Difference between revisions of "Gunner's High"
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(Created page with "{{Heavyduty}} '''Gunner's High''' is a feat. == Feat == {{Feat Infobox | image = Gunner's High icon.png | name = Gunner's High | description = Whenever you de...") |
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| description = Whenever you deal damage to an enemy with a machine gun or minigun attack you gain an effect that heals you for one health each turn for 10 turns, but cannot heal above 65% of your maximum health. Stacks 10 times. | | description = Whenever you deal damage to an enemy with a machine gun or minigun attack you gain an effect that heals you for one health each turn for 10 turns, but cannot heal above 65% of your maximum health. Stacks 10 times. | ||
| requirements = | | requirements = | ||
+ | * [[Heavy Guns]] 70 | ||
* Feat: [[Fast Metabolism]] | * Feat: [[Fast Metabolism]] | ||
− | |||
}} | }} | ||
Latest revision as of 03:49, 2 November 2023
This page contains content from Underrail: Heavy Duty expansion.
Gunner's High is a feat.
Feat
Gunner's High | |
Whenever you deal damage to an enemy with a machine gun or minigun attack you gain an effect that heals you for one health each turn for 10 turns, but cannot heal above 65% of your maximum health. Stacks 10 times. | |
Requirements
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Gunner's High effect is also influenced by Fast Metabolism and other healing effect increase sources.
Status effect
Gunner's High | |
Heals 1 health per turn, but cannot heal above 65% of maximum health. | |
Duration: 10 turns | |
Max stacks: 10 |
Specializations
- Gunner's High: Duration (10 levels) — Increases duration by one turn for each specialization point
- Gunner's High: Max Stacks (10 levels) — Increases the maximum number of stacks by one for each specialization point
- Gunner's High: Threshold (5 levels) — Raises the health threshold for by 3% for each specialization point
History
- 1.2.0.7 - feat introduced