tilemarker Agility.png

Underrail: Expedition expansion unified the style of in-world base ability checks. This new type of base ability check was also backported to new base game content.

This list is incomplete; you can help by expanding it.
Checks in the base game
Location Check Requirement Details
South Gate Outposts, Area East tunnel Climb over rocks 7 Agility Old type dialog check. Reach secret area with a Trilobite Fossil oddity and 2 Mindshrooms.
Upper Caves (lux-a9.png) Climb over rocks 7 Agility Old type dialog check. Reach area with a Mindshroom.
Hanging Rat Jump over fence 7 Agility Enter back yard.
Cave (Random dungeon 1) (dun_lowLevelCave1.png) Climb over rocks 8 Agility Reach small cave with Mindshroom and Red Dream Mushroom.
Talloski Manor Climb on balcony 8 Agility Enter the manor.
Water Treatment Facility Leap across 9 Agility Alternative way to surveillance room
Water Treatment Facility Leap across and descend the ladder 8+10 Agility Alternative way to lower floor
Flooded Lost Vault Leap across 11 Agility Opens up southern side of the dungeon
Checks in Underrail: Expedition
Location Check Requirement Details
West Storage Depot (xpbl_md.png) Jump down 1 Agility Enter lower level.
Gray Army Base magatzin Jump over fence 7 Agility Enter storehouse.
Abandoned Waterway Facility Azuridae area Jump in 7 Agility Reach area with a Oozing Shroom.
Gray Army Base magatzin Jump over fence 7 Agility Enter storehouse.
Gray Army Base barracks, vents Jump through fan 10 Agility Bypass locked door/guard.
Mutie Refuge Jump across 9 Agility Enter backside ventilation leading to storage.
Nexus of Technology, east of entrance Jump across 10 Agility Massive shortcut.
Fetid Marsh, spread across the area Jump across 10-20 Agility Depending in each location. It skips some encounter, otherwise can be accessed through normal means. Only 1 special Agility (14) check on K4 south-western area with jumping puzzle, only gives you 1 Green Wart