Difference between revisions of "Template:ComponentGroup"
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* [[Pig Leather]] (On armors: {{color|white|mechanical}} resistance/threshold, +1 [[Constitution]]) | * [[Pig Leather]] (On armors: {{color|white|mechanical}} resistance/threshold, +1 [[Constitution]]) | ||
* [[Siphoner Leather]] (On armors: {{color|white|mechanical}}, {{color|orangered|heat}} and {{color|green|acid}} resistance/threshold, increases [[Evasion]] and [[Dodge]]) | * [[Siphoner Leather]] (On armors: {{color|white|mechanical}}, {{color|orangered|heat}} and {{color|green|acid}} resistance/threshold, increases [[Evasion]] and [[Dodge]]) | ||
− | * [[Ancient Rathound Leather]] (On armors: {{color|white|mechanical | + | * [[Ancient Rathound Leather]] (On armors: {{color|white|mechanical}} and {{color|lightblue|cold}} resistance/threshold, -10 [[Persuasion]]) |
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates = | | Metal Plates | Metal plates | metal plates | MetalPlates | metalplates = |
Revision as of 07:46, 23 June 2014
This template is a list of component groups to make life updating component and blueprint pages easier as new game content is added.
| Armor Plate | Armor plate | armor plate | ArmorPlate | armorplate =
- Ceramic Plate (Increases mechanical threshold, increases Armor Penalty)
- Burrower Carapace
- Psi Beetle Carapace (Increases all psionic skills, decreases psi cost)
| Ballistic Panel | Ballistic panel | ballistic panel | BallisticPanel =
- Laminated Fabric Ballistic Panel (Increases mechanical threshold)
- Reinforced Fabric Ballistic Panel (Increases mechanical resistance)
| Battery | battery =
| Carrier Vest | Carrier vest | carrier vest | CarrierVest | carriervest =
- Galvanic Vest (Increases electricity resistance/threshold)
- Insulated Vest (Increases cold resistance/threshold)
- Regenerative Vest (Provides health regeneration when powered)
| Overcoat Fabric | Overcoat fabric | overcoat fabric | OvercoatFabric | overcoatfabric | Cloth | cloth =
- Aluminized Cloth (Increases Stealth)
- Black Cloth (Decreases Stealth, increases heat damage resistance/threshold)
| Leather | leather =
- Cave Hopper Leather (On armors: mechanical resistance/threshold, +1 Agility)
- Rathound Leather (On armors: mechanical and cold resistance/threshold, -5 Persuasion)
- Mutated Dog Leather (On armors: mechanical and acid resistance/threshold, +5 Intimidation, -10 Persuasion)
- Pig Leather (On armors: mechanical resistance/threshold, +1 Constitution)
- Siphoner Leather (On armors: mechanical, heat and acid resistance/threshold, increases Evasion and Dodge)
- Ancient Rathound Leather (On armors: mechanical and cold resistance/threshold, -10 Persuasion)
| Metal Plates | Metal plates | metal plates | MetalPlates | metalplates =
| Padding | padding =
- Soft Foam Padding (Increases Stealth)
- High Density Foam Padding (Increases mechanical resistance/threshold against melee attacks, increases Armor Penalty)
| Incendiary | incendiary =
| SpikesBlades | spikesblades =
- Steel Spikes (Adds damage on melee)
- Tungsten Steel Spikes (Adds damage on melee)
- TiChrome Spikes (Adds damage on melee)
- Serrated Steel Blade (Adds Bleeding Wound proc)
- Serrated Tungsten Steel Blade (Adds Bleeding Wound proc)
- Serrated TiChrome Blade (Adds Bleeding Wound proc)
| Lens | lens | Lenses | lenses =
- Adaptive Lens (+1 Perception)
- Motion Tracking Lens (Increases Detection)
- Seeker Lens (Increases ranged weapon critical chance)
- Smart Lens (Increases ranged weapon special attack damage)
| Energy Core | Energy core | energy core | EnergyCore | energycore =
- Plasma Core (100% of quality as energy capacity)
| Explosives | explosives =
| Poisons | poisons | Poison | poison =
- Burrower Poison (Bio damage per turn, stacks)
- Cave Ear Poison (+50% biological damage received, -5 Perception)
- Crawler Poison (Bio damage per turn, Stun on end)
| Soles | soles =
| UsesLeather =
| UsesCloth =
- Blueprint: Balaclava
- Blueprint: Tabi Boots
- Blueprint: Leather Armor (optional)
- Blueprint: Tactical Vest (optional)
- Blueprint: Riot Gear (optional)
| UsesPadding =
| UsesVest =
| UsesBallisticPanel =
| UsesPoisons =
- Blueprint: Chemical Bolt
- Blueprint: Caltrops (optional)
- Blueprint: Bear Trap (optional)
| UsesSerratedBlades =
- Blueprint: Mechanical Bolt
- Blueprint: Boots (optional)
- Blueprint: Metal Armor (optional)
- Blueprint: Combat Gloves (optional)
| UsesMetalPlates =
- Blueprint: Bear Trap
- Blueprint: Boots
- Blueprint: Caltrops
- Blueprint: Combat Knife
- Blueprint: Metal Armor
- Blueprint: Metal Helmet
- Blueprint: Sledgehammer
| UsesSoles =
| #default = Error: Unknown {{ComponentGroup}} "{{{1}}}"!
}}
Visit Template:ComponentGroup/doc to view this documentation. (edit) (How does this work?)
- Description
- This template is used to insert easily updatable component groups into blueprint pages
- Syntax
- Insert this template using
{{ComponentGroup|<component group name>}}
- Usage
- See source code for the list of componentgroups or if you need to update the groups.