Difference between revisions of "Skills"
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=== Guns === | === Guns === | ||
− | Includes all kinds of firearms and | + | Includes all kinds of firearms and chemical/energy weapons as well. Crossbows have their own skill. |
+ | [[File:AssaultRifle.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Increases your precision and damage with any type of pistol, SMG or rifle. This includes both firearms and energy weapons. Also, the higher your skill level, the more advanced weapons you can wield effectively. | | Increases your precision and damage with any type of pistol, SMG or rifle. This includes both firearms and energy weapons. Also, the higher your skill level, the more advanced weapons you can wield effectively. | ||
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=== Throwing === | === Throwing === | ||
− | Throwing is a support skill, rather than a primary weapon skill you can rely on all the time. | + | Throwing is a support skill, rather than a primary weapon skill you can rely on all the time. Also increases damage with throwing knives. |
+ | [[File:items explosives frag grenade1.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Increases your precision with all throwing weapons and utilities, including grenades. | | Increases your precision with all throwing weapons and utilities, including grenades. | ||
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=== Crossbows === | === Crossbows === | ||
− | Crossbows can fire various special bolts and their low impact speed (compared to firearms and energy weapons) helps pierce energy shields. | + | Crossbows can fire various special bolts and their relatively low impact speed (compared to firearms and energy weapons) helps pierce energy shields. |
+ | [[File:Crossbow.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Increases your precision and damage with crossbows. | | Increases your precision and damage with crossbows. | ||
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=== Melee === | === Melee === | ||
− | Includes all sorts of close combat weapons | + | Includes all sorts of close combat weapons — unarmed, fist weapons, knives and sledgehammers. |
+ | [[File:sledgehammer.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Increases damage with melee weapons and unarmed attacks and helps you overcome your target's dodge rating. | | Increases damage with melee weapons and unarmed attacks and helps you overcome your target's dodge rating. | ||
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=== Dodge === | === Dodge === | ||
The trap avoidance is not yet implemented.[http://underrail.com/forums/index.php?topic=794.msg4438#msg4438] | The trap avoidance is not yet implemented.[http://underrail.com/forums/index.php?topic=794.msg4438#msg4438] | ||
+ | |||
+ | [[File:Uncanny_Dodge_ability.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Increases your chance to avoid melee attacks and traps. | | Increases your chance to avoid melee attacks and traps. | ||
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=== Evasion === | === Evasion === | ||
+ | [[File:Evasive_Maneuvers_ability.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Increases your chance to avoid a ranged attack. Reduces damage you receive from area of effect attacks. | | Increases your chance to avoid a ranged attack. Reduces damage you receive from area of effect attacks. | ||
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Allows you to enter [[Stealth Mode]] and successfully stay hidden. | Allows you to enter [[Stealth Mode]] and successfully stay hidden. | ||
+ | [[File:icon_subterfuge.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Decreases the chance that you'll be spotted while in stealth mode. Also affects numerous aspects of stealth combat. | | Decreases the chance that you'll be spotted while in stealth mode. Also affects numerous aspects of stealth combat. | ||
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=== Hacking === | === Hacking === | ||
Used to hack into computer terminals and open electronic locks with [[haxxor]]s. | Used to hack into computer terminals and open electronic locks with [[haxxor]]s. | ||
+ | |||
+ | [[File:haxxor3.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Allows you to hack all kinds of computer devices, such as electronic locks, cameras, sentry turrets, etc. | | Allows you to hack all kinds of computer devices, such as electronic locks, cameras, sentry turrets, etc. | ||
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=== Lockpicking === | === Lockpicking === | ||
− | Used to open mechanical locks with [[lockpick]]s. | + | Used to open mechanical locks with [[lockpick]]s and ventilation shafts with [[Omni-Tool]]. |
+ | [[File:lockpick2.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Allows you to pick mechanical locks and dismantle other mechanical barriers such as ventilation shafts. | | Allows you to pick mechanical locks and dismantle other mechanical barriers such as ventilation shafts. | ||
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Used for the [[Pickpocket]] ability, stealing directly from someone's pockets. Stealth, lockpicking and hacking can be used to steal from (locked) containers. | Used for the [[Pickpocket]] ability, stealing directly from someone's pockets. Stealth, lockpicking and hacking can be used to steal from (locked) containers. | ||
+ | [[File:pickpocket.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Allows you to steal and plant items on other characters. | | Allows you to steal and plant items on other characters. | ||
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Allows you to both use traps as a weapon and spot/disarm enemy traps. See [[Traps]] for details. | Allows you to both use traps as a weapon and spot/disarm enemy traps. See [[Traps]] for details. | ||
+ | [[File:Beartrap1.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Allows you to plant and disarm increasingly more powerful traps. The higher your skill is the harder your traps are to spot and disarm. Also increases your chance of spotting traps. | | Allows you to plant and disarm increasingly more powerful traps. The higher your skill is the harder your traps are to spot and disarm. Also increases your chance of spotting traps. | ||
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Your ability to understand and repair mechanical devices. Used in most crafting recipes that use metal and mechanical components, including metal armors and firearms. | Your ability to understand and repair mechanical devices. Used in most crafting recipes that use metal and mechanical components, including metal armors and firearms. | ||
+ | [[File:Metal Scraps.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Represents your knowledge of mechanics. This skill is primarily used in crafting various items, such as weapons, armors and traps. | | Represents your knowledge of mechanics. This skill is primarily used in crafting various items, such as weapons, armors and traps. | ||
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Your ability to understand and repair electronic devices. Used in crafting recipes that use electronic components. | Your ability to understand and repair electronic devices. Used in crafting recipes that use electronic components. | ||
+ | [[File:Electronic Scraps.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Represents your knowledge of electronics. This skill is primarily used in crafting various items, such as various electronic utilies and energy weapons. | | Represents your knowledge of electronics. This skill is primarily used in crafting various items, such as various electronic utilies and energy weapons. | ||
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Used in crafting recipes related to chemistry, such as chemical weapons and explosives. | Used in crafting recipes related to chemistry, such as chemical weapons and explosives. | ||
+ | [[File:Items components powder1.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Represents your knowledge of chemistry. This skill is primarily used in crafting various items, such as explosives. | | Represents your knowledge of chemistry. This skill is primarily used in crafting various items, such as explosives. | ||
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For crafting medicine items and processing plants or animal remains into useful chemicals. | For crafting medicine items and processing plants or animal remains into useful chemicals. | ||
+ | [[File:Items components heart.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals. | | Represents your knowledge of biology. This skill is primarily used in crafting various items, such as healing and psi restoring concoctions. It also enables you to extract useful substances from plants and animals. | ||
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Used to craft various lightweight armor items from leather and cloth. | Used to craft various lightweight armor items from leather and cloth. | ||
+ | [[File:Items components leather1.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Represents your skill in tailoring leather and cloth materials into pieces of armor. | | Represents your skill in tailoring leather and cloth materials into pieces of armor. | ||
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== Psi == | == Psi == | ||
− | + | Various [[Psi abilities|psionic powers]] your character can learn during the game. | |
− | |||
All of them are related to will. | All of them are related to will. | ||
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Thought Control psi abilities deal with crowd control and other ways to affect the minds of organic targets. | Thought Control psi abilities deal with crowd control and other ways to affect the minds of organic targets. | ||
+ | [[File:Icon_thought_control.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Ability to influence the minds of other living creatures through mental suggestion and domination. Also the ability to focus and enhance your own mental processes and to take greater control of your body. | | Ability to influence the minds of other living creatures through mental suggestion and domination. Also the ability to focus and enhance your own mental processes and to take greater control of your body. | ||
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Psychokinesis psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation. | Psychokinesis psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation. | ||
+ | [[File:Icon_psychokinesis.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Ability of the mind to exert mechanical force, as well as to emit electric currents and project electromagnetic fields. | | Ability of the mind to exert mechanical force, as well as to emit electric currents and project electromagnetic fields. | ||
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Metathermics psi abilities consist various ways to directly deal fire and cold damage to your enemies. | Metathermics psi abilities consist various ways to directly deal fire and cold damage to your enemies. | ||
+ | [[File:Icon_metathermics.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Ability of mind to initiate and control rapid temperature changes and harness exothermic and endothermic energies. | | Ability of mind to initiate and control rapid temperature changes and harness exothermic and endothermic energies. | ||
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Often used to resolve difficult situations with peaceful dialogue. | Often used to resolve difficult situations with peaceful dialogue. | ||
+ | <!--[[File:.png|left|link=]]--> | ||
{{Quote | {{Quote | ||
| Your ability to convince the other party to see things your way through non-violent means. | | Your ability to convince the other party to see things your way through non-violent means. | ||
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The less friendly way to resolve situations by speech. Can be increased by wearing menacing looking gear like [[Bullet Strap Belt]]s and [[Balaclava]]s. | The less friendly way to resolve situations by speech. Can be increased by wearing menacing looking gear like [[Bullet Strap Belt]]s and [[Balaclava]]s. | ||
+ | [[File:yell_ability.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Your ability to make someone act out of fear. | | Your ability to make someone act out of fear. | ||
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=== Mercantile === | === Mercantile === | ||
− | Not only good for trading with merchants, but also for negotiating better quest rewards. See | + | Not only good for trading with merchants, but also for negotiating better quest rewards. See [[Traders]] for more information. |
+ | [[File:salesman_icon.png|left|link=]] | ||
{{Quote | {{Quote | ||
| Your ability to work out favorable prices in a business transaction. | | Your ability to work out favorable prices in a business transaction. |
Revision as of 11:37, 12 August 2014
You gain 40 skill points every level, except at character creation where you have 120 points to spend. You cannot increase any given skill beyond its maximum for your current level, which is 10 + 5 per level. This means you can max 8 out of the 22 available skills each level, or split your skillpoints into more skills.
- Related base abilities
- Each skill is affected by one of your character's base ability scores, but the amount of points you may invest in any skill is not restricted by them. Every point in base ability above 4 increases the effective value of dependent skills by 10%, while every point below 4 decreases it by 8.5%.
- Skill synergies
- Some skills also benefit from others through skill synergy, increasing their effective skill level by a percentage of the synergistic skill. Synergies cannot boost skills beyond their maximum for your current level.
Offense
Offense skills, along with psi skills, define your character's primary means of attacking.
Guns
Includes all kinds of firearms and chemical/energy weapons as well. Crossbows have their own skill.
- Related Base Ability
Throwing
Throwing is a support skill, rather than a primary weapon skill you can rely on all the time. Also increases damage with throwing knives.
- Related Base Ability
- No skill synergies
Crossbows
Crossbows can fire various special bolts and their relatively low impact speed (compared to firearms and energy weapons) helps pierce energy shields.
- Related Base Ability
- No skill synergies
Melee
Includes all sorts of close combat weapons — unarmed, fist weapons, knives and sledgehammers.
- Related Base Ability
- No skill synergies
Defense
Defense skills are a part of your character's defensive abilities. They help you avoid some attacks and status effects completely. The chance to avoid attacks this way is capped at 65%.
They are related to agility.
Dodge
The trap avoidance is not yet implemented.[1]
- Related Base Ability
- Synergies
- Evasion 10%
Evasion
- Related Base Ability
- Synergies
- Dodge 10%
Subterfuge
Subterfuge skills are skillset of a thief and a spy. They allow you break & enter into various secured areas and steal from NPCs. Stealth also plays a large part in combat with feats such as Ambush and Cut-Throat.
Stealth
Allows you to enter Stealth Mode and successfully stay hidden.
- Related Base Ability
- No skill synergies
Hacking
Used to hack into computer terminals and open electronic locks with haxxors.
- Related Base Ability
- Synergies
- Electronics 10%
Lockpicking
Used to open mechanical locks with lockpicks and ventilation shafts with Omni-Tool.
- Related Base Ability
- Synergies
- Mechanics 10%
- Traps 10%
Pickpocketing
Used for the Pickpocket ability, stealing directly from someone's pockets. Stealth, lockpicking and hacking can be used to steal from (locked) containers.
- Related Base Ability
- No skill synergies
Traps
Allows you to both use traps as a weapon and spot/disarm enemy traps. See Traps for details.
- Related Base Ability
- Synergies
- Lockpicking 10%
- Mechanics 10%
Technology
Technology skills are the crafting skills of Underrail. They also have varying uses outside of item crafting.
All of them are related to intelligence.
Mechanics
Your ability to understand and repair mechanical devices. Used in most crafting recipes that use metal and mechanical components, including metal armors and firearms.
- Related Base Ability
- No skill synergies
Electronics
Your ability to understand and repair electronic devices. Used in crafting recipes that use electronic components.
- Related Base Ability
- No skill synergies
Chemistry
Used in crafting recipes related to chemistry, such as chemical weapons and explosives.
- Related Base Ability
- Synergies
- Biology 10%
Biology
For crafting medicine items and processing plants or animal remains into useful chemicals.
- Related Base Ability
- Synergies
- Chemistry 15%
Tailoring
Used to craft various lightweight armor items from leather and cloth.
- Related Base Ability
- No skill synergies
Psi
Various psionic powers your character can learn during the game.
All of them are related to will.
Thought Control
Thought Control psi abilities deal with crowd control and other ways to affect the minds of organic targets.
- Related Base Ability
- Synergies
- Psychokinesis 10%
- Metathermics 10%
Psychokinesis
Psychokinesis psi abilities deal with melee enhancement, electricity damage and other electromagnetic manipulation.
- Related Base Ability
- Synergies
- Thought Control 10%
- Metathermics 10%
Metathermics
Metathermics psi abilities consist various ways to directly deal fire and cold damage to your enemies.
- Related Base Ability
- Synergies
- Thought Control 10%
- Psychokinesis 10%
Social
Social skills affect your dialogue options and the quality of deals you can make with the various traders and other NPCs found in Underrail.
Persuasion and intimidation are related to will, which also unlocks some dialogue options. Mercantile is related to intelligence.
Persuasion
Often used to resolve difficult situations with peaceful dialogue.
- Related Base Ability
- Synergies
- Mercantile 20%
Intimidation
The less friendly way to resolve situations by speech. Can be increased by wearing menacing looking gear like Bullet Strap Belts and Balaclavas.
- Related Base Ability
- Synergies
- Persuasion 10%
Mercantile
Not only good for trading with merchants, but also for negotiating better quest rewards. See Traders for more information.
- Related Base Ability
- Synergies
- Persuasion 20%