Difference between revisions of "Kneecap Shot"
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| image = kneecap_shot_icon.png | | image = kneecap_shot_icon.png | ||
| name = Kneecap Shot | | name = Kneecap Shot | ||
| − | | description = An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound | + | | description = An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception.<br><br>It also removes all movement points from the target for 3 turns (target can still move using action points).<br><br>Only works on living targets (that have knees).<br><br>Cooldown: 5 turns. |
| requirements = | | requirements = | ||
* [[Skills#Guns|Guns]] or [[Skills#Crossbows|Crossbows]] 25 | * [[Skills#Guns|Guns]] or [[Skills#Crossbows|Crossbows]] 25 | ||
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=== History === | === History === | ||
* [[0.1.4.0]] - feat introduced | * [[0.1.4.0]] - feat introduced | ||
| + | * [[0.1.12.0]] - mechanics changed | ||
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| type = attack | | type = attack | ||
| name = Kneecap Shot | | name = Kneecap Shot | ||
| − | | description = Deals normal weapon damage and inflicts a bleeding wound that deals | + | | description = Deals normal weapon damage and inflicts a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception and removes all movement points from the target (target can still move using action points).<br>Can only be performed with a pistol, crossbow or SMG. |
| apcost = Active weapon's AP cost | | apcost = Active weapon's AP cost | ||
| cooldown = 5 turns | | cooldown = 5 turns | ||
}} | }} | ||
| − | Deals the original attack's damage and some extra over | + | Deals the original attack's damage and some extra over 3 turns. Causes [[Knee Wound]]. |
Revision as of 09:26, 12 August 2014
Feat
| Kneecap Shot | |
| An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception. It also removes all movement points from the target for 3 turns (target can still move using action points). Only works on living targets (that have knees). Cooldown: 5 turns. | |
Requirements
| |
History
Ability
| Kneecap Shot | |
| Deals normal weapon damage and inflicts a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception and removes all movement points from the target (target can still move using action points). Can only be performed with a pistol, crossbow or SMG. | |
| Action Points: Active weapon's AP cost | |
| Cooldown: 5 turns | |
Deals the original attack's damage and some extra over 3 turns. Causes Knee Wound.